jcd@sunkist.west.sun.com (Jean-Claude Dulac) (06/25/91)
Problem: When I change the interior of an interactor, the window
does not get resized, it becomes white, nothing get redrawn.
What am I doing wrong? (IV3.0 beta - SUN)
Thanks for any help.
-Jean-Claude Dulac
I include the little test program.
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#include <InterViews/scene.h>
#include <InterViews/frame.h>
#include <InterViews/2.6/InterViews/box.h>
#include <InterViews/message.h>
#include <InterViews/world.h>
#include <InterViews/2.6/InterViews/glue.h>
#include <Dispatch/dispatcher.h>
#include <Dispatch/iocallback.h>
class Test : public MonoScene {
public :
Test() ;
void timerExpired(long,long) ;
protected :
HBox * hbox ;
} ;
Test::Test() {
hbox = new HBox() ;
hbox-> Insert( new Message("message 1") ) ;
Insert(
new MarginFrame(
new VBox(
new Message("Title"),
new VGlue(20),
new Frame(hbox)
),
20
)
) ;
}
void Test::timerExpired(long,long) {
Interactor * i = new Message("message 2") ;
hbox-> Insert(new HGlue(20)) ;
hbox-> Insert(i) ;
hbox-> Change(i) ;
}
declare(IOCallback,Test) ;
implement(IOCallback,Test) ;
main(int argc,char *argv[]) {
World world("test",argc,argv) ;
Test * t = new Test();
world.Insert(t) ;
IOHandler *timer = new IOCallback(Test)(t,&Test::timerExpired) ;
Dispatcher::instance().startTimer(5,0,timer) ;
world.run() ;
}