[comp.sys.amiga.programmer] 16 color >16 wide animated pointers

trantow@csd4.csd.uwm.edu (Jerry J Trantow) (02/28/91)

I am trying to enhance the pointer using multiple sprites to achieve 15 color
extra width pointers.  I know how to attach the sprites and position them,
BUT I need some suggestions on how to get the correct mouse position so 
all the sprites move together.  I am thinking of having the task which spins
the pointer start up a input handler to watch for mouse moves and MoveSprite()
the auxilliary sprites.  When does MoveSprite() take affect?  Will I need a
WaitTOF()?

Is there an easier method I am overlooking?
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Jerry J. Trantow          | Do you cry that you find no answers?
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You discard your key, then wail that all the doors are locked against you.
You start out in pursuit of the irrational,
then damn existence for making no sense.    Ayn Rand
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