[comp.sys.amiga.graphics] What is...

lou@flipper.Corp.Sun.COM (Lou Ordorica - SunU Field T & D) (04/23/91)

Photo Realistic Rendering? It's a term that keeps popping up in 
magazines and product brochures, especially those of the M*c
variety.

Does the Amiga support PRR via 3rd party software or hardware?

On the same note, is there support for Pixar's Renderman 
algorithms that seem to be rapidly becoming a rendering
standard?

Thanks!


Standard Disclaimers Apply.

wright@etsuv2.etsu.edu (BRIAN WRIGHT) (04/23/91)

In article <3921@jethro.Corp.Sun.COM>, lou@flipper.Corp.Sun.COM (Lou Ordorica - SunU Field T & D) writes...
>Photo Realistic Rendering? It's a term that keeps popping up in 
>magazines and product brochures, especially those of the M*c
>variety.
> 
>Does the Amiga support PRR via 3rd party software or hardware?

Hmmm, let's see.  Turbo Silver, Sculpt 3D, Caligari, Imagine, and at least
3 to 4 others all produce highly finished detailed realistic renderings.  Most
render with 24 bit color files in hi-res (check each package for its res
capabilities).  These are all software.

As for Hardware, there is MAST's Colorburst (yet to be released), but very
inexpensive ($495 Sugg List).  Also Firecracker and a new company (I have
forgotten their name) are producing Hi Res color boards.  This other company
that I have forgotten their name will be producing a 1280x1024 24 bit board
for the Zorro II slot.  There is a Zorro III card expected also.  This board
will sell for $2600 with Double-Buffering ($1995 without).  It will need a
MegaPixel Color multisync.  That company sells them too.  Toaster is also 
in this arena with its LightWave 3D package and it's hardware to render it.

3D packages aren't so foreign to shareware/pd arena either. DKBTrace, DBWrender
and QRT are all packages that come to mind.  DBWRender is supposedly capable
of rendering snow, water ripples and clouds? (<- not sure about the clouds)
For power, DBW render is very powerfull, if you take the time to learn its
language. (someone correct me if there is an easier way to program DBW). 

As for the definition of Photo Realistic Imagery.  It refers to an image that
is so close to a photograph that you can't tell the difference between it *AND*
a photograph.  Clearly, a HiRes 24 bit color board and any of the above 
renderers can produce such an Image.  Turbo Silver has been out for quite a 
while and for M*C mags to be throwing the term around as though it something
new is clearly misleading.  Amiga's have been rendering for quite a while.
Considering that I have had an Amiga since 1988 and Sculpt 3D was the hot
package at that time, I know it had to have been out for a couple of months
before that.  So rendering isn't new by any stretch of the imagination to the
Amiga or any computer.  Remember Tron. :-)

>On the same note, is there support for Pixar's Renderman 
>algorithms that seem to be rapidly becoming a rendering
>standard?

A rumor is a rumor, *BUT* I have heard that Renderman is going to be ported to
the Amiga.  If someone can substantiate this rumor, or flat out deny it, I'd
be much appreciative.  I'd like to know one way or another if it is coming and
for how much?

>Thanks!
> 
> 
>Standard Disclaimers Apply.

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Brian Wright
wright%etsuvax2@ricevm1.rice.edu   or   wright@etsuvax2.bitnet
Commercial Artist and AmigaPhile!
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