dds3769@cs.rit.edu (Derek D Simmons) (02/11/91)
Does any body know why David Wecker's uRay crashes when you have around nine hundred objects? -Derek Simmons dds3769@ulta.isc.rit.edu
tbissett@nstar.rn.com (Travis Bissett) (02/16/91)
dds3769@cs.rit.edu (Derek D Simmons) writes: > > Does any body know why David Wecker's uRay crashes when you have > around nine hundred objects? > > -Derek Simmons dds3769@ulta.isc.rit.edu One guess everybody already thought of (I bet) is "how big is your stack?" Assuming you're not running outta ram, you might still be running outta stack since ray tracers and other highly recursive codes tend to eat stack like candy. -- internet: tbissett@nstar.rn.com -or- tbissett%nstar@iuvax.cs.indiana.edu uucp: ..!uunet!nstar.rn.com!tbissett -or- ..!uunet!nstar!tbissett NSTAR Public Access 219-289-0287 * 1293 newsgroups * 7 inbound lines
dannys@convex.csd.uwm.edu (Daniel Shurilla) (02/19/91)
If Render is crashing on you after around 900 objects, the dbw.doc file indicates that you can have "about a thousand objects max per scene." Could it be that you've reached the max? just my $.02 dannys@convex.csd.uwm.edu