[comp.sys.amiga.graphics] Animation Journeyman: Reply to HASH Marketing

rnollman@maxzilla.encore.com (Richard Nollman) (05/29/91)

I read Wayne Knapp's posting explaining Hash Enterprises position on
the marketing of their product.  The postings that prompted it were
critical of Hash's marketing and sales policies.  I agreed with the
original posters, and initially was very angry when I read Wayne's
response.  His second reply expanded and clarified his first and
helped me to cool down a little.

The gist of Wayne's position (and I assume he speaks for Hash) seems
to be thatHash wants to reach low-end users ($500 vs. $1000 and up for
high-end users).  Advertising, dealer discount, expensive demos, all
push the final price way up.  The user gets a much more substantial
product in the end to do ANIMATION and not RAY TRACING (I get the
message). 

If this is true, I am the user who you are trying to reach and I am
frustrated.

Let me explain.  I own Imagine and love it.  It has opened the world
of computer graphics to me in a large way.  So large that it has
prompted a career-change.  Deluxpaint was nice (an excellent piece of
software); but for me, Imagine is the big leagues (well, maybe AAA).
I look forward to buying DCTV and/or Colorburst and possibly the
Toaster (when it is available for the 3000) so that I can display my
animations in 24-bit.  I love the Amiga platform because most hardware
and software is affordable relative to other platforms (read MAC).
And lots of exciting new stuff is coming out (the explosion of 24-bit
graphics on the Amiga is in a word: breathtaking).  The strange thing
is that the main reason I bought the Amiga is to do character
animation.  Imagine is wonderful, but the more I read about Animation
Journeyman, the more excited I become.

However, I have a couple of problems with buying Animation Journeyman.
500 bucks is a large chunk of cash.  With $500 I can buy DCTV and 1/2
of a composite monitor or I can buy Colorburst, or 1/3 of a Toaster
(with Lightwave).  I do not know anyone who owns Animation Journeyman
or who knows anyone who owns it.  I cannot see it at my local Amiga
dealer.  I attended AmigaWorld Expo in NY in the spring of this year
(saw Colorburst, DCTV, the Toaster, and lots of other interesting
stuff) but Hash was not there.  There is no demo that I know of or
video tape.  I had a discussion with a friend who is a very
sophisticated computer graphics guru type, who owns Imagine and the
Toaster, and has produced some very sophisticated animations, and
works for a computer graphics company.  He has the same concerns.  We
have both heard rumors that the rendering quality is not good that
good (I admit a relative judgement by someone who posted to the net)
and that rendering times (a very important ingrediant for producing
animation) were slow.  These are rumors, but without access to the
software, I can either take the plunge and risk what I consider big
bucks, or wait until enough people become familiar enough with the
package to do some benchmarks.

I have to admit that when I read the lenthy review posted by Sean
Cunningham (?), I was excited.  It sounds as if Hash has developed a
great package.  And maybe I will buy it anyway.  But if I am
hestitating and my friend is hesitating, there must be others who are
sitting back and waiting.

I have known about Animation Journeyman for quite some time now.  My
decision to buy Imagine over Animation Journeyman was based on the
simple fact that there was not much information available about it at
the time (last December)-- at least to me anyway.  I could go to my
local dealer and talk about it, and see it.  I met people who had
Turbo Silver or Imagine and could demonstrate it to me.  Once I bought
Imagine, there were tons of people who could help me with the
"learning wall".  If I buy Animation Journeyman I have to depend on
Hash Customer Service.  And the funny thing is that Animation
Journeyman sounds like it comes closer to what I want to do with
animation than Imagine.

The bottomline to all this is that there must be a way that Hash can
make the program available to people like me to assuage our fears.  In
the Amiga marketplace $500 is alot of money.  If that is your
audience, you must realize that Amigamoids tend to save their money up
to buy that extra 4 megs of memory, or that new piece of software.  If
I was a production studio and had lots of clients, I probably would be
buying the high-end packages (at least for my final renderings my
clients) and would not be concerned with cost.

So Wayne, is there an answer?  Or am I just going to have to wait for
all those others to spring for the package...

Rich Nollman