[net.games.emp] random queries

smb (08/01/82)

(a) what good does it do to mine a harbor?  Mines don't have any ownership
associated with them, so there's no selective protection for your ships.
Anyone who doesn't have the checkpoint code can't get in anyway; if they
do have the code, why'd you mine the place?  (Does failure to give the
right code behave differently if the harbor is mined?  If so, what's the
point of mining anyway -- I'd rather impound a ship than have it sunk.)
Mining under bridges makes more sense, because the destruction of the
bridge would then blockade the sector.  I'd really like to be able to
avoid mines by knowing a checkpoint code.  And I'd like to be able to use
shore-based artillery (or maybe ships) to actively blockade a channel,
say by combining 'defend' and 'checkpoint'.

(b) Anyone have a tonnage list for different ships?  (I care because the
'set' command needs it.)


		--Steve Bellovin
		duke!unc!smb
		smb.unc@udel-relay

sjb (08/01/82)

I quote from the Empire manual (under mine):
``Harbors and the water under bridge spans can be mined.  Your
ships will automatically avoid these mines when passing
through, (and minesweepers will not pick them up).''

So I guess if you really don't want any more ships (for some
odd reason) and were feeling belligerent, you could mine your
harbor and let some unfortunate enemy float into it.

You did bring up a point that I have been thinking about for
the past couple of days:  I would like to see a way to defend
ships and sectors from other ships.