connolly@convex.convex.COM (Dan Connolly) (06/04/91)
As a programmer, I'm all but sold on interviews. But everywhere I look I see Motif and OpenLook apps. And from time to time the little differences between interviews scrollbars and other scroll bars bug me. Has anybody thought about a set of IV classes that would implement the Motif or OpenLook look and feel? The menubar of the 3.0 doc app looks a lot like the motif stuff. Is there more where that came from? Are there user-interface policies embedded deep in the interviews code, or would it be straightforward to adopt Motif policies? Thanks, and I'm sorry if I've blasphemed the holy GUI. Dan
grp@magpie.unify.com (Greg Pasquariello) (06/04/91)
Dan Connolly writes: > >As a programmer, I'm all but sold on interviews. But everywhere I look >I see Motif and OpenLook apps. And from time to time the little differences >between interviews scrollbars and other scroll bars bug me. > >Has anybody thought about a set of IV classes that would implement the >Motif or OpenLook look and feel? At one point I began developing a set of Open Look classes for IV. Then 3.0 came along, I only had g++ to work with, I had a baby, things came up at work, there was an earthquake in Costa Rica... Anyway, I now have a real C++. When I get some time, I plan on reimplementing my Open Look stuff. > >The menubar of the 3.0 doc app looks a lot like the motif stuff. Is there >more where that came from? > >Are there user-interface policies embedded deep in the interviews code, or >would it be straightforward to adopt Motif policies? > I think the only thing that would prevent Motif is the licensing. That's why I'm doing OL and *NOT* Motif. >Thanks, and I'm sorry if I've blasphemed the holy GUI. > >Dan --- Greg Pasquariello grp@unify.com Unify Corporation Be good and never poison people
linton@marktwain.rad.sgi.com (Mark Linton) (06/04/91)
In article <1991Jun04.042325.22039@convex.com>, connolly@convex.convex.COM (Dan Connolly) writes: |> Has anybody thought about a set of IV classes that would implement the |> Motif or OpenLook look and feel? |> |> The menubar of the 3.0 doc app looks a lot like the motif stuff. Is there |> more where that came from? |> |> Are there user-interface policies embedded deep in the interviews code, or |> would it be straightforward to adopt Motif policies? Quest Systems sells a version of InterViews with either Motif or OpenLook look+feel (I don't know how complete it is). HP has been working on classes with Motif look+feel. 3.0-beta includes Motif-ish menus, buttons, and scrollbars. We have the equivalent OpenLook components implemented as well, though not yet incorporated in the release. Translation tables and keyboard traversal are the only low-level obstacles to Motif level 1 compliance, as far as I can tell. Some higher-level work is needed for compatible text editing.