seanc@pro-party.cts.com (Sean Cunningham) (05/18/91)
Well, here it is, my long-awaited ANIMATION:Journeyman review. My apologies go out to Ken Baer and everyone who expected the review earlier. I ran behind due to final exams, and final projects for both my TV Production class and my Speaking for RTV class. Now, with that out of the way, let's get on with it... First off, it should be appreciated that ANIMATION:Journeyman's predecessor was, what else, ANIMATION:Apprentice which served as a thesis for Martin Hash's Masters degree in Computer Science. It is unique from all other three dimensional modeling/rendering packages available for the Amiga in that it's spline/cubic patch based rather than vector/polygon based. ANIMATION:Journeyman (I'll refer to it as JMan for the rest of the review) uses a proprietary type of spline (Catmull Rom) developed by Hash Enterprises. In many respects, it's superior to the more conventional Bezier or NURBS (Non Uniform Rational B-Spline). The JMan interface gives you three dimensional control over the curves that represent your object, giving you unprecedented control over surface contours. Instead of defining surfaces as polygons, JMan uses cubic patches, which can be thought of as sheets of rubber stretched over a smoothly curving wireframe. You'll see no tell-tale facets that are so common in vector/polygon based renderers, even when you get close to the edge of a surface. JMan was designed expressly for three-dimensional character animation, so popular with advertisers these days. And with this in mind, it's the only package available for the Amiga to provide all the tools necessary for such a task. Since JMan is modular, I've decided to break this review down into review "modules," one for each piece that makes up JMan: SCULPTURE, CHARACTER, ACTION, DIRECTION, and RENDER. This also helps me out since the editor on Pro-Party only allows messages of 100 lines or less :) JMan is $500, and can only be purchased from Hash Enterprises (206-693-7443). It requires an A2500/20 or equivalent (the splines require an FPU for the realtime interaction). It comes with two disks and a full-size three-ring binder. The manual is pretty good, as software manuals go, and although it lacks an index the table of contents is pretty thorough. The machine I used for this review was my very own Amiga 3000-25/50 with two megabytes of ChipRAM, and two megabytes of Fast SCRAM. Although I run almost exclusively under AmigaDOS v2.03, anytime something unexpected happened I would check it out under v1.3.2. Under all but a few instances, there was no difference in the way JMan performed. I run with both instruction and data caches turned on, using CPU under v2.03 and SetCPU under v1.3.2. Nothing else was running in the background to conflict with JMan. I'll also be uploading a copy of this review to STUDIO AMIGA along with several screenshots, fully rendered images, and some sample animation. Unlike what you've probably seen sofar from JMan's output, everything I'm uploading is fully shaded. Studio Amiga is in the Dallas/FtWorth area, and its number is 817-467-3658. On with the review... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1991 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<