[comp.sys.amiga.graphics] LightWave 3D object file format?

aozer@next.com (Ali Ozer) (06/20/91)

Hey folks,
Is the LightWave 3D object file format published anywhere? It seems to be
an IFF file, but not one I've seen described anywhere...

Ali, Ali_Ozer@NeXT.com

ACPS1072@RYERSON <ACPS1072@Ryerson.CA> (06/21/91)

I've heard somewhere that Lightwave accepts the standard Videoscape
objects.  However, these VideoScape objects do not support texture
mapping, bump mapping, road mapping :-> of any kind.

  This doesn't help does it.


Derek Lang<<<<<    |
ACPS1072@Ryerson   |    "Get this clown trained.  I want him in the games
Toronto, ON        |     until he dies playing.  Acknowledge."
Canada             |                             - Master Control Program

James_Hastings-Trew@tptbbs.UUCP (James Hastings-Trew) (06/24/91)

In a message dated Sun 23 Jun 91 04:52, Acps1072@ryerson.ca (acps1072@ryers
wrote:

 A> I've heard somewhere that Lightwave accepts the standard Videoscape
 A> objects.  However, these VideoScape objects do not support texture
 A> mapping, bump mapping, road mapping :-> of any kind.

What happens is thaat each polygon gets mapped individually instead of each
being treated as part of a surface. This does not show up very badly except
in the volumetric textures - wood, marble, ripples, fractal noise, etc. The
marble, fractal noise and fractal bump maps show the least problem, and the
wood and ripples show the  moost.

I have tried importing these kinds of objects into the lightwave modeller,
and using the merge points function, but this does not help.

mark@calvin..westford.ccur.com (Mark Thompson) (06/25/91)

In article <James_Hastings-Trew.3384@tptbbs.UUCP> James_Hastings-Trew@tptbbs.UUCP (James Hastings-Trew) writes:
>In a message dated Sun 23 Jun 91 04:52, Acps1072@ryerson.ca (acps1072@ryers
>wrote:
> A> I've heard somewhere that Lightwave accepts the standard Videoscape
> A> objects.  However, these VideoScape objects do not support texture
> A> mapping, bump mapping, road mapping :-> of any kind.

The VideScape format does not support texture definitions but this does not
prevent you from defining new surface attributes for the object once it is
loaded into LightWave.

>What happens is thaat each polygon gets mapped individually instead of each
>being treated as part of a surface. This does not show up very badly except
>in the volumetric textures - wood, marble, ripples, fractal noise, etc. The
>marble, fractal noise and fractal bump maps show the least problem, and the
>wood and ripples show the  moost.

This is not true. I'm am not sure what you might be doing wrong but I have
no problem assigning 3D procedural textures to the surfaces of VideoScape
and Sculpt objects. These surfaces work just like any other Lightwave
surface except for the fact that when they are imported in, they automatically
load 2 polygons for each one specified (for front and back sides) so that
back face culling won't inadvertantly delete a front facing surface. As for
the LightWave file format, as a beta-tester, I have a hard copy of the 3D
format specification , but I don't think it has been publicly released other
than to a few developers. You would have to contact NewTek.
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