rakrieger@watcgl.UUCP (Rob Krieger) (07/21/83)
The access time of the player (drive) must be to blame, although a 1 second delay seems to be quite good for a worst case situation. Consumer players are far slower than industrial machines when it comes to access times. (3 seconds for industrial vs 20 for consumer). They could try building a drive that reads both sides simultaneously, thereby having more paths available to them, or perhaps a frame store might prove cheaper than a second drive. Eventually, they might try letting a computer do the "In betweening" right inside the game, thus giving the drive more leeway before requiring a new frame. posted using rob's acct by stephen Trutiak {watmath!uogvax2!strutiak}