6600dafy@ucsbuxa.ucsb.edu (I forgot.) (04/08/91)
already posted this in .amiga.applications, so I'll make this short. Anyone know about the secret numbers in Sculpt4D? I know about 7, 13, and 666. If anyone knows any others, I'd love to know about them. -Steve (Duckie)
Scott_Busse@mindlink.UUCP (Scott Busse) (04/12/91)
The magic numbers I found, and I think I checked them all, are: #13 - metallic reflection coefficient #99 - inbetweening with respect to time ( toggles Jiffiew to ?) #100 - mirror recursive depth (how many times does the reflec. bounce #101 - glass transmission recursive depth (? how many to see through?) #102 - glass reflection recursive depth ( same as mirror #100) #500 - memory margin ( ? how large a chunk to take at 1 time ?) I only researched 13 to any degree, and it definately makes a difference in the appearance of metal, mostly its hardness/softness. But play around, and build yourself some test charts... Sorry I can't tell you more, just that I gave up on Sculpt some time ago... Scott
wadedw2@sage.cc.purdue.edu (Derek W. Wade) (04/13/91)
What?? What "magic numbers?" What do they do? -Derek wadedw2@sage.cc.purdue.edu
amigan@cup.portal.com (R Michael Medwid) (04/15/91)
The only "magic number" I know of in Sculpt is when you go to make a sphere.. if you put in -1 for subdivisions..you get a perfect non-faceted sphere. This I learned from a print out of supplemental documentation BbB sent me after a call to their support folks. Haven't used sculpt much since Imagine..but there is a lot I like about that program..it's just it's rendering capabilities have become passe.