[comp.arch] Costs of High-resolution graphical displays

dmocsny@minerva.che.uc.edu (Daniel Mocsny) (11/17/90)

In article <16870003@hpfcdj.HP.COM> jayavant@hpfcdj.HP.COM (Rajeev Jayavant) writes:
>/ hpfcdj:comp.arch / gillies@m.cs.uiuc.edu /  7:22 pm  Nov 12, 1990 /
>>> Why don't we see monitors that are 2048*1532, at 150 dpi?  Would the
>>> radiation from the high-frequency modulators fry your brains?
>
>I haven't priced 2048*1532 monitors recently, but they were in at
>least the $20K ballpark not long ago.  You also now have roughly 4x
>the pixels as before, so you have to render 4x as fast just to have
>the appearance of equivalent performance.  Graphics hardware cost
>starts going up pretty fast compared to today's megapixel displays.

This is an issue of some interest to me, because I consider display
performance to be one of the major limiting factors in the usefulness
of computers. (Consider the longevity of paper as a medium for 
information display, despite its many disadvantages. Its primary
advantage is that it can display much more information simultaneously
than any computer display, and at a cost that can be very low.)

I am aware that graphics display technology has not enjoyed the
same performance/price gains that computer technology in general
has. Would some informed person care to comment on the reasons for
this, and speculate on the likely future costs of display technology?
In particular, what is the scope for cost reductions through 
miniaturizing? In audio technology, a $100 pair of headphones can
easily out-perform a $1000 pair of loudspeakers. Can "eyephones"
such as the Virtual-Reality people are working on improve display
hardware performance/price similarly?

If display technology does not keep up with progress in processors,
memory, and storage, then in time it will emerge as the limiting factor
in most applications. An 80x25 character display is reasonable when
you only have a few KB of storage space available. But when every
PC is packing >1 GB of disk and >64 MB of RAM, the display "window"
becomes relatively smaller and more constraining.

>You also now have roughly 4x
>the pixels as before, so you have to render 4x as fast just to have
>the appearance of equivalent performance.

Schemes exist to reduce the processing cost of pixel scale-up. These
take advantage of the resolving characteristics of the human eye.
The eye has much higher resolution near its focus, and lower
resolution in the periphery of the field of view. Thus, with eye-tracking
technology, a wide-field display can give the appearance of high 
quality by rendering in maximum resolution the portion of the display
near the viewer's focus. The rest of the display can be in lower 
resolution, without loss of apparent quality.

To an observer staring over the shoulder of the computer user, such
an efficient display would seem somewhat blurry, save for a circular
region that would stand out in crisp clarity. The circular region 
would appear to flit around rapidly, as the user's eyes aimed at
different portions of the display. 


--
Dan Mocsny				Snail:
Internet: dmocsny@minerva.che.uc.edu	Dept. of Chemical Engng. M.L. 171
	  dmocsny@uceng.uc.edu		University of Cincinnati
513/751-6824 (home) 513/556-2007 (lab)	Cincinnati, Ohio 45221-0171

spot@WOOZLE.GRAPHICS.CS.CMU.EDU (Scott Draves) (11/17/90)

In article <6726@uceng.UC.EDU>, dmocsny@minerva.che.uc.edu (Daniel
Mocsny) writes:

|> (Consider the longevity of paper as a medium for 
|> information display, despite its many disadvantages. Its primary
|> advantage is that it can display much more information simultaneously
|> than any computer display, and at a cost that can be very low.)

I think there is an additional, and more important, barrier to paper's
demise.  copyright.  If the ideal display were announced tomorrow,
paper would still exist because you can't get information from publishers
in digital/on-line form.  This isn't being rectified as we speak, either.


|> In audio technology, a $100 pair of headphones can
|> easily out-perform a $1000 pair of loudspeakers.

only for the deaf.  headphones don't reproduce low frequencies well.
Even good electrostatic ones.

|> Can "eyephones"
|> such as the Virtual-Reality people are working on improve display
|> hardware performance/price similarly?

I've read about an 80x25 character head mounted display that is small,
light, and cheap.  It used a single column of LEDs and a rotating
(or vibrating?) mirror.  Don't remember more than that...

|> The eye has much higher resolution near its focus, and lower
|> resolution in the periphery of the field of view. Thus, with eye-tracking
|> technology, a wide-field display can give the appearance of high 
|> quality by rendering in maximum resolution the portion of the display
|> near the viewer's focus.

This technique is used in high-performance multi-million $ flight simulators,
where the screen is being constantly recomputed.  It doesn't really apply if
you're using something like X.  It's esoteric and expensive in any case.



			Consume
Scott Draves		Be Silent
spot@cs.cmu.edu		Die

lindsay@gandalf.cs.cmu.edu (Donald Lindsay) (11/17/90)

In article <6726@uceng.UC.EDU> dmocsny@minerva.che.uc.edu 
	(Daniel Mocsny) writes:
>I am aware that graphics display technology has not enjoyed the
>same performance/price gains that computer technology in general
>has.

It has improved a lot. I remember a high-end graphics system of the
early 70's: controlling the CRT beam strokes took about a cubic meter
of analog circuits. (Gad, the number of screwdriver adjusts.) When
RAM got cheap, everyone switched to raster graphics, a much more
manufacturable technology. At first, hi-res raster systems put most
of the $ into RAM: now that RAM is cheap, the $ are in things that
aren't improving as fast.

That doesn't mean that we're stuck, that means that it's time for
another change. One possibility is liquid crystal. Some researchers
are doing color via LC shutters over grayscale CRTs; this eliminates
the fabrication/resolution issues of a color CRT's color mask. Some
researchers use a small LC image, and use optics to make a large
projection of it.  There are fun projects writing luminous dots with
lasers; the plasma panel people haven't given up; and in general
there are a zoo of experiments and hopes that could still make it. In
summary, I'm optimistic. All the labs know how valuable the right
patent could be: they are spending the money to search for it.

>Can "eyephones"
>such as the Virtual-Reality people are working on improve display
>hardware performance/price similarly?

Yes. The 2.5-ounce product that's available now from Reflection
Technology is of course PC-compatible: CGA monochrome. The designer
claims that the resolution will improve, and he has hopes for color.
From the technology he's using, that sounds like a fair assessment.
The price-performance is also boosted by the fact that it's cheap.
-- 
Don		D.C.Lindsay

gd@geovision.uucp (Gord Deinstadt) (11/17/90)

>>>> Why don't we see monitors that are 2048*1532, at 150 dpi?
God help me, I can't resist it...
We don't see them because the pixels are so small they're invisible????
--
Gord Deinstadt  gdeinstadt@geovision.UUCP
Be gentle with me, I'm stupid.

gd@geovision.uucp (Gord Deinstadt) (11/18/90)

I wrote:

>>>>> Why don't we see monitors that are 2048*1532, at 150 dpi?
>God help me, I can't resist it...
>We don't see them because the pixels are so small they're invisible????

and I'd better add :-) :-) lest anyone think I was serious...
--
Gord Deinstadt  gdeinstadt@geovision.UUCP

dmocsny@minerva.che.uc.edu (Daniel Mocsny) (11/18/90)

In article <11137@pt.cs.cmu.edu> lindsay@gandalf.cs.cmu.edu (Donald Lindsay) writes:
>That doesn't mean that we're stuck, that means that it's time for
>another change. One possibility is liquid crystal. Some researchers
>are doing color via LC shutters over grayscale CRTs; this eliminates
>the fabrication/resolution issues of a color CRT's color mask. Some
>researchers use a small LC image, and use optics to make a large
>projection of it.  There are fun projects writing luminous dots with
>lasers; the plasma panel people haven't given up; and in general
>there are a zoo of experiments and hopes that could still make it. In
>summary, I'm optimistic. All the labs know how valuable the right
>patent could be: they are spending the money to search for it.

I'd like to see a genetically-engineered animal with pixel-addressible
skin pigment cells. We could start with an animal such as a squid or
flatfish that already adjusts it pigmentation at will to camouflage
itself. We could probably goose one of those babies up to run
X-window. Then display size would be limited only by the size of
the aquarium. It would be portable, provided you liked swimming.
And best of all, it would be touch sensitive.

I can see the project meeting already: "What do you mean, the code
is late because a sperm whale ate your display?!?"






--
Dan Mocsny				Snail:
Internet: dmocsny@minerva.che.uc.edu	Dept. of Chemical Engng. M.L. 171
	  dmocsny@uceng.uc.edu		University of Cincinnati
513/751-6824 (home) 513/556-2007 (lab)	Cincinnati, Ohio 45221-0171

dmocsny@minerva.che.uc.edu (Daniel Mocsny) (11/18/90)

In article <1990Nov16.234227.3246@cs.cmu.edu> spot@WOOZLE.GRAPHICS.CS.CMU.EDU (Scott Draves) writes:
>I think there is an additional, and more important, barrier to paper's
>demise.  copyright.  If the ideal display were announced tomorrow,
>paper would still exist because you can't get information from publishers
>in digital/on-line form.  This isn't being rectified as we speak, either.

I imagine the appearance of reliable OCR will rectify it pretty fast.

I do agree with your observation that paper is a necessary component
in any commercial enterprise that relies on rationing information for 
its survival. Paper reduces the availability of information, making
rationing practical. 

In very large quantities, information is cheaper on the computer. In
small quantities it is cheaper on paper. On a plot of $/bit, the
computer has a substantially high Y-intercept (because you have to
buy at least one computer to read the first bit) and shallow slope.
Paper has a Y-intercept of practically zero, but the slope is 
quite a bit higher, at least for text information. Photographics
stomp the computer a little harder.

>|> In audio technology, a $100 pair of headphones can
>|> easily out-perform a $1000 pair of loudspeakers.
>
>only for the deaf.  headphones don't reproduce low frequencies well.
>Even good electrostatic ones.

At the risk of ranging too far astray from the putative charter of
comp.arch, I will note that the absence of low-frequencies is largely 
the result of the trend toward light, open air phones. The old Koss 
Pro-AA's had better bass than anything short of an 18" Cerwin-Vega...
But they were uncomfortable, and the sealed cups (necessary for bass) 
made your ears sweat while you were riding your bike on rollers. 


--
Dan Mocsny				Snail:
Internet: dmocsny@minerva.che.uc.edu	Dept. of Chemical Engng. M.L. 171
	  dmocsny@uceng.uc.edu		University of Cincinnati
513/751-6824 (home) 513/556-2007 (lab)	Cincinnati, Ohio 45221-0171

peter@ficc.ferranti.com (Peter da Silva) (11/19/90)

In article <6738@uceng.UC.EDU> dmocsny@minerva.che.uc.edu (Daniel Mocsny) writes:
> In very large quantities, information is cheaper on the computer. In
> small quantities it is cheaper on paper. On a plot of $/bit, the
> computer has a substantially high Y-intercept (because you have to
> buy at least one computer to read the first bit) and shallow slope.
> Paper has a Y-intercept of practically zero, but the slope is 
> quite a bit higher, at least for text information. Photographics
> stomp the computer a little harder.

That's true for the first copy. In larger print runs paper gets the advantage
again because of the large economy of scale of the printing press. For floppy
disks, at least, the manufacturing costs of each floppy and the relatively
slow reproduction rates shift the balance towards paper again.

Of course CD-ROM has the potential of changing things again, but then the
economy of scale is hurt because of the lower demand...
-- 
Peter da Silva.   `-_-'
+1 713 274 5180.   'U`
peter@ferranti.com 

davidsen@crdos1.crd.ge.COM (Wm E Davidsen Jr) (11/19/90)

  I would expect that the rising cost of resolution for CRTs, and the
dropping cost of flat panel display will result in a switch to high res
analog solid state displays. Now would anyone like to guess when this
will happen?
-- 
bill davidsen	(davidsen@crdos1.crd.GE.COM -or- uunet!crdgw1!crdos1!davidsen)
    VMS is a text-only adventure game. If you win you can use unix.