rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) (03/05/91)
In article <1991Mar4.063042.8619@cs.UAlberta.CA>, c315-25@cs.UAlberta.CA (Huisman Kenneth M) writes: > This is probably a question that has been asked many times by many different > people, but I would really like to know why PAL amigas have more scanlines > than NTSC amigas. Why didn't they make them the same? From a software > designer's point of view, wouldn't it have been easier to have the resolutions > be the same? It is kind of a pain when you are playing games like > Tobias's Startrek and you have to play in interlace mode with a scrunched up > screen. Could someone please explain this to me? Well, its not the Amiga's fault, but a difference in the PAL and NTSC standards. Since PAL has a refresh rate of 50Hz, it has more scan-lines than NTSC does at 60Hz. This is why things in PAL mode look different (It could be thother way around, I can't quite remember right now though) ------------------------------------------------------------------------------ Ryan 'Gozar' Collins Question for IBM Users: rlcollins@miavx1.BITNET |||| Power Without How DO you move/copy a rc1dsanu@miamiu.BITNET / || \ The Price!! Subdirectory? R.COLLINS1 on GEnie ------------------------------------------------------------------------------