Dennis_Grant%CMR001.bitnet@ugw.utcs.utoronto.ca (02/15/91)
Does anybody have a list of values of Imagine face Attributes to simulate various materials? Such as: a) Glass b) Water c) Gold d) Chrome e) Steel f) Wood (yes, I know there is a Wood texture, but I can't get good results) g) Anything else you may have figured out. I've been trying to get clear glass for the last couple of days. No luck. And as it takes 2 hours per picture... you can understand my problem. ------------------------------------------------------------------------------- Dennis Grant 3rd year CS student at Le College Militaire Royal de St-Jean DETUD595@CMR001.BITNET How much do I love thee? My accumulator overflows!
hrlaser@crash.cts.com (Harv Laser) (02/16/91)
In article <44649@nigel.ee.udel.edu> Dennis_Grant%CMR001.bitnet@ugw.utcs.utoronto.ca writes: > > Does anybody have a list of values of Imagine face Attributes to >simulate various materials? Such as: > a) Glass > b) Water > c) Gold > d) Chrome > e) Steel > f) Wood (yes, I know there is a Wood texture, but I can't get good > results) > g) Anything else you may have figured out. > >I've been trying to get clear glass for the last couple of days. No luck. >And as it takes 2 hours per picture... you can understand my problem. > >------------------------------------------------------------------------------- > Dennis Grant 3rd year CS student at Le College Militaire Royal de St-Jean > DETUD595@CMR001.BITNET > How much do I love thee? My accumulator overflows! Louis Markoya is now self-marketing a disk he created called "Surface Master" for Imagine owners. It has attributes all set up for everything you named above and a lot more... you can just load in your favorite objects, load in the attribute you want from the Surface Master disk and apply it to your object and render yourself silly. Look for a blurb on Surface Master (which is NOT freely redistributable) in the next Impulse newsletter which should be sent to all registered Imagine owners. In the meantime you might want to dig around for a freely redistributable suite of files which goes under the name of "Refractive Index REference" for Turbo Silver, which was created about 2 years ago by David Milligan. This large-ish file contains objects, pictures, and settings of real-world materials (glass, water, various gases & crystals, etc.) whose settings can be applied to your objects. An excellent piece of work by David. If you want to contact either of these guys you can do so via People/Link: Louis Markoya = L.MARKOYA David Milligan = DMIL Dave's RIR is available for downloading from Plink too, as is a text blurb and screenshot of Lou's Surface Master disk. Neither of these guys is connected to usenet as far as I know. Have fun. a Harv Laser {anywhere}!crash!hrlaser "Park and lock it. Not responsible." People/Link: CBM*HARV
zane@ddsw1.MCS.COM (Sameer Parekh) (02/24/91)
Does anyone know how to simulate glass using the Video Toaster's 3D Lightwave module? I am rather new to the program. . . -- zane@ddsw1.MCS.COM
mark@calvin..westford.ccur.com (Mark Thompson) (02/25/91)
In article <1991Feb24.023354.18018@ddsw1.MCS.COM> zane@ddsw1.MCS.COM (Sameer Parekh) writes: > > Does anyone know how to simulate glass using the Video Toaster's >3D Lightwave module? No problem. For a colorless clear glass, try somethingh like this: Color: 230, 230, 240 (only a slight blue tint) Diffuse: 70% Specular: 100% Highlight Size: High Color Highlight: Off Transparency: 95% Reflectivity: 30% (optional if you have an image or background to reflect) Edges: Opaque Smoothing: On By making the surface nearly completely transparent but making the edges opaque, it gives the appearance of a glass object rather than an object that is just fading out. Also note that when creating glass objects, you must pay attention to interior polygons that might otherwise not be rendered because of back-face culling. For example, if you create a glass sphere, you must create it with 2 sided polygons so that the back of the sphere is visible through the transparent front. Hope this helps. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~