rwg (08/09/82)
Some comments as an *ex*-empire player: o A patrol boat with 10 military takes over your entire farmlands? Be serious! Civilians should fight at least 1/10 as well as mils. o It's too easy to spread across a country when the owner is gone. The caffeine-laden ghouls who play the night shift are almost assured dominance. The mobility should go to -127 in a captured sector. Efficiency should vanish. o Random problems with enlist (anyone else?): with plenty of money, civilians, and btu's, I was unable to do an "enlist -8:-4,-4 100" to set up a wall against our patrol boat friend (the program took the btu's and civilians away, but left no military!!). After two attempts, I dissolved the country in frustration. o You can't run a large peaceful country. Everyone is willing to ally against the top-ranked country (the spiteful #$%&*'s!!). o The system needs to be oriented more towards nation management and less towards combat. Wars are common because its the simplest activity in the game! o It's not, as i originally thought, a "set it up and let it run"-type game. To avoid being overrun requires more TLC than I care to lavish on a game. The costs in real time are unacceptable.
jj (08/09/82)
For bloody sure. I just offed an invasion of the PT boat variety, where, somehow, 2 pt boats managed to off a sector with 650 military and supplies. The sector was in range of not 1 but 2 forts and was defended from both, or so it seemed. The forts didn't even fire. Anyhow, I offed the invasion. (At great cost to my peace loving citizens.) The Disgruntled Prime Minister of Trantor. P.S. PSL, I think defend is broken somewhere. (Might have to do with coastwatch not being able to see anything??) As far as taking time, the game is THE most time-consuming game yet. It is approaching an endurance battle between the various players to see who will tire first. Cheers. (Off the pirate)