[net.games.emp] New empire features

tsf@drutx.UUCP (FisherTS) (05/24/84)

	Regarding what happens to the mobility of a sector that
is taken over by the attacker..  in the old (1978 11/70) version,
we used to put a bunch of gold bars (we usually had more than we
needed anyway) in the sectors that were likely to be attacked.  We
would set up deliveries so that when the sector update occurred for
the attack, the sector would lose at least half its mobility.  This
usually was enough ( along with the defending forts ) to slow down
greedy landgrabbers while you were on vacation.  If were caught in a two-
front scrap with the neighbors, all you had to do was a mov b x,y 0
in each sector you wanted to drain the mobility, thereby shutting
down advances on one front.

I forgot to mention in the article yesterday - the Old empire source
amounts to just under 10K lines of code.