[comp.sys.amiga.graphics] Dpaint 3 & the 3000 a Bug?

yorkw@stable.ecn.purdue.edu (Willis F York) (02/05/91)

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From FOLEYPJ2@VM.CC.PURDUE.EDU Sun Feb  3 19:47:44 1991
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DPaintII/III seem to have a problem on a WB2.0 system with 2Megs CHIP RAM on
my 3000 system.  Recreate the bug this way:  Draw a line box of any size on
the screen.  Add a dot, pattern, anything in the area inside it.  Use 'fill'
to fill the box with another color.  *WHAM!*  It crashes during the fill and
just hangs up.  No guru either.  This happens with any line object being filled
 as long as it has something in the space of the object.  What gives???
Thanks for any help,
       Pj

(Guess i posted to the right group)
.

--
yorkw@ecn.purdue.edu  Willis F York says:   
 IF ya meat an Amiga Owner that says: "I got my amiga Just to play games...:
there's only one thing to do...
Give him a Boot to the head... Then repeat .... Then repeat... 

jesup@cbmvax.commodore.com (Randell Jesup) (02/09/91)

In article <yorkw.665765995@stable.ecn.purdue.edu> yorkw@stable.ecn.purdue.edu (Willis F York) writes:
>DPaintII/III seem to have a problem on a WB2.0 system with 2Megs CHIP RAM on
>my 3000 system.  Recreate the bug this way:  Draw a line box of any size on
>the screen.  Add a dot, pattern, anything in the area inside it.  Use 'fill'
>to fill the box with another color.  *WHAM!*  It crashes during the fill and
>just hangs up.  No guru either.  This happens with any line object being filled
> as long as it has something in the space of the object.  What gives???

	I think peter may have answered this already, but the problem is
DPaint is missing a WaitBlit() somewhere.  There is a new version of DPaint
that solves this problem, and it is shipping (xx.25, I think).

-- 
Randell Jesup, Keeper of AmigaDos, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com  BIX: rjesup  
The compiler runs
Like a swift-flowing river
I wait in silence.  (From "The Zen of Programming")  ;-)