[net.games.emp] bye-bye

rwg (08/09/82)

Some comments as an *ex*-empire player:
o	A patrol boat with 10 military takes over your entire farmlands?
	Be serious!  Civilians should fight at least 1/10 as well as mils.
o	It's too easy to spread across a country when the owner is gone. The
	caffeine-laden ghouls who play the night shift are almost assured
	dominance.  The mobility should go to -127 in a captured sector.
	Efficiency should vanish.
o	Random problems with enlist (anyone else?): with plenty of money,
	civilians, and btu's, I was unable to do an "enlist -8:-4,-4 100" to
	set up a wall against our patrol boat friend (the program took the
	btu's and civilians away, but left no military!!).  After two attempts,
	I dissolved the country in frustration.
o	You can't run a large peaceful country. Everyone is willing to ally
	against the top-ranked country (the spiteful #$%&*'s!!).
o	The system needs to be oriented more towards nation management and
	less towards combat.  Wars are common because its the simplest
	activity in the game!
o	It's not, as i originally thought, a "set it up and let it run"-type
	game.  To avoid being overrun requires more TLC than I care to lavish
	on a game.  The costs in real time are unacceptable.

jj (08/09/82)

	For bloody sure.  I just offed an invasion of the PT boat
variety, where, somehow, 2 pt boats managed to off a sector
with 650 military and supplies.  The sector was in range of not 1 but
2 forts and was defended from both, or so it seemed.  The forts 
didn't even fire.

	Anyhow,  I offed the invasion.  (At great cost to my peace loving
citizens.)
	The Disgruntled Prime Minister of Trantor.

P.S.  PSL, I think defend is broken somewhere. (Might have to do
with coastwatch not being able to see anything??)
As far as taking time, the game is THE most time-consuming game
yet.  It is approaching an endurance battle between the various players
to see who will tire first. 
Cheers.
(Off the pirate)