bcy@C3SERVE.C3.LANL.GOV (Bonnie Yantis) (06/28/91)
We need to use a viewer object and an editor object in a Unidraw type application. We're having a trouble mixing the 2.6 and 3.0 objects and we'd like to be able take advantage of both Unidraw and glyphs. (1) Will there be a viewer object and an editor object in subsequent releases? (2) Since the standard 2.6 graphic library doesn't run with 3.0, will we be able to use a viewer with the new image library? (We'd like to take advantage of glyphs.) (3) We need something working by Oct 1. Would you recommend a. Doing the application in 2.6 and converting to 3.0+ later when (1) (hopefully!) happens or... b. Trying to use glyphs and hacking together something with canvases to represent a viewer We'd appreciate any feedback you can give. Thanks in advance. Bonnie Yantis bcy@lanl.gov
linton@marktwain.rad.sgi.com (Mark Linton) (06/29/91)
In article <9106281603.AA07371@c3serve.c3.lanl.gov.>, bcy@C3SERVE.C3.LANL.GOV (Bonnie Yantis) writes: |> We need to use a viewer object and an editor object in a |> Unidraw type application. We're having a trouble mixing |> the 2.6 and 3.0 objects and we'd like to be able take advantage |> of both Unidraw and glyphs. |> |> |> (1) Will there be a viewer object and an editor object in |> subsequent releases? Yes. |> (2) Since the standard 2.6 graphic library doesn't run with |> 3.0, will we be able to use a viewer with the new image library? |> (We'd like to take advantage of glyphs.) Yes, the plan is to integrate Unidraw and glyphs, while preserving the Unidraw class interfaces as much as possible. |> (3) We need something working by Oct 1. Would you recommend |> |> a. Doing the application in 2.6 and converting to 3.0+ later |> when (1) (hopefully!) happens or... |> |> |> b. Trying to use glyphs and hacking together something |> with canvases to represent a viewer If you want to use Unidraw features, (a) is the safer approach. If you just want to view structured graphics, you could look at how doc does it with glyphs and see if you could adapt that.