lrj@lasspvax.UUCP (Lewis R. Jansen) (01/11/86)
[ ] Here is a formatted version of the previous article. Again, there a couple spots that will need to be customized to your system. Enjoy!!!! ------------------------cut here------------------------- OLDEMPIRE(6) UNIX Programmer's Manual OLDEMPIRE(6) NAME oldempire - A Simulation of Territorial Conquest SYNOPSIS /usr/games/oldempire [ Country_Name < Representative > ] _C_o_u_n_t_r_y__N_a_m_e - The name of the country you are currently playing. _R_e_p_r_e_s_e_n_t_a_t_i_v_e - Your 'password' into _E_m_p_i_r_e. This prevents unauthorized use of your country while you are away from your terminal. DESCRIPTION _O_l_d_E_m_p_i_r_e, to be referred to as _E_m_p_i_r_e, is a multi-player simulation game involving economic and military factors. Even though there is no real 'object' to the game, players develop their own, ranging from being the biggest, strongest country in existence, to having the lowest military/civilian ratio possible, while not being overrun by the other coun- tries. In _E_m_p_i_r_e, players manage the resources of their countries in a 'realtime' environment. Each player at the start is given two sectors, 254 civilians, 254 military, and 254 tons of iron ore. Each sector can be designated as any of the various choices, an iron mine, gold mine, capital, harbor, airfield, and many more. To obtain more sectors, players must explore the world around them, by moving military or civilians into unexplored sectors adjacent to ones they currently own. _E_m_p_i_r_e is a long term game. It takes a day or two to make significant changes in a player's country. Players 'login' to their country (by executing _E_m_p_i_r_e) each day or so to see how things are going. They then can alter things a little, by moving ore, civilians, military, etc. to other sectors. GETTING STARTED To get started (i.e. apply for a country), try to 'login' to _E_m_p_i_r_e under a garbage Country Name and Representative. _E_m_p_i_r_e will then come back at you saying that there is no country of that name in the records, and will say that if you wish to apply for a country or just observe the game, go see SoandSo, where SoandSo is the game administrator. Send mail to this person and he or she will create a country for you. Printed 1/10/86 9 January 1986 1 OLDEMPIRE(6) UNIX Programmer's Manual OLDEMPIRE(6) WRITING FILES FROM OLDEMPIRE From inside _E_m_p_i_r_e you are able to write files to the current directory using the standard Un*x redirection char- acter '>'. However, if _E_m_p_i_r_e is running under a different userID, as it would where there is a games system installed, the current directory MUST have public write permission set. Otherwise, _E_m_p_i_r_e will be unable to write the data. MORE INFORMATION Assuming that your site has the Visitor country implemented, you can 'login' to _E_m_p_i_r_e as 'Visitor', hitting Return when it asks you for your name. You will have a very limited set of commands available to you. Make sure you read the 'info overview' information. To 'logout' of _E_m_p_i_r_e, type 'bye' and hit Return. ONLINE HELP FILES All the online help files that you can read inside empire can be found in /usr/games/lib/oempire/INFO. They are in nroff format. AUTHORS Peter Langston, Joe Stetson, Robert Bradbury, and others. Decompilation of 11/70 object code to current form done by Tom S. Fisher. Many thanks, Tom! This Man page written by Lewis R. Jansen. BUGS Probably infinite in both magnitude and number. Printed 1/10/86 9 January 1986 2 ------------------chopchop-------------------------- ----- -- Lewis R. Jansen UUCP: {decvax,ihnp4,allegra,vax135}!cornell!lasspvax!lrj ___.-.___ Bitnet: uxhj@CornellA.BITNET [' `(o)' `] Arpa: lrj@lasspvax.tn.cornell.edu.ARPA Fire for'd phasers! (My opinions are mine alone, but are for sale...)