maddoxt@novavax.UUCP (Thomas Maddox) (06/15/88)
The following material represents in very schematic form a design for a space city I'm employing in a novel in progress (to be published in the USA by Tor Books, in England by Century Hutchinson). In Marianne Moore's words, "Imaginary gardens with real toads": that's the goal. I've posed these queries in sci.space, but I'm still very interested in speculations and comments from those whose primary concern is the life sciences. See the section titled "Staying Alive" for specific concerns, but in general, what opportunities and problems from an ecological/biological point of view are suggested to you by the idea of a space city? Reply by e-mail or posting, as you see fit. (1) General design characteristics: So far as I know, the accepted general designs fall into rotating torus, sphere, or cylinder, all providing spin-induced forces approximating gravity. I am currently using the "Stanford torus" model, as outlined in T. A. Heppenheimer's _Colonies in Space_. (Slightly over a mile in diameter, with a 1 rpm spin rate, central hub 400 feet in diameter, six spokes 50 feet wide going to an outer rim.) (One somewhat curious elaboration from the Heppenheimer book I plan to use: the city will occupy a "2:1 resonant orbit" that is 200,000 miles from Earth at farthest point, 100,000 miles at closest. In terms of narrative possibility, it provides openings and in general seems less boring than the usual "L5" colony" Any ideas on this?) Given what I know (it ain't that much), this seems at once roomy (10,000 people, sight lines of 1/2 mile) and conservative, i.e., basically, a current-technology extrapolation of early visions of space cities. Questions: Has anyone suggested (a) *absolutely necessary* modifications of this design (because of, e.g., newly-discovered constraints) or (b) nice variations on it? Has anyone proposed an arguably superior design? [By saying "anyone," I am most definitely inviting *your own* comment and conjecture.] (2) Staying alive: Currently I am assuming that food and oxygen will be supplied by a high-yield closed-system agriculture. Anyone know of interesting research that's been done within the past few years on such topics? In particular, I'm interested in details about the total ecology--which types of plants and animals can one expect to flourish together in the space city? What are the constraints? Currently I'm thinking bright, tropical vegetation, the city as New Eden, lush and beautiful. Any reason not to do so? Anything concrete to add? (3) Bright ideas: Of any sort. What vistas can you see opening up in a space city, what unique possibilities that one cannot expect life on Earth to provide? Art, entertainment, politics, sex, drugs, rock and roll. You name it. All entries welcome. (4) A particular problem: I want to have my city dwellers snag a metal-rich asteroid. I'm almost totally unclear on a few essentials. How big can it reasonably be? (I want it to have enough size to sustain tunnels in which a few a characters are going to have Amazing Adventures; I want it to be transportable.) Where is a good place for them to get it? ("Asteroid Belt" meaning exactly what in this context?) The idea is that some semi-expert robotic prospecting machines have located it, stuck some kind of rockets on it (probably fusion powered, using asteroid material, anything wrong with that?), and brought it back to the space city, which is orbiting as above. In summary, my big questions: *How big can the thing be, where will they find it, what will its exact composition be, and how long will it take them to get it home?* (5) General considerations: While I am very interested in having a clean, sound design, I do not feel constrained by current theory/technology at too detailed a level. I.e., if I or anyone else comes up with a lovely idea that reaches a little beyond the limits of the currently acceptable, that's fine, if the idea generates good narrative. Also, for those of you (which may be all of you) unfamiliar with my fiction, a few observations: my sf is new school (no Heinleinian digressions on the nature of the good life, no pauses of the narrative to explain things), high-tech (in the cyberpunk mode, I reckon), high-style (for better or worse, eh?). If you read (or have read) "Snake Eyes" (anthologized in _Mirrorshades_) or "The Robot and the One You Love" in the March, '88 _Omni_, these are representative pieces. So, finally, let me thank you in advance for your stated willingness to help. I'll certainly thank you individually, summarizing what I've learned, and probably will post a summary of results, unless you all have gone home for the summer or the millenium and don't respond.