[comp.windows.interviews] Glyphs and Unidraw

linton@marktwain.rad.sgi.com (Mark Linton) (05/16/91)

In article <1991May15.184124.13302@colorado.edu>, grunwald@foobar.colorado.edu (Dirk Grunwald) writes:
|> Btw, are Glyphs the appropriate level for constructing small
|> widget-like things in 3.0? I don't care about backwards compatibility;
|> however, I don't see how Glyphs & Unidraw interact, and I see several
|> problems that indicate I'm missing something (like, if a glyph updates
|> a value asynchronously, how do you tell all Canvas's using that Glyph
|> that this has occured?)

Unidraw and glyphs will be integrated in 3.1.  Use a Patch (MonoGlyph subclass)
to wrap around a glyph tree that you want to update.  Patches store a pointer
to the canvas and can damage it when updating.