[comp.arch] 3D Graphics Algorithms

lui@CS.UCLA.EDU (04/27/88)

Where can I find a good survey of the algorithms used for high speed 3D
graphics (shading, hidden line removal, etc...). I'm studying the computational
complexity of real time 3D graphics (i.e. what type of arithmetic operations
are most prevalent in real time 3D graphics). Once I know what types of
operations are the most important, I can work on a graphics processor which
will optimize these operations.


	Stephen Lui

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