bsasaki@uhunix2.uhcc.Hawaii.Edu (04/23/91)
Hello, thank you all for the info about MCGA. I currently have BGVGA256.BGI up and running on my MCGA system (199,319) and 256 colors. I am just beginning to learn how to program a simple arcade game in pascal, and currently using PutImage and GetImage extensively for animation, ie.. writing the image, then XORing the old image position. I was wondering if I should continue on this path for animation. Will I run into memory problems if I use too many images. Or worse yet, will the program become too slow to be recognised as an arcade game after updating 4-5 images on the screen? Please give me some hints on how to optimize my program and tricks or philosophies that anybody can give me. I am using Turbo Pascal 5.0. Thank you very much. Aloha! newbie 'I wanna go back to my little grass shack..'