[comp.sys.amiga.graphics] IBM .gl animation files

dave@cs.arizona.edu (Dave Schaumann) (03/22/91)

Like the subject says:
Is there a utility to play or convert IBM-style .gl animation files
for consumption on the Amiga?


Thanks in advance...

-- 
Dave Schaumann | dave@cs.arizona.edu | Short .sig's rule!

ACPS1072@RYERSON <ACPS1072@Ryerson.CA> (03/25/91)

regarding:  .gl file conversion.

  .gl is a format on the IBM which is formed by a program called GRASP.
GRASP is shareware I believe and it comes with a utility to extract the
COLORIX (or something to that effect) picture files from the .gl file.
Once in COLORIX format you can convert these files to GIF using another
IBM program called VPIC.  Then the GIFs can be converted to whatever using
whatever Amiga/IBM conversion programs you have.
NOTE:  more recent versions of Vpic might be able to convert straight to IFF
       but I have no idea (the last version I used was 3.3, I think)
I'll admit this procedure is mind boggling but this is how I've done it to
get .gl encoded pictures to the MAC.


Derek Lang<<<<<    |
ACPS1072@Ryerson   |    "So much to do.  So little time."
Toronto, ON        |                             - Mr. X
Canada             |

jbickers@templar.actrix.gen.nz (John Bickers) (03/29/91)

Quoted from <91084.145648ACPS1072@Ryerson.CA> by ACPS1072@Ryerson.CA (ACPS1072@RYERSON):
> regarding:  .gl file conversion.
> 
>   .gl is a format on the IBM which is formed by a program called GRASP.
> GRASP is shareware I believe and it comes with a utility to extract the
> COLORIX (or something to that effect) picture files from the .gl file.

    PCPaint/Pictor. I've written some utilities recently to extract
    things from a .GL file and unpack them into a raw format for later
    conversion with something like HamLab, on an Amiga.

    .GL files can also contain other stuff, like fonts, which I ignore
    for the moment.

    I've also written a (sort-of) .GL player for the Amiga. It was
    written specifically with some local animations in mind, and there's
    lots of the GRASP stuff (like fonts, text, most fades, etc) that I've
    not implemented.

    These weren't significantly used by the animation I wanted to
    play back, called MANDY-2.GL, or something like that.

> Derek Lang<<<<<    |
--
*** John Bickers, TAP, NZAmigaUG.        jbickers@templar.actrix.gen.nz ***
***         "Patterns multiplying, re-direct our view" - Devo.          ***