[comp.sys.amiga.graphics] Lightwave 3d object rotation

dave@pluto.dss.com (Dave Monachello) (04/17/91)

hi,
  Does anyone know if there is a way to define the axis of rotation for
an object in Lightwave 3d? I'm trying to use rotate from the mouse function 
control panel with an object, but the axis of rotation is not where I want
it to be. 

	Thanks
		dave monachello

mark@calvin..westford.ccur.com (Mark Thompson) (04/17/91)

In article <4254@pluto.dss.com> dave@pluto.dss.com (Dave Monachello) writes:
>  Does anyone know if there is a way to define the axis of rotation for
>an object in Lightwave 3d? I'm trying to use rotate from the mouse function 
>control panel with an object, but the axis of rotation is not where I want
>it to be. 

Load the object into the modeler. The  various axis of rotation are at
x=0, y=0, z=0. Just place your object appropriately with respect to the
origin and resave it. Now when you load it into Lightwave, it will
rotate about its local origin as defined by the origin in modeler.
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