[comp.sys.amiga.graphics] Magic Numbers in S/A 4D!?

6600dafy@ucsbuxa.ucsb.edu (I forgot.) (04/08/91)

 already posted this in .amiga.applications, so I'll make this short.
Anyone know about the secret numbers in Sculpt4D? I know about 7, 13,
and 666. If anyone knows any others, I'd love to know about them.

-Steve     (Duckie)

Scott_Busse@mindlink.UUCP (Scott Busse) (04/12/91)

The magic numbers I found, and I think I checked them all, are:
#13 - metallic reflection coefficient
#99 - inbetweening with respect to time ( toggles Jiffiew to ?)
#100 - mirror recursive depth (how many times does the reflec. bounce
#101 - glass transmission recursive depth (? how many to see through?)
#102 - glass reflection recursive depth ( same as mirror #100)
#500 - memory margin ( ? how large a chunk to take at 1 time ?)
 I only researched 13 to any degree, and it definately makes a difference in
the appearance of metal, mostly its hardness/softness. But play around, and
build yourself some test charts... Sorry I can't tell you more, just that I
gave up on Sculpt some time ago...
Scott

wadedw2@sage.cc.purdue.edu (Derek W. Wade) (04/13/91)

What??

What "magic numbers?" What do they do?

-Derek 
wadedw2@sage.cc.purdue.edu

amigan@cup.portal.com (R Michael Medwid) (04/15/91)

The only "magic number" I know of in Sculpt is when you go to make a sphere..
if you put in -1 for subdivisions..you get a perfect non-faceted sphere.  
This I learned from a print out of supplemental documentation BbB sent me
after a call to their support folks.  

Haven't used sculpt much since Imagine..but there is a lot I like about
that program..it's just it's rendering capabilities have become passe.