[comp.sys.amiga.graphics] Bug in David Wecker's uRay

dds3769@cs.rit.edu (Derek D Simmons) (02/11/91)

    Does any body know why David Wecker's uRay crashes when you have
    around nine hundred objects?

                  -Derek Simmons    dds3769@ulta.isc.rit.edu

tbissett@nstar.rn.com (Travis Bissett) (02/16/91)

dds3769@cs.rit.edu (Derek D Simmons) writes:

> 
>     Does any body know why David Wecker's uRay crashes when you have
>     around nine hundred objects?
> 
>                   -Derek Simmons    dds3769@ulta.isc.rit.edu

One guess everybody already thought of (I bet) is "how big is your stack?" 
Assuming you're not running outta ram, you might still be running outta 
stack since ray tracers and other highly recursive codes tend to eat stack
like candy.


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dannys@convex.csd.uwm.edu (Daniel Shurilla) (02/19/91)

If Render is crashing on you after around 900 objects, the dbw.doc file
indicates that you can have "about a thousand objects max per scene."
Could it be that you've reached the max?   just my $.02

dannys@convex.csd.uwm.edu