deborah@WAM.UMD.EDU (Deborah L. Copeland) (05/09/91)
I need to be able to compile Unidraw under InterViews 2.6 and need advice on how to approach this. One way would be to use the 0.4 snapshot and live without the bug fixes and enhancements that were made since. Another approach would be to take the 3.0 beta Unidraw and convert any 3.0 class references back to their 2.6 counterparts. Since Unidraw is still Interactor based I don't believe that the second approach would be as involved as it sounds (a quick scan through the header files revealed only one new-to-3.0 class reference). Rick Kissh
vlis@lurch.stanford.edu (John Vlissides) (05/09/91)
> I need to be able to compile Unidraw under InterViews 2.6 and need > advice on how to approach this. One way would be to use the 0.4 > snapshot and live without the bug fixes and enhancements that were > made since. Another approach would be to take the 3.0 beta Unidraw > and convert any 3.0 class references back to their 2.6 counterparts. > Since Unidraw is still Interactor based I don't believe that the > second approach would be as involved as it sounds (a quick scan > through the header files revealed only one new-to-3.0 class > reference). The right way to go is to take the 3.0 version of Unidraw and graft it into your 2.6 source tree. You'll need to change the Imakefiles and Makefiles, but once that's done you can simply let the compiler find any incompatibilities for you. There won't be that many, and the fixes should be obvious. -- John Vlissides Computer Systems Lab Stanford University vlis@interviews.stanford.edu