peter@cbmvax.commodore.com (Peter Cherna) (02/05/91)
In article <HHFqw5w164w@halcyon.uucp> halcyon!elf@sumax.seattleu.edu (Elf Sternberg) writes: > > I've been trying to get this damn program to run for two days >now. It's the first one I've written using AddGList (or AddGadget, I've >tried both) and yet every time I get to RefreshGList (or RefreshGadgets) >the system hangs. Once, I was about to get a SYSTEM_REQUEST but the >system froze before the text could be printed. Are you sure you have the right parameters? RefreshGList( gadgets, window, requester, numgad ); Gadgets points to the first gadget to refresh, window to the window the gadgets are in, requester points to the requester, or use NULL if the gadgets are in a window proper, and numgad is the number of gadgets to refresh (or ~0 to refresh them all). If you're using Aztec with 16-bit integers, make sure that numgad is followed by an L, eg. RefreshGList( gad, win, NULL, 3L ); Make sure you've added the gadgets successfully before you call RefreshGList(). AddGList( Window, Gadget, Position, Numgad, Requester ) Again, be sure that position and numgad have an L at the end, if you're using Aztec with 16-bit ints. >Elf Sternberg | Nuke: To destroy, obliterate, demolish, wipe out, Peter -- Peter Cherna, Software Engineer, Commodore-Amiga, Inc. {uunet|rutgers}!cbmvax!peter peter@cbmvax.commodore.com My opinions do not necessarily represent the opinions of my employer. "Oh, PIN-compatible! I thought you wanted me to make it IN-compatible!"
peter@cbmvax.commodore.com (Peter Cherna) (02/05/91)
In article <HHFqw5w164w@halcyon.uucp> halcyon!elf@sumax.seattleu.edu (Elf Sternberg) writes: > > Has anyone else had this problem? I've only got three active >gadgets on the screen, anyway. I thought of one more thing. Don't call RefreshGadgets() or RefreshGList() inside of a Begin/EndRefresh() pair. Intuition takes care of automatically refreshing your gadgets when damage occurs. You don't need to do any yourself. >Elf Sternberg | Nuke: To destroy, obliterate, demolish, wipe out, Peter -- Peter Cherna, Software Engineer, Commodore-Amiga, Inc. {uunet|rutgers}!cbmvax!peter peter@cbmvax.commodore.com My opinions do not necessarily represent the opinions of my employer. "Oh, PIN-compatible! I thought you wanted me to make it IN-compatible!"
markv@kuhub.cc.ukans.edu (02/06/91)
In article <HHFqw5w164w@halcyon.uucp>, halcyon!elf@sumax.seattleu.edu (Elf Sternberg) writes: > I've been trying to get this damn program to run for two days > now. It's the first one I've written using AddGList (or AddGadget, I've > tried both) and yet every time I get to RefreshGList (or RefreshGadgets) > the system hangs. Once, I was about to get a SYSTEM_REQUEST but the > system froze before the text could be printed. > Has anyone else had this problem? I've only got three active > gadgets on the screen, anyway. I had a similar problem, but intermittant. Make DARN SURE all your linked elements end with a foo->NextXXX = NULL; Sometimes you get lucky and the the pointer will point a 0ed memory before things get completely hosed, but... And it can take some work. I personally always used AllocMem(foo, foo | MEMF_CLEAR); or calloc() (I even do a #define malloc(x) calloc(x,1)) to get a cleared block so I am okay if I miss one. In general, esp. with Intuition stuff, look for problems in linkage (bad pointer, etc) and bounds errors (like Text() rendering past the edge of a bitmap, or bad gadget loc/size) if you get serious problems that totally hose your system (My last problem once killed Kickstart on our 3000!). -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mark Gooderum Only... \ Good Cheer !!! Academic Computing Services /// \___________________________ University of Kansas /// /| __ _ Bix: mgooderum \\\ /// /__| |\/| | | _ /_\ makes it Bitnet: MARKV@UKANVAX \/\/ / | | | | |__| / \ possible... Internet: markv@kuhub.cc.ukans.edu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~