mager@unix.cis.pitt.edu (Rainer V Mager) (02/06/91)
Hi, two things, both relating to music program: 1: What is a good music program out there by music program I mean: A: I can enter notes B: I can manipulate the notes (volume, size, instrument, etc) I'd also like to to be quick (I dont like the window refresh time in DMCS, but I don't like the volume etc limitations of Sonix. 2: Is there any music program out there that allows more than 4 voices simultaneously (without hardware uphgrade)? I was thinking since it is possible to mix digitized sounds (like DMCS instruments) wouldn't it be possible to mix them on the fly to play more than one instrument per channel? Or would there be too many time and memory constraints? Just a thought. Also for whatever music programs there are a seperate player is a must, preferable something that can just play the music from cli/WB without lots of gadgets,windows,etc also someway to incorporate text in time to the music, such as maybe a bouncing ball on the words in time to the music would be great, thanx in advance. Rainer mager@unix.cis.pitt.edu
dgold@basso.actrix.gen.nz (Dale Gold) (02/08/91)
Quoted from mager@unix.cis.pitt.edu (Rainer V Mager): > Is there any music program out there that allows more than 4 voices > simultaneously (without hardware upgrade)? I was thinking since it is > possible to mix digitized sounds (like DMCS instruments) wouldn't it be > possible to mix them on the fly to play more than one instrument per > channel? Or would there be too many time and memory constraints? Well, in theory, a string quartet plays 4 part music just like an Amiga, but it's easy for them to play a 16 note chord. We just have to be a bit more clever to get the effect. If you want music with lots of sustained notes, there's not a lot you can do about it, but here are a couple of ideas to try: 1- You can make a rhythm track for instance, that uses lots of sounds on one channel. So you might have a string of 8th notes like: Bass-Hihat-Snare-GuitarChord-Bass-Shaker-Snare-BrokenGlass etc,etc That might clumsy with DMCS, since one stave would be awfully cluttered with all those voice changes, but I you should be able to achieve the same effect by using extra staves. Since the bass & bass drum often play the same rhythms in pop music, you could use a sample editor to mix the two together. (and maybe have seperate bass/kick sounds for variety as well. Using 2 versions of the same sample with different dynamics can help to spice things up in a music program that doesn't allow different sample volumes. You can do the same sort of things with melodic parts. Have a listen to Bach's unaccomanied cello suites if you want to learn how to create the illusion of multiple voices with single notes. 2- Sample something playing a chord. Now you've got a sample that can play any number of notes on one channel. I guess you could use a sample editor to mix a sound with the same thing a 3rd higher to get the same effect. Those parallel chords aren't so good for classical music, but they work fine in lots of other areas. You could also make some inversions of other chords for better voice-leading. 3- Buy a MIDI keyboard, and spare yourself the effort! :-) dgold@basso.actrix.gen.nz (Dale Gold)
gdunlap@ecst.csuchico.edu (RANXEROX) (02/13/91)
In article <87721@unix.cis.pitt.edu> mager@unix.cis.pitt.edu (Rainer V Mager) writes: > >2: Is there any music program out there that allows more than 4 voices >simultaneously (without hardware uphgrade)? I was thinking since it is >possible to mix digitized sounds (like DMCS instruments) wouldn't it be >possible to mix them on the fly to play more than one instrument per >channel? Or would there be too many time and memory constraints? Just >a thought. > >Rainer > >mager@unix.cis.pitt.edu If there IS one, I'd like to know about it myself; however, I don't think there is one for the Amiga. I DO believe it's possible, because a friend of mine has a music program for his Mac called Studio Session, which somehow provides SIX voices (but the volume is reduced). Since the Mac has FOUR hardware voices, the programmers of Studio Session must be performing some clever software trick. I don't know the inner details of the Mac's sound hardware, but I feel that if the Mac can do it, so can the Amiga (witness A-Max II). ___________________________________________________________________________ | . _________ . _____ . | |.. / ______/\ . . / _ \ |Greg Dunlap, CSUChico ///| | / /\_____\/ . / /\\ \ .|Email: gdunlap@cscihp.ecst.csuchico.edu/// | | / / /. .____ . / / /.\ \ |Disclaimer: Who the hell cares? \\\/// | |/ / /. / _/\ / / /. / /\|Obligatory Quote: \XX/ | |\ \/____/ /\_/ ./ /____/ / /| "Intuition, however illogical, is | |.\________/ /.. /__________/ /.| recognized as a command perogative." | | .\_______\/. .\__________\/ .| -- Kirk, "Obsession", stardate 3620.7 | |___________________________________________________________________________|
maxc1553@ucselx.sdsu.edu (InnerTangent (Human1)) (02/14/91)
Oktalyzer - 8 Voice simulator for 4 hardware-voiced amiga. StarTreker - Another European Oktalyzer-like program that uses the same programming trick. Songs non-compatible with oktalyzer. Both programs are not available for NTSC display Amigas. Because of the scanline timeing difference between NTSC and PAL display, running either one of these programs on NTSC equipped amiga will crash the computer. Hopefully, some genius hacker would perform a simple hack and fix this pro-longed problem with these program. p.s. StarTreker is a SoundTracker/NoiseTracker like program. The Newest version of SoundTracker also support the same kind of 8 Voices simulation as the StarTracker. -- [------Billy-----Maxc1553@UCSELX.SDSU.EDU------Human1-----] [_______"""""_____""""""""""""""""""""""""______""""""____]
kevin@cbmvax.commodore.com (Kevin Klop) (02/14/91)
In article <1991Feb13.002229.2364@ecst.csuchico.edu> gdunlap@ecst.csuchico.edu (RANXEROX) writes: >In article <87721@unix.cis.pitt.edu> mager@unix.cis.pitt.edu (Rainer V Mager) writes: >> >>2: Is there any music program out there that allows more than 4 voices >>simultaneously (without hardware uphgrade)? I was thinking since it is >>possible to mix digitized sounds (like DMCS instruments) wouldn't it be >>possible to mix them on the fly to play more than one instrument per >>channel? Or would there be too many time and memory constraints? Just >>a thought. >> >>Rainer >> >>mager@unix.cis.pitt.edu > >don't think there is one for the Amiga. I DO believe it's possible, >because a friend of mine has a music program for his Mac called Studio >Session, which somehow provides SIX voices (but the volume is reduced). >Since the Mac has FOUR hardware voices, the programmers of Studio Session >must be performing some clever software trick. I don't know the inner >details of the Mac's sound hardware, but I feel that if the Mac can do it, >so can the Amiga (witness A-Max II). > Actually, I wrote a program a while back that does something like this. Note that it eats memory like mad, takes a long time to run, and is basically not a fun program to deal with. I did do ONE song that uses 12 voices simultaneously, though, using it. Took about 5 hours to "compile" the song. I keep meaning to go back to the program and update it, but somehow never get around to it. -- Kevin -- Kevin Klop {uunet|rutgers|amiga}!cbmvax!kevin Commodore-Amiga, Inc. ``Be excellent to each other.'' - Bill and Ted's most excellent adventure Disclaimer: _I_ don't know what I said, much less my employer.
s117986@lehtori.tut.fi (Salmij{rvi Janne) (02/14/91)
From article <1991Feb13.002229.2364@ecst.csuchico.edu>, by gdunlap@ecst.csuchico.edu (RANXEROX): > In article <87721@unix.cis.pitt.edu> mager@unix.cis.pitt.edu (Rainer V Mager) writes: >> >>2: Is there any music program out there that allows more than 4 voices >>simultaneously (without hardware uphgrade)? I was thinking since it is > > If there IS one, I'd like to know about it myself; however, I > don't think there is one for the Amiga. I DO believe it's possible, Yes it sure is... BUT it takes almost all of the CPUtime :-( Oh.. almost forgot :-) the program is called Oktalyzer and there is also Startrekkers. All those can play 8 sounds simultaneously.... IMHO Oktalyzer is better... (Hope exolon is not disappointed now)... BUT BUT.. there has been some arguing whether they are PD or SW or something more expensive, so... (I'd rather call them PD say whatever you like) So that's it... P.S. at least oktalyzer can be found (not sure) in some ftpsites (can't remember where) Hope this helps ;-) -- **************************************** * Janne Salmij{rvi * s117986@cc.tut.fi * ****************************************
dtiberio@libserv1.ic.sunysb.edu (David Tiberio) (02/16/91)
In article <1991Feb13.002229.2364@ecst.csuchico.edu> gdunlap@ecst.csuchico.edu (RANXEROX) writes: >In article <87721@unix.cis.pitt.edu> mager@unix.cis.pitt.edu (Rainer V Mager) writes: >> >>2: Is there any music program out there that allows more than 4 voices >>simultaneously (without hardware uphgrade)? I was thinking since it is >>possible to mix digitized sounds (like DMCS instruments) wouldn't it be >>possible to mix them on the fly to play more than one instrument per >>channel? Or would there be too many time and memory constraints? Just >>a thought. >> >>Rainer >> >>mager@unix.cis.pitt.edu > > If there IS one, I'd like to know about it myself; however, I >don't think there is one for the Amiga. I DO believe it's possible, >because a friend of mine has a music program for his Mac called Studio >Session, which somehow provides SIX voices (but the volume is reduced). >Since the Mac has FOUR hardware voices, the programmers of Studio Session >must be performing some clever software trick. I don't know the inner >details of the Mac's sound hardware, but I feel that if the Mac can do it, >so can the Amiga (witness A-Max II). > All it takes is clever programming. I once thought of doing an Amiga 8 voice music program, but the total volume would be reduced to about 75%. Imagine it this way. When two musical notes are played in harmony, it appears as though a third not is produced. Of course the sound quality will not be identical to a real 8 voice hardware piece, it can be done by averaging the pitches or by using harmony combinations. One way to 'simulate' the harmony is to add vibrato (a slight vibration in the sound, as if it is out of tune). DavidTiberio SUNYStonyBrook2-3605 AMIGA TotoProductions DDDMEN - Trombone player extraordinaire - > ___________________________________________________________________________ >| . _________ . _____ . | >|.. / ______/\ . . / _ \ |Greg Dunlap, CSUChico ///| >| / /\_____\/ . / /\\ \ .|Email: gdunlap@cscihp.ecst.csuchico.edu/// | >| / / /. .____ . / / /.\ \ |Disclaimer: Who the hell cares? \\\/// | >|/ / /. / _/\ / / /. / /\|Obligatory Quote: \XX/ | >|\ \/____/ /\_/ ./ /____/ / /| "Intuition, however illogical, is | >|.\________/ /.. /__________/ /.| recognized as a command perogative." | >| .\_______\/. .\__________\/ .| -- Kirk, "Obsession", stardate 3620.7 | >|___________________________________________________________________________|