Scott_Busse@mindlink.UUCP (Scott Busse) (03/14/91)
Although Turbo Silver may still be available, I recommend that you either inquire about the upgrade path to Imagine (call Impulse at 612-566-0221) or just buy Imagine. The price is surely higher for Imagine, but if you can somehow afford it, the improvements over Turbo are quite phenomenal. If you can only afford Turbo Silver ( I hear it can be had cheap) then by all means go for it. It's still great bang for the buck. It's strong point is not necessarily its animation, although with persistence it is very capable, but rather its rendering power that is great. Brush wrapping, algorithmic textures, alterable refractivity, transparency, reflectivity are all tops. If you go with Turbo, I recommend Victor Osaka's book on the subject, as well as Rick Rodriguez's video tape, both of which may be now found cheap due to Turbo's replacement by Imagine. Hope this helps... * Scott Busse email: O O O_ _ ___ ..... * CIS 73040,2114 ||| /|\ /\ O/\_ / O )=| * a763@mindlink.UUCP l | | |\ / \ /\ _\ * uunet!van-bc!rsoft!mindlink!Scott_Busse Live Long and Animate... \
wally@polari.UUCP (walter santarelli) (03/14/91)
I'm interested in and would be appreciative of any information anyone can supply about Turbo-Silver. I'm thinking of buying an animation package, and this one was recommended by a friend of mine. I'm interested in the minimum system requirements as well as the recommended configuration. I'd appreciate any help. Thanks. wally@polari.uucp or wally@seattle.uucp
dower@ritcsh.csh.rit.edu (Dower) (03/17/91)
In article <3494@polari.UUCP> wally@polari.UUCP (walter santarelli) writes: > >I'm interested in and would be appreciative of any information anyone can >supply about Turbo-Silver. I'm thinking of buying an animation package, and >this one was recommended by a friend of mine. I'm interested in the minimum >system requirements as well as the recommended configuration. I'd appreciate >any help. > Well, Turbo Silver is a good program, it has many nice features like brush mapping, texture mapping and other misc tools. I have been using many tools over the past years, ranging from SA3D,4D,Turbo, and Imagine. Turbo Silver is now quite inexpensive and if you have the money I'd say go for Imagine. it costs around $250.00, but the features surpass Turbo Silver and the interface is much better. The problem with system connfigurations is that is you do plan to go into the 3D rendering and animation you will have to speed up your machine. I have a 2000 base system w HD and 3megs. My roomate however has a 2500 w HD and 3megs. It is significantly faster. I know this is kinda rambled, but hope it helped a little... I have used many programs, but never really got really good because I'm so slow... l8r... dower@ritcsh.rit.edu.
bobl@graphics.rent.com (Bob Lindabury - SysAdm) (03/19/91)
dower@ritcsh.csh.rit.edu (Dower) writes: > Well, Turbo Silver is a good program, it has many nice features like brush > mapping, texture mapping and other misc tools. I have been using many tools > over the past years, ranging from SA3D,4D,Turbo, and Imagine. Turbo Silver > is now quite inexpensive and if you have the money I'd say go for Imagine. > it costs around $250.00, but the features surpass Turbo Silver and the Actually, Imagine can be had just about anywhere (mail-order) for around $195.00. > l8r... > dower@ritcsh.rit.edu. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878
gblock@csd4.csd.uwm.edu (Gregory R Block) (03/20/91)
From article <NkB3y6w164w@graphics.rent.com>, by bobl@graphics.rent.com (Bob Lindabury - SysAdm): > Actually, Imagine can be had just about anywhere (mail-order) for > around $195.00. Yes, but one can get turbosilver from just about anywhere for $69 bucks. :) And for that price, it's great. Greg -- gblock@csd4.csd.uwm.edu | Amigas, Amigas everywhere, but not a one can think. ----Gregory R Block---- | Where's an AI when you need one? ________________________| A Mac, by any other name, would smell like a lawsuit Roses are red, Violets are blue: Go buy a Mac, and you'll be screwed too...
bobl@graphics.rent.com (Bob Lindabury - SysAdm) (03/21/91)
gblock@csd4.csd.uwm.edu (Gregory R Block) writes: > From article <NkB3y6w164w@graphics.rent.com>, by bobl@graphics.rent.com (Bob > > Actually, Imagine can be had just about anywhere (mail-order) for > > around $195.00. > > Yes, but one can get turbosilver from just about anywhere for $69 > bucks. :) And for that price, it's great. > Greg One taste of Imagine's Detail Editor and you will wonder how you ever could create models in Turbo. No lie! In fact, from what I've read, alot of Todd Rudgrens Toaster 3D video's objects were created in Imagine's Detail Editor. Says something for Imagine's editor and for the Modeler that comes with Lightwave. I've used both and I would rather use Imagine's Detail Editor to create my models. I could never deal with the horrible interface of Turbo so I never used it. I used Sculpt instead. But Sculpt is now very outdated and not supported and Imagine basically blows it away. I guess the best of all worlds would be Imagine's Detail and Forms editors and Lightwave for scenes and such in a single package, or at least so they could talk to each other easily. And if Lightwave didn't require the Toaster...ah..one can only dream... Oh..by the way..why in the heck doesn't Imagine support accelleration and deccelleration in it's channels??? Just *how* do we do these things...please don't tell me I have to calculate the keyframes... -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878
walrus@wam.umd.edu (Udo K Schuermann) (03/21/91)
In article <7RR5y6w164w@graphics.rent.com> bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: > One taste of Imagine's Detail Editor and you will wonder how you ever > could create models in Turbo. No lie! I second that opinion. Turbo Silver's editor was so minimal it's makes me wonder if anyone every used it. Imagine, though, is wonderful! > Oh..by the way..why in the heck doesn't Imagine support accelleration > and deccelleration in it's channels??? Just *how* do we do these > things...please don't tell me I have to calculate the keyframes... No, Bob. You get yourself Imagine v1.1 ... It's IN there! ._. Udo Schuermann And now for something completely different: ( ) walrus@wam.umd.edu An Iraqi dictator without his underpants.
neil@celia.UUCP (Neil Richmond) (03/26/91)
In article <7RR5y6w164w@graphics.rent.com> bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: >Oh..by the way..why in the heck doesn't Imagine support accelleration >and deccelleration in it's channels??? Just *how* do we do these >things...please don't tell me I have to calculate the keyframes... If you are talking about acceleration and deleceration in a move, if you have splining, it is a very simple thing to accomplish. Make 2 keyframes, identical say, frame 1 and 2. Now make another key frame, say 30. Spline this sequence. You will notice that your move will ease in to the maximum at frame 30, acceleration. Do the reverse of this, deceleration. We use this all the time. neil -- Only 3204 shopping days left till the next millenium! Neil F. Richmond INTERNET: celia!neil@usc.edu Rhythm & Hues Inc. UUCP: ...{ames,hplabs}!lll-tis!celia!neil)
peterb@intacc.uucp (Peter James Bowmar) (04/13/91)
Well, Imagine v1.1 supports acceleration and deceleration, but only along paths (which is fine). Will Lightwave import Imagine models? Truly, the modeler on Imagine kicks on Lightwave's. But then, Imagine generally is lightyears ahead of Lightwave. About the only thing I can't do on Imagine that I can on Lightwave is use a picture as a backdrop. The only thing.
bobl@graphics.rent.com (Bob Lindabury - SysAdm) (04/13/91)
peterb@intacc.uucp (Peter James Bowmar) writes: > > Well, Imagine v1.1 supports acceleration and deceleration, but only along > paths (which is fine). Will Lightwave import Imagine models? Truly, the > modeler on Imagine kicks on Lightwave's. But then, Imagine generally is > lightyears ahead of Lightwave. About the only thing I can't do on Imagine tha > I can on Lightwave is use a picture as a backdrop. The only thing. I wouldn't put my foot in my mouth so quickly if I were you. I have used both extensivly (read my lips..extensivly) and there are *several* advantages to Lightwave over Imagine. I will *not* go into them all here. If anyone would like to know what they are, email me. Also, there are a *ton* (read my lips...TON!) of new features being pumped into Lightwave which makes it hands-down the BEST darn 3d there is for the Amiga bar NONE! I have Imagine 1.1 and the Toaster. Yes, the Imagine Detail editor beats the Modeler hands down. The Modeler is NOT Lightwave 3D. They are separate entities written by different people. In fact, we build our models in Imagine most of the time. You can use Syndisis's InterChange to conver Imagine objects to VideoScape objects which Lightwave reads if you wish. I'm sure Mark Thompson will stomp on your face for the above statements you made. You can see some of Marks fantastic work in the Toaster archives on AB20 if you so desire. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878
mark@calvin..westford.ccur.com (Mark Thompson) (04/15/91)
bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: >peterb@intacc.uucp (Peter James Bowmar) writes: >> Will Lightwave import Imagine models? The soon to be released next version of Lightwave is slated to have a builtin object converter that should handle Imagine objects. The converter is being developed by John Foust from Syndesis (co-author of Interchange). In the mean time, Interchange works just fine using the TurboSilver3.0 module. >> Truly, the >> modeler on Imagine kicks on Lightwave's. But then, Imagine generally is >> lightyears ahead of Lightwave. About the only thing I can't do on Imagine >> tha I can on Lightwave is use a picture as a backdrop. The only thing. >I have used both extensivly and there are >*several* advantages to Lightwave over Imagine. Imagine is a wonderful 3D package with the best Amiga modeler I know of but it is not the do all end all program. I have used both and as a person who does 3D animation professionally, I prefer Lightwave. As Bob mentioned, there are many advantages Lightwave has over Imagine. A few of these include: A vastly more intuitive user interface (the best of any I've seen). Much faster rendering speed. Simulated fog/haze. Ability to texture map animations (image sequences) onto surfaces. Transparent object edges for glow effects. Animated fractal noise texture for dirt, clouds, flames, smoke, etc. Background and foreground images with genlock support. Particle systems with motion blur. Extensive control over shadow casting. Builtin single frame controller support. A ready made 3D object library. etc, etc... As well as many other more subtle advantages that can only be appreciated after extensive use (like how image mapping is handled). >Also, there are a *ton* (read my lips...TON!) of new features being >pumped into Lightwave which makes it hands-down the BEST darn 3d >there is for the Amiga bar NONE! I have Imagine 1.1 and the Toaster. I can't tell you what all of them are but a few that I will mention are depth of field effects, full motion blur, and soft/fuzzy shadows. Imagine does not do any of these. You'll have to wait for the announcement from NewTek for the rest of the wonderful new features. >I'm sure Mark Thompson will stomp on your face for the above >statements you made. You can see some of Marks fantastic work in the >Toaster archives on AB20 if you so desire. Well maybe just lightly dance a jig on your forehead :-) And thanks for the compliment Bob. As for the images mentioned above, they seem to have disappeared along with all the pics on ab20 that were in the /amiga/graphics/ ilbm directory (I think that was the path). Anybody know what happened? %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
menzies@CAM.ORG (Stephen Menzies) (04/16/91)
bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: >peterb@intacc.uucp (Peter James Bowmar) writes: >> >> Well, Imagine v1.1 supports acceleration and deceleration, but only along >> paths (which is fine). Will Lightwave import Imagine models? Truly, the >> modeler on Imagine kicks on Lightwave's. But then, Imagine generally is >> lightyears ahead of Lightwave. About the only thing I can't do on Imagine tha >> I can on Lightwave is use a picture as a backdrop. The only thing. [stuff deleted] >I'm sure Mark Thompson will stomp on your face for the above ^^^^^^^^^^^^^^^^^^^^^^^ >statements you made. You can see some of Marks fantastic work in the >Toaster archives on AB20 if you so desire. Cool down, Bob..you're beginning to sound like you're on someone's payroll. >-- Bob > The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" > ============================================================================ > InterNet: bobl@graphics.rent.com | Raven Enterprises > UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue > BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 > Home #: 908/560-7353 | 908/271-8878 -stephen menzies -- Stephen Menzies Email: S.Menzies@CAM.ORG
bobl@graphics.rent.com (Bob Lindabury - SysAdm) (04/16/91)
menzies@CAM.ORG (Stephen Menzies) writes: > bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: > > [stuff deleted] > >I'm sure Mark Thompson will stomp on your face for the above > ^^^^^^^^^^^^^^^^^^^^^^^ > >statements you made. You can see some of Marks fantastic work in the > >Toaster archives on AB20 if you so desire. > > Cool down, Bob..you're beginning to sound like you're on someone's > payroll. > > >-- Bob > > -stephen menzies > -- > Stephen Menzies > Email: S.Menzies@CAM.ORG I would like to be! <grin> The freelance video and graphics market has felt a bit of a dip in the past few months. Sorry for my enthusiasm but I use both Imagine 1.1 and Lightwave and most people don't realize the advances that have been made in the Lightwave software. You really have to use it to do a project that has a deadline before you can appreciate the advantages lightwave has over other 3d products. Just the animation preview is enough of an advantage! The preview in lightwave is lightYEARS ahead of the Imagine preview. The lightwave preview is larger and generates in less than half the time it takes the Imagine preview to generate. The Lightwave Scene editor is infinately more intuitive than the Imagine Stage editor and so on and so forth. -- Bob The Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" ============================================================================ InterNet: bobl@graphics.rent.com | Raven Enterprises UUCP: ...rutgers!bobsbox!graphics!bobl | 25 Raven Avenue BitNet: bobl%graphics.rent.com@pucc | Piscataway, NJ 08854 Home #: 908/560-7353 | 908/271-8878
mark@calvin..westford.ccur.com (Mark Thompson) (04/17/91)
In article <61892@masscomp.westford.ccur.com> mark@calvin.westford.ccur.com (Mark Thompson) writes: >there are many advantages Lightwave has over Imagine. A few of these include: > > [list of advantages deleted] >Ability to texture map animations (image sequences) onto surfaces. Minor correction. Version 1.1 of Imagine has added this capability. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~