[comp.sys.amiga.graphics] HELP! Beginner at work...

h235_033@ccvax.ucd.ie (04/19/91)

	Hi, 
		I'm interested in writing a 3-d "vector graphics" game for the
Amiga- I myself have an A500 but am thinking of upgrading to an A3000 as soon
as I can get the money....

		The idea is that the game would play somewhat like Elite, but
that there would be a multiplayer option- i.e. that many people with many
Amigas could all play simultaneously, and that the images on one persons
terminal would represent the positions and velocities of all the other people.

		This would NOT be a commercial venture, and I am not yet sure
whether feasible speeds would be achievable across a small network, but I do
intend to write this for the base case: i.e. two A3000's (or at present, an
A500 and an A3000). My questions are as follows:

		1) What would be the appropriate screen size and resolution for
		maximum speed/clarity- few colours are necessary (as I 
		envision it) and the graphics may or may not be filled.

		2) What type of amim/drawing packages (if any) would be useful
		for this project- I have Dpaint III, DigiPaint 3, Fantavision
	 	and a few other graphic utilities, but I can't see them as 
		being too useful- or?

		3) Should I use the Amiga Library routines fully or should I 
		   a) try to write my own (!!)
		   b) try to hack around them with direct addressing of nice
		      locations.
		or c) give up an go home.

		4) Should I write this in C or 68000- I'm fairly competent in
		both, but C is easier to debug... what is the speed advantage
		like using 68000 ? (I have Lattice V5.04 and Argasm).

		5) Are there any PD libraries incorporating "handy" and fast
		vector grpahics line drawing routines..?


	Thanks in advance for all your help- please E-Mail me any replies at:

				h235@ccvax.ucd.ie


					it->Nuttchen->Steven.