dave@cs.arizona.edu (Dave P. Schaumann) (03/12/91)
In article <1991Mar11.183134.15432@ncsu.edu> lemiller@hobbes.ncsu.edu (Lynne Miller) writes: >[how about a pseudo-code interpreter?] >seriously tho.. is something like this feasible with a minimum of effort? Well, in a word, "no". Pseudo-code is so called because, it's, well -- pseudo. That means (in case you don't have a dictionary handy) like code, but not really code. The idea of pseudo-code is that you can take it to some real code in one step. Now, you might be able to hack together an interpreter for the code you have in mind, but -- doing so would be *much* more work than just straight conversion to an existing language, and pseudo-code tends to be incomplete, leaving out non-essential (to the human) details, but which are essential to generating code. A better way to go would be to either: - learn to program yourself (the basics are really not that hard) or - hire/coerce/convince some programmer to write the programs for you Actually, I guess the second would be a better way to go, since implementing a *good* user interface, and dealing directly with the graphics routines on the Amiga are not for the faint-of-heart. However, if all you really want to do is make pictures, there are some PD routines available (GWin, in the Fish collection, for one) that provide easier access to these routines. -- Dave Schaumann | dave@cs.arizona.edu | Short .sig's rule!