[comp.sys.amiga.programmer] Lemmings - ....

jsmoller@jsmami.UUCP (Jesper Steen Moller) (04/07/91)

In article <1991Apr5.232419.23297@starnet.uucp>, Stephan Schaem writes:

>  We those kind of memory usage you do it for games, and game only.
>  And when you have a speady rate you DO NOT WANT IT TO GO FASTER.
>  So you syncronise to WAIT.So 32 bit memory is nothing more than memory
>  at that point.

Ever played Indianapolis 500? Slow machines - choose a less detailed
screen. Fast machines (32 bit processors and RAM or even 16-bit fast RAM)
choose some more details. Note the ultra-smooth update on the A3000.

>  And if a game is designed for 512k it will use 512K, the extra memory
>  will not be used for serious game desing.More for buffer or save the
>  system:-)

Indianapolis 500 is a very fine game indeed. I really like it, even
though it doesn't multitask. It could have.
 
>  But if you make a multitasking game its totaly diferent, because here
>  you care about how mutch cycle you leave to the OS...
Aha - you don't know about interrupts and task signals at all?

>  Anyway I'm saying that but almost all aplication dont care for the
>  above.

If you'd quote someone it would be a bit easier to understand you.
Or just change the subject line to something more convenient...

                            /Jesper
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