[comp.arch] Graphics Architectures

chmilar@calgary.UUCP (02/11/87)

I am planning to write a paper, for an "Advanced Computer
Architecture" course, on graphics engines.  By this, I mean
machines specifically designed for graphics, rather than
Crays, VAXen, etc.  I would would like to know if anyone
has come across any particularly interesting papers or
articles about this topic, or if you have any really
"spiffy" ideas of what such a beast SHOULD be like, that
I could pursue.  Some ideas that have occurred to me
involve multi-processors, vector pipeline processors,
and object oriented architectures (for animation and
simulation).

If you have any ideas, please mail them to me.  If the
response is good, I may make an edited, compressed, and
otherwise summarized report and post it.

As I have only a limited amount of time to do this project,
it may be difficult to get info from sources that are not
at hand here (ie. major journals).  I also suspect that many
manufacturers of graphics machine wish to keep their stuff
proprietary, and will not release any details.