[comp.sys.amiga.programmer] Survey

rtdickerson@lescsse.jsc.nasa.gov (russel dickerson) (04/23/91)

Dear Game Developer,

    We are taking a poll in an attempt to get an accurate
picture of the small computer market.  We will compile the
responses we get and publish the findings back to the net.
    This information will provide you with a better picture
of your marketplace.  Remember, if you don't participate,
the information gathered won't be as useful to you.
    The polling period will end on May 1, 1991 and the 
information compiled and published here.

=-=-=-=-=-=-=-=-=- CUT HERE -=-=-=-=-=-=-=-=-=-=-=-
Mail to dickerson@vf.jsc.nasa.gov

What country do you live in ? ___________________

If, USA, what state? ________________


What platform type(s) do your games support?
	Amiga  [ ]500  [ ]3000  [ ]5000 
	Atari ST  [ ]520  [ ]1040 
	Commodore [ ]64  [ ]128       
	IBM PC/Clone  [ ]<286  [ ]286  [ ]386  [ ]486
	Mac  [ ]128/512  [ ]Plus/Classic/SE  [ ]LC/II(x) family 

What memory constraints apply to your games? __________

Do your games require a Hard Disk? [ ]Yes  [ ]No

    If yes, how much disk space does your game require? __________
    If yes, will your game run from floppies? [ ]Yes  [ ]No

What video systems do your games support?
  PC
    [ ]Monochrome  [ ]CGA  [ ]EGA  [ ]VGA   [ ]SVGA
    [ ]Herc.       [ ]Other________________________
  MAC
    [ ]B/W  [ ]Grayscale  [ ]8 Bit Color  [ ]24/32 Bit Color
  Amiga
    [ ]NTSC  [ ]PAL  [ ]Multiscan
  Others
    ________________________________________________________

Do your games support a mouse? [ ]Yes [ ]No

Do your games support a joystick? [ ]Yes [ ]No

Do your games support sound cards? [ ]Yes [ ]No

    If yes, which ones? __________________________________________

:::::::::::: Software Preferences :::::::::::::::

When developing games, what attributes do you consider important? 
 Codes ->    1 - Unacceptable 
             2 - Acceptable 
             3 - Desirable 
             4 - Very Desirable 
             x - No Opinion

[ ] - Mouse Support
[ ] - Joystick Support
[ ] - Runs from floppies
[ ] - Runs from Hard Drive
[ ] - Graphical Interface
[ ] - Textual Interface
[ ] - Sound/Music Board Support
[ ] - Internal Speaker Sound
[ ] - High Speed Action
[ ] - Artistic Graphics
[ ] - Simple Icon-based Graphics
[ ] - Runs under MS-Windows or some other GUI

When shoping for games, what attributes are important to you? 
 Codes ->    1 - Unacceptable 
             2 - Acceptable 
             3 - Desirable 
             4 - Very Desirable 
             x - No Opinion

[ ] - Mouse Support
[ ] - Joystick Support
[ ] - Runs from floppies
[ ] - Runs from Hard Drive
[ ] - Graphical Interface
[ ] - Textual Interface
[ ] - Sound/Music Board Support
[ ] - Internal Speaker Sound
[ ] - High Speed Action
[ ] - Artistic Graphics
[ ] - Simple Icon-based Graphics
[ ] - Runs under MS-Windows or some other GUI

------ Add Comments below here -------


--
Russell Dickerson          Internet: dickerson@vf.jsc.nasa.gov
Lockheed (LESC), A22       ===================================
SSE System Project         X Windows & Motif on Apollo/PC/Mac
Space Station Freedom      Phone +1 713 283 5193  

rjc@geech.gnu.ai.mit.edu (Ray Cromwell) (04/23/91)

In article <rtdickerson.672348522@node_25d97> dickerson@vf.jsc.nasa.gov writes:
>What platform type(s) do your games support?
>	Amiga  [ ]500  [ ]3000  [ ]5000 
  Hmm, Amiga5000? :-) Is this a message sent back in time from the future?
The Amiga family is A500[C or P], A1000, A2000[HD], A2500/[20/30], 
  A3000-16, A3000-25/[50/100], and A3000UX[B/D]. I guess you can
add CDTV to that too.


--
/ INET:rjc@gnu.ai.mit.edu     *   // The opinions expressed here do not      \
| INET:r_cromwe@upr2.clu.net  | \X/  in any way reflect the views of my self.|
\ UUCP:uunet!tnc!m0023        *                                              /

jpotter@ucs.adelaide.edu.au (Jonathan Potter) (04/23/91)

In article <1991Apr22.213530.22508@mintaka.lcs.mit.edu> rjc@geech.gnu.ai.mit.edu (Ray Cromwell) writes:
>In article <rtdickerson.672348522@node_25d97> dickerson@vf.jsc.nasa.gov writes:
>>What platform type(s) do your games support?
>>      Amiga  [ ]500  [ ]3000  [ ]5000
>  Hmm, Amiga5000? :-) Is this a message sent back in time from the future?
>The Amiga family is A500[C or P], A1000, A2000[HD], A2500/[20/30],
>  A3000-16, A3000-25/[50/100], and A3000UX[B/D]. I guess you can
>add CDTV to that too.
>

The A5000 is a product put out by some European company, which from what I can
tell is basically an A500 with an 030/881 in it (no flames please if I'm
wrong). It is billed as being faster than an A3000, but this is based only on
the slightly faster clock speed of the 030, and doesn't take into account the
32 bit chip ram, etc.. Of course, it stuffs Commodore up if they ever wanted to
build an A5000 sometime in the future, as 5000 is a nice figure, and 6000 isn't
really :-)

Jon
-- 
| Jonathan Potter  |                             | Life is like a piece of   |
| P.O. Box 289     | jpotter@itd.adelaide.edu.au |   spinach...              |
| Goodwood, SA     | FidoNet : 3:680/829         |                           |
| Australia  5034  |                             | Sort of green and wrinkly |

mascot@bnr.ca (Scott Mason) (04/24/91)

In article <rtdickerson.672348522@node_25d97> dickerson@vf.jsc.nasa.gov writes:
>
>Dear Game Developer,
>
>Do your games require a Hard Disk? [ ]Yes  [ ]No
>

Having an MSDOS system also (sorry ...) I can understand how this question
could arise. Isn't is sad, though, given all the pleas here for games that
*support* a Hard Disk if you have one. Require? Sheesh ...

Scott.
--