[comp.sys.amiga.advocacy] Blazemonger cheats

dsherif@csserv1.ic.sunysb.edu (Darin D Sheriff) (02/15/91)

     A friend of mine has a copy of Blazemonger and needs help in using it.
It seems that he gets killed off before he can even pick up his joystick.
So far he has only scored a -150.  Any tips on how to play this game?
-- 
Darin Sheriff; Amiga 1000 owner.        dsherif@csserv2.ic.sunysb.edu
A computer: A machine that enables one to make twice as many mistakes
            in half the time.            --unknown--
Disclaimer: It wasn't me.  It was Chucky.  He did it.

n368bq@tamuts.tamu.edu (Raoul Rodriguez) (02/16/91)

Ahh, if your friend has gotten -150, then he has done quite well for
himself then, what he needs to do is to have someone boot up game for him 
as he prepares the joystick (there is a .5 ns delay between when you 
insert the disk and when the game starts playing (use it wisely :))

Spoilers Below!
^L

O.K, first the moves you want to make are left,up fire (rapid fire works 
well here), and then jump, followed by holding down the button and making
a circle with the joystick (ala hybris/Battle Squadron)
That should get him about 50 points and 5 seconds into the game, from there
you just have to practice (I have forgotten what to do next, I just go
on instinct now, (and my dog ate the dungeon maps (yes, the dungeon
maps))

Spoiler Part II

^L

If you have a wall sized map of the world (topographical) set up, you will
be using it in level 3... (a lot!)

Raoul "BLAZEMONGER-god" Rodriguez

P.S. It is "BLAZEMONGER" not "Blazemonger" the latter is a copyright
infrengement on your behalf, and the last person who did it was sued
for $5.87 (The cost of the game mail order)

barrett@jhunix.HCF.JHU.EDU (Dan Barrett) (02/17/91)

In article <1991Feb15.055427.12169@sbcs.sunysb.edu> dsherif@csserv1.ic.sunysb.edu (Darin D Sheriff) writes:
>     A friend of mine has a copy of Blazemonger and needs help in using it.
>It seems that he gets killed off before he can even pick up his joystick.
>So far he has only scored a -150.  Any tips on how to play this game?

	Can't you people READ??  After all that work that Kent did
reorganizing the c.s.a newsgroup hierarchy, people still post to the wrong
group.  This message OBVIOUSLY belongs in comp.sys.amiga.games.bm.hints, or
maybe blazemonger.announce if it's really important.

	But since it's MY game, I'll answer anyway! :-)  There are two ways
you can increase your BM score so it approaches 0.  First, you can use one of
the cheat modes (as has been posted by someone else).  Second, you can
subscribe to our new newsletter, BLAZEMONGER: ON GETTING ULTIMATE SCORES
(B.O.G.U.S.) to learn the latest hints & tips.  The newsletter is FREE to
anyone who still has his/her BLAZEMONGER sales receipt.  For information,
send e-mail to:

		blazemonger@blazemonger.blazemonger.blazemonger.blazemonger

	If your mailer doesn't recognize this address, then your systems
administrator should probably be fired.

                                                        Dan

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| INTERNET:   barrett@cs.jhu.edu           |                                |
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xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (02/17/91)

n368bq@tamuts.tamu.edu (Raoul Rodriguez) bragged inexplicably:

> djohnson@beowulf.ucsd.edu (Darin Johnson) whined:

> [Stuff about cheasy cheat mode (covered in the manual BTW) (you
> haven't pirated this game have you?]

[I fell off the chair, drummed heels on floor, etc.; usual stuff.]

>> I don't know how some of these people get scores above 5... I can
>> only get 4 on a very good day. Perhaps they have a gamma version or
>> something. Personally, I have counted 129 ways to get killed (some
>> are variants). Anyone find more than this?

Obviously you blinked. Besides, I'm pretty sure we cleared up that nasty
gamma radiation bug, where the skreeling wombat horde went superluminal
in pursuit of you, in the release version. At least I hope we did. Have
you noticed yourself tanning excessively?

>> You must be referring to the first level, thare are 6,788,445,456.56
>> diffrent ways to get killed on the second and third levels
>> (seperately), then it REALLY gets hairy!
    ^^^^^^^^^^consider yourself felling splamed.

Not really a problem once you attach your Cray Z/MP microdot computer
equipped joystick, as noted earlier.

Just to give you a feel for the richness of this game, the number of
coded-in ways to die is an exact integer function as follows:

	Num_Way_Die := Ackerman(Level,ceiling(Seconds_on_Level));

(Even with the Cray Z/MP dot, we had to find a closed form, non-recursive
expression for Ackerman's function to keep acceptable screen refresh rates.)

That doesn't, of course, count variations caused by player stupidity or
panic. The latter function has always been expressed by a sideways
script digit eight, and is usually pronounced "unbounded above".

By the way, did you like my slick graphics scroll-cut frescos around the
exit from level 5? They are worth detailed study, which you can easily
do in the 0.5 milliseconds you will have to spare before the entire
level goes critical and removes your consensual reality, if you play an
optimum strategy on level 5. (The gamma radiation in _this_ case is a
feature, not a bug.) I'm especially proud of the cuneiform Kama Sutra,
illustrated, on the lintel. As they say in the brochure, only Amiga makes
it possible.

Kent, the man from xanth.
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>
--
For the dev team.

dsherif@engws2.ic.sunysb.edu (Darin D Sheriff) (02/18/91)

>
>Raoul "BLAZEMONGER-god" Rodriguez
>
>P.S. It is "BLAZEMONGER" not "Blazemonger" the latter is a copyright
>infrengement on your behalf, and the last person who did it was sued
>for $5.87 (The cost of the game mail order)

Sorry.  I'll remember that next time.  BTW thanks all for the tips on how
to play BLAZEMONGER.  My friend now actually survives 8 seconds into the
game and now has a score of -120.
-- 
Darin Sheriff; Amiga 1000 owner.        dsherif@csserv2.ic.sunysb.edu
A computer: A machine that enables one to make twice as many mistakes
            in half the time.            --unknown--
Disclaimer: It wasn't me.  It was Chucky.  He did it.

mike@zorch.SF-Bay.ORG (Mike Smithwick) (02/19/91)

In article <12252@helios.TAMU.EDU> n368bq@tamuts.tamu.edu (Raoul Rodriguez) writes:
>
> 
>From: djohnson@beowulf.ucsd.edu (Darin Johnson)
> 
> 
>You must be referring to the first level, thare are 6,788,445,456.56 diffrent
>ways to get killed on the second and third levels (seperately), then it
>REALLY gets hairy!
> 
>>Darin Johnson

Good heavens, BLAZEMONGER (TM) seems almost as difficult as the new version
of Amiga Fizzbin. Where I've only been able to get to the second hand once,
but only on Tuesday nights.

A friend of mine got killed in BLAZEMONGER before he even TURNED ON his machine.

BTW, how do people get thru the copy-protection? I understand that you have
to send the author $5.00 each time you want to play, and he'll call up 
your machine to enter the 32 digit keycode.

mike
 

-- 
"outside of a dog, a book is mans best friend, inside a dog, it's
 too dark to read"-Groucho

Mike Smithwick - ames!zorch!mike

barrett@jhunix.HCF.JHU.EDU (Dan Barrett) (02/19/91)

In article <1991Feb18.173342.11160@zorch.SF-Bay.ORG> mike@zorch.SF-Bay.ORG (Mike Smithwick) writes:
>A friend of mine got killed in BLAZEMONGER before he even TURNED ON his
>machine.

	The next version will have an even MORE SOPHISTICATED algorithm; you
don't even have to OWN an Amiga to lose the game!!  BLAZEMONGER periodically
checks your bank account.  When it senses that you have enough money to BUY
an Amiga, it projects a big, flashing "GAME OVER" message on your wall.

>BTW, how do people get thru the copy-protection? I understand that you have
>to send the author $5.00 each time you want to play, and he'll call up 
>your machine to enter the 32 digit keycode.

	This RUMOR is a VICIOUS LIE.  It is a thirty-*three* digit code.

                                                        Dan

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| Dan Barrett, Department of Computer Science      Johns Hopkins University |
| INTERNET:   barrett@cs.jhu.edu           |                                |
| COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP:   barrett@jhunix.UUCP    |
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xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (02/20/91)

barrett@jhunix.HCF.JHU.EDU (Dan Barrett) writes:
> mike@zorch.SF-Bay.ORG (Mike Smithwick) writes:

>> A friend of mine got killed in BLAZEMONGER before he even TURNED ON
>> his machine.

> The next version will have an even MORE SOPHISTICATED algorithm; you
> don't even have to OWN an Amiga to lose the game!! BLAZEMONGER
> periodically checks your bank account. When it senses that you have
> enough money to BUY an Amiga, it projects a big, flashing "GAME OVER"
> message on your wall.

And debit your bank account for the price of the high end A400, and
get an Amiga shipped to your doorstep next day express.  Remember our
motto: BLAZEMONGER: No One Will be Without It!  Naturally, the A400
boots directly into the "You Lose, GAME OVER" display of BLAZEMONGER
unless you are one of those scurrilious slime that stoop to the seven
finger keypress boot cheat mode.

>> BTW, how do people get thru the copy-protection? I understand that
>> you have to send the author $5.00 each time you want to play, and
>> he'll call up your machine to enter the 32 digit keycode.

> This RUMOR is a VICIOUS LIE. It is a thirty-*three* digit code.

Only in the Sanskrit KeyMap, Dan; it's still seventy one digits
on the Hex KeyMap.

Kent, the man from xanth.
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>
--
For the dev team.