tang@BRAUN.STANFORD.EDU (Steve Tang) (04/13/91)
Currently (the beta ibuild) doesn't support the creation of graphical editors, partly because ibuild's code generation doesn't support unidraw objects. But ibuild does help in defining the look of the editor (pull down menus etc) and wherever a new object (something not defined or supported by ibuild) needs to be created, you can create a hole by putting a rigid HGlue and a rigid VGlue into an HBox and wrap the hole in a MonoScene subclass object so that later on you can insert your GraphicBlock or Viewer object in it. The MonoScene subclass object can subsequently control the inserted object. Steve
tang@BRAUN.STANFORD.EDU (Steve Tang) (04/17/91)
>Steve Tang writes: >> Currently (the beta ibuild) doesn't support the creation of graphical editors >>partly because ibuild's code generation doesn't support unidraw objects. >Are you planning on extending ibuild to support unidraw? If so will >it be in the official 3.0 release? It would be a real plus to the >tool. The next extension to the current IBuild would probably be the support of Glyph objects. Right after that we'd like to investigate how ibuild could support Unidraw objects. IBuild is strong in graphical specification of user interface elements while Unidraw objects tends to be semantic in nature, so how IBuild can support Unidraw objects remains research for now. Steve