[comp.sys.amiga.misc] Why?skip

rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) (03/05/91)

In article <1991Mar4.063042.8619@cs.UAlberta.CA>, c315-25@cs.UAlberta.CA (Huisman Kenneth M) writes:
> This is probably a question that has been asked many times by many different
> people, but I would really like to know why PAL amigas have more scanlines
> than NTSC amigas.  Why didn't they make them the same?  From a software
> designer's point of view, wouldn't it have been easier to have the resolutions
> be the same?  It is kind of a pain when you are playing games like 
> Tobias's Startrek and you have to play in interlace mode with a scrunched up
> screen.  Could someone please explain this to me?

Well, its not the Amiga's fault, but a difference in the PAL and NTSC 
standards. Since PAL has a refresh rate of 50Hz, it has more scan-lines 
than NTSC does at 60Hz. This is why things in PAL mode look different

(It could be thother way around, I can't quite remember right now though)

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