honp9@menudo.uh.edu (Jason L. Tibbitts III) (04/02/91)
[Here are the collected rebuttals to the Pool of Radiance review that appeared some time ago. I have yet to see a response from Mr. Hanlan to the copy of these that was sent long ago, so I'm posting these without any comments from him.] From: daveb@cbmvax.commodore.com (Dave Berezowski) Organization: POST, Memphis, Tenn. 'Pool of Radiance' and the followup 'Curse of the Azure Bonds' both are essentially quick ports to the Amiga from the IBM version. I have played both and agree that the user interface is lacking. If you want to play a good TSR game that has been completely Amiga'ized (graphics, sound, mouse, etc.) try 'Champions of Krynn'. Check out the neat demo mode in the store; I assume you'll be suitably impressed. daveb -- David Berezowski {caip,ihnp4,allegra,seismo}!cbmvax!daveb ------- From: lord_zar@ucrmath.ucr.edu (wayne wallace) > 'atmosphere'. There is also some wilderness adventure but I have not > yet reached that state (and may never) so cannot comment on it. The wilderness contains FIVE of your future commissions, and is not a place to be ignored. Wilderness travel lets you move around on your horses (free) to points of interest, such as the ruined castle to the northeast, the kobold caves, and Zhentil Keep, each a quest in its own right. Travel is not 3-D, not combat-display either, but an overhead view much like moving on a highway map without having to follow nonexistant highways :) The graphics were well done compared to other computer versions like IBM, and do give you a sense of just WHERE you are located, and are going. > o The command menus are illogically ordered. Some items are > accessible almost everywhere and others inaccessible except in > special situations. For example, it is possible to 'pool' the group's > funds when purchasing goods but not when purchasing training. > Instead, you have to 'trade' money from character to character. > This is only one of many examples. The designers made absolutely > no attempt to streamline the menus according to frequency of player > use. (Did they have play testers? Perhaps not - the credits don't > mention any.) There was playtesting. SSI's PRESIDENT was a playtester. It says so in the C-64 version. I would assume that problems with menu selection would be prevalent in all computer versions, and that the 10+ playtesters, including the prez would catch it if they didn't like it. I suspect the menus were organized according to how the programmers liked it, and since programmers think differently than users... Just turn it into a fast repititive task, like typing :) > o In keeping with the poor quality of information display, it is > impossible to examine a player's attributes during combat until it > is his turn to act. Further, once a character is injured, there is > no way, AT ALL, to determine what his full hit-points are. Thus Fixed in Curse of the Azure Bonds. Say thanks to SSI and MicroMagic (the new team to replace UBISoft. hooray!). > playability. Disengaging from combat is a good example: Even if > the enemy you are adjacent to has his hands full with three > adversaries, if you back away he gets a free strike at your rear > with bonuses. AD&D is designed for unbelievability and heroic unrealistic play, much like comic books. Go play Bard's Tale, you heathen! ;) > Another problem I have with the combat is that there are too many > 40-kobold attacks and not enough fewer-but-more-challenging-enemy > attacks. This of course aggravates a combat system suffering from > continual text re-refreshes. Yeah, but I found a way to solve it. Set speed 0, and since these are fodder, unready arrows and magic items, and hit F6 for QUICK (computer-control) and pick up a good book :) Actually, kobold battles are easier with human control. Make sure you sweep the maximum possible for each fighter :) > o The graphics are very poor. I understand the requirement for Think for a moment: This is NOT Dungeon Master! Wargames NEED simpler graphics, and I am IMPRESSED by what they did here, after seeing how bad IBM and C-64 wargames were! As a final, I am quite the AD&D fanatic and enjoyed the game greatly. Points I didn't respond to, I agreed with. However, the game does NOT become unplayable just because of these 'features'. Curse of the Azure Bonds improved the system greatly, and I hear Champions of Krynn is even better. I have solved Bonds, and am in the process of buying Champions. Look for my Bonds review soon, if JLT 3 takes it :) And remember, a lot of this program relies on you knowing AD&D. You will come away less than fulfilled in some cases if you don't know AD&D. Either borrow someone's rulebooks or post large amounts of questions in c.s.a.games :) I still remember someone thinking 2d6 was roll 6 two-sided dice. A two-sided die is a COIN for chrissake! ;) The End (for now). Wayne lord_zar@ucrmath.ucr.edu {ucsd,uci,ucd,uunet}!ucrmath!lord_zar ------- From: jerry cullingford <jc@crosfield.co.uk> Summary: Poor as a video game, Great for existing D&D players, User interface could be a lot better. While I agree that the user interface on Pool of Radiance and other programs in the same series (such as Champions of Krynn) could be much, much better, there are two sides to the situation: * As a pure video game, it comes a poor second to Dungeon Master and Bards tale, but.. * As a game _for existing (A)D&D players_, it provides an extremely good simulation of the underlying game mechanics. While there are (obviously) limitations due to the "you can try to do anything you can think of" nature of the human AD&D roleplaying game, this series of computer games is the best attempt so far in attempting to reproduce the feel of a live AD&D game on a computer. The difference in perception is probably due to the fact that computer gamers look for impressive graphics and swift interactive gameplay, while Roleplaying gamers are used to using their own imaginations to flesh out descriptions from the DM (Game moderator), and so take less notice of the poor graphics, being impressed instead by the degree of success in supporting the game system they know and are comfortable with. An AD&D-playing friend of mine bought an amiga just so he could play Champions of Krynn, another program in the same series. Most (A)D&D players that I know who've seen the game like it. There is still vast room for improvement in the user interface, to increase the appeal to the general audience though. My pet hate is the tacky font they use - I find it very hard to read. Fortunately, (at least on C of K), you can hack the appropriate file with a paint package and turn it back into something cleaner. This makes a vast difference to the readablility of the messages, and I would recommend anyone with a copy of the game to try this on a backup copy. It really does make playing the game a lot more pleasant. -- +-----------------------------------------------------------------+ | | Jerry Cullingford jc@cel.co.uk or jc@crosfield.co.uk | ,-|-- | #include <std.disclaimer> Amiga! 2,000,000+ and counting.... | \_|__ +-----------------------------------------------------------------+ \___/ ------- Organization: Graffiti Data From: adspdk!hclausen@rutgers.edu (Henrik Clausen) > Pool of Radiance is a good game trapped within a terrible user > interface. PoR is essentially a software version AD&D in the same > vein as Bard's Tale and Dungeon Master. It is not as good as either. > > [ed. note: Does anyone use this on an A3000? Does it function?] Runs fine off the A3000 HD - very responsive. I played it _twice_ recently, once more for getting at more details. Lots of fun, for me it was good value for money. The increased CPU power and running off harddisk negates about 2/3 of the negative points given in the review, and makes for a very playable game. The problems with eternal loading of graphics and the 40-kobold encounters are not annoying at 25 MHz :-) Using AddBuffers on the floppy drive it uses and lowering it's priority can help speed drastically, if you have more than 1M memory - I did a similar thing to Bards Tale in really ancient days :-) -Henrik ______________________________________________________________________________ | Henrik Clausen, Graffiti Data | If the Doors of Perception where cleansed, | | ...{pyramid|rutgers}!cbmvax! | Man would see Reality as it is - Infinite. | \______cbmehq!adspdk!hclausen___|_________________________________W. Blake___/ -- Jason L. 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