[comp.sys.amiga.graphics] Animations from IFF images

sah@ukc.ac.uk (S.A.Hill) (04/22/91)

I am posting this query from a friend who does not have access to the network.
I will forward any replies or followups:

Steve Hill.
-----

 Does anyone know of package - PD or commercial - that is capable of making
an animation from a series of IFF files? What I am looking for is a program
that will create the animation and allow it to be played without having to use
the original package. I think that DPaint III allows you to animate, but does
not produce a stand-alone output (?) - thus you need DP III to get anywhere.

 The famous juggler demo is a good example of what I am looking for, because
the animation is run by calling a utility (movie I think) that will play the
stored scenes. 

 I have got an idea of how these are made - storing the first image and then the
differences between one image and the next or by compressing the images, and
decompressing them at play back time, - but no idea of how to do it.

 It would be great if a program for doing this was on a Fish disk, but if not,
then having to buy it would not be the end of the world.

Thanks.

e._john_love@outbound.wimsey.bc.ca (E. John Love) (04/23/91)

> Does anyone know of package - PD or commercial - that is capable of making
>an animation from a series of IFF files? What I am looking for is a program
>that will create the animation and allow it to be played without having to
>use
>the original package. I think that DPaint III allows you to animate, but does
>not produce a stand-alone output (?) - thus you need DP III to get anywhere.
>
> The famous juggler demo is a good example of what I am looking for, because
>the animation is run by calling a utility (movie I think) that will play the
>stored scenes. 
>
> I have got an idea of how these are made - storing the first image and then
>the
>differences between one image and the next or by compressing the images, and
>decompressing them at play back time, - but no idea of how to do it.
>
> It would be great if a program for doing this was on a Fish disk, but if
>not,
>then having to buy it would not be the end of the world.
>
1)  Deluxe Paint III has it's "Play" program, a separate utility used to load
and play DPaint III anims, wuthout loading the entire DPaint III program, or
you can use a PD player utility called "SuperView", which works great and is
only around 5K in size!

2)  There's also "MakeAnim", a PD utility that will compile an animation from
a script containing a list of IFF images.  I've found it handy for finishing
test animations in Sculpt-Animate 4D, when, for some strange reason,
Sculpt-Animate wouldn't be able to finish creating my animation file.

Hope this helps!  Cheers!!

"Imitation is the Sincerest Form of Television..."
-------------------------------------------------------
E. John Love   S.S. Outbound BBS  Vancouver, BC CANADA
(604) 322-9579   e._john_love@outbound.wimsey.bc.ca

patrick_meloy@outbound.wimsey.bc.ca (Patrick Meloy) (04/24/91)

>1)  Deluxe Paint III has it's "Play" program, a separate utility used to load
>and play DPaint III anims, wuthout loading the entire DPaint III program, or
>you can use a PD player utility called "SuperView", which works great and is
>only around 5K in size!

I have found a rather annoying problem with Dpaint's 'PLAY' program. It seems
that overscan anims that work fine within Dpaint itself break with the play
program. I am referring to DCTV animations in particular. I take 3/4 bitplane
738x482 frames, load them into Dpaint and animate them with no problem. But,
the same anims will NOT load and play with the 'PLAY' program (go figger)

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