[comp.sys.amiga.misc] Mac and Amiga

robbins@arcadien.rice.edu (Thomas Robbins) (03/04/91)

First of all, this is not intended to start a flame-war, merely some
observations I've noted with a request for informative comments.

I have been a die-hard Macintosh user for five years now, leading
me to drop $5 K for a new Mac IIsi (the 20MHz 68030). I have been
very pleased with _productivity_ software for what I do, which is
university engineering work. I'm very pleased with:
  -Mac OS
  -Microsoft Word 4.0
  -Excel 2.2
  -MacDraw II
  -Matlab (Mac II version)
  -Mathematica (Mac II version)
  -Cricket Graph 1.3

However, I'm disappointed with the entertainment/sound/video. I have
just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
clippings, sound/music emulation, and GAMES. (The color version of
Falcon put my Mac version to shame!) And he had *hundreds* of cool
games compared to maybe 4 comparable Mac games.

What's the deal? My friend says that it's because it has built-in
graphics co-processors.

I'm actually considering buying one of these, to supplement my mac.
(Heaven help me--a machine with DOS!) IS IT WORTH IT? I would use it
only for games, but I worry at buying a machine that's already four
years old, what with computer equipment being obsolete even before the
ink on your check is dry. And heck, it's only about the price of a good
modem!

Thanks in advance for your help.

--
Tom Robbins                   | "No, it's 'Blessed are the meek.'  I think
robbins@owlnet.rice.edu       |  that's nice, 'cause they really have a hell
Senior, Chemical Engineering  |  of a time."     
Rice University               |  - someone in the crowd in "The Life of Brian"

melling@cs.psu.edu (Michael D Mellinger) (03/04/91)

In article <1991Mar3.223546.12173@rice.edu> robbins@arcadien.rice.edu (Thomas Robbins) writes:


   However, I'm disappointed with the entertainment/sound/video. I have
   just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
   68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
   clippings, sound/music emulation, and GAMES. (The color version of
   Falcon put my Mac version to shame!) And he had *hundreds* of cool
   games compared to maybe 4 comparable Mac games.

   What's the deal? My friend says that it's because it has built-in
   graphics co-processors.

What's even more amazing is that the Amiga has been around since 1984.
I guess that's why people start up flame wars.  It's 1991 and your
just getting the news.  Personally, I can't believe Commodore made it
this far.  

-Mike

tesst4@unix.cis.pitt.edu (Tobish E Smith) (03/04/91)

Wow.  Bet you're going to get a lot of replies on this one!  Anyway, my
roommate had an Amiga 2000 w/ 40 meg HD and I have a Mac II (8 meg RAM,
100 meg HD).  My personal feelings after using his extensively is that
the Amgia just doesn't _feel_ right.  I don't know how to quantify this.
Hardware-wise, I thought, "Wow, maybe I made a mistake," since the Amiga
cost so much less.  But then I used the thing.  A feeling of amateurishness
pervaded the entire system: the keyboard, the mouse, the operating system,
the speed of the hard drive.  After using it, I realized _why_ the Mac costs
so much more.  I would have killed for this machine when I was in high school,
being a way-cool hacker dude on my Apple ][.  Indeed, this seems like a 
prime use for Amigas, based on the plethora of swollen-ego, flashy-graphics
pirates' intros to crcked games ("KRACKED BY THE MUTILATOR!!!!!" in zillions
of colors flashing on the screen while some rockin' tune blasts out of the
speakers).  And now, I suppose, I'm finally getting to the point of the
posting, namely, should you get one for games use?  Guess it depends on what
you want to play.  The upside of the Amiga, of course, is its ability to do
wondrous games.  The downsides are 1. the infuriatingly slow disk drives,
and 2. the copy protection on _everything_.  It's not bad enough that Steve's
hard drive seemed scarcely faster than my floppies.  We couldn't even 
install most games on the hard drive due to the copy-protection!  Battle
Squadron, a great game, took minutes to start a new game after you died.
Got you pretty grumpy real quick.  If you want to play adventures or RPGs
(Drakken is wonderful!), and you can live with the miserable i/o speed,
sure, get an Amiga.  If, however, you're more interested in exploiting 
its abilities to control many sprites and do great arcade games, go for
a Genesis, TG-16, or hell, even a Neo Geo instead.  The loading of the games
is instantaneous, the controllers are better, and it's cheaper (except for
the NeoGeo  ;-)  ).  In conclusion, I don't want to be too critical of the
Amiga itself.  The hardware inside is very nice.  However, almost all aspects
of the user interface (hardware and software), coupled with the slow drives,
really turned me off on the machine for now.  If these things improve (and
if the _standard_ screen resolution ever evolves beyond 320X200) I think the
Amiga will be a great machine.  Oh yeah.  The users should start being 
tres bitchy like Mac users about copy protection.  The amount of CP in the
Amiga world is staggering.  

Tob
tesst4@unix.cis.pitt.edu
 

gsm@gsm001.uucp (Geoffrey S. Mendelson) (03/04/91)

robbins@arcadien.rice.edu (Thomas Robbins) asks about the Amiga:
>
>What's the deal? My friend says that it's because it has built-in
>graphics co-processors.

The Amiga has built into it graphics and sound coprocessors. They make an
Amiga with a 7 mhz 68000 equivalent to a 25mhz 68030/68882 Mac when it comes
to video games.  In other applications, the machine is slightly faster than
a clasic Mac (or Mac Classic). 

It would not be very difficult to write (or port) the same games to a Mac II 
with a 68030 and 68882. A Mac IIfx would be an ideal machine. Since the people
that buy games usually own "cheap" machines, it does not make a lot of
sense to write a game for an $8000. computer.  How many games do you think
would sell if they had "For the Mac IIfx only" on the box.

Since game developers know that every Amiga has these facilities, and there 
are more than 2 million Amiga's out there it makes a lot of sense (and cents)
to develop these "whiz-bang" games for the Amiga and not the Mac.

If these games are your cup of tea, then I would recommend getting an Amiga.
There are many more of these games than will appear on the Mac market until
the Mac LCx :-) with the optional 68882 board becomes popular.

Before I bought an Amiga though, I would recommend looking at the soon to
be shipped CDTV.  In all forms it is an Amiga with a CD-ROM drive.
The cheapest form will be a CD player box with an Amiga 500 under the covers.
You have to add a keyboard, floppy drive, etc if you want to "compute"
with it.

I think that Commodore will have an external CDTV upgrade for the 500 also.

>
>I'm actually considering buying one of these, to supplement my mac.
>(Heaven help me--a machine with DOS!) IS IT WORTH IT? 


Amiga-Dos as it is called is not MS-DOS.  It is a very good multitasing
operating system with a built in window interface. It also has a command
line interface for people who prefer to type.  Many people have switched
from Macs to Amigas and vice versa because they prefered one over the other.

Being a Mac person, you will be happier with an Amiga than with an IBM
clone. 
-- 
----------------------------------------------------------------------------
|  Geoffrey S. Mendelson  |  Computer Software Consulting    |    Dr.      |
|  (215) 242-8712         |  IBM Mainframes, Unix, PCs, Macs |    Who      |
|  uunet!gsm001!gsm       |                                  |    Fan  too!| 
----------------------------------------------------------------------------
|          WANTED:  PAL VIDEO TAPES (VHS or BETA) inquire within.          |
|                  Especialy "missing" Dr Who Episodes.                    |
---------------------------------------------------------------------------

blgardne@javelin.es.com (Blaine Gardner) (03/04/91)

tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:

>cost so much less.  But then I used the thing.  A feeling of amateurishness
>pervaded the entire system: the keyboard, the mouse, the operating system,
>the speed of the hard drive.  After using it, I realized _why_ the Mac costs

Yes, Workbench 1.3 and earlier leave a lot to be desired, but Workbench
2.0 is at least the equal of any GUI on the market.

As to the hard drive speed, surely you jest! Unless someone managed to
get a dog-slow HD and controller on the Amiga (Possible, there are some
bad ones out there), the Amiga simply flies compare to the Mac's pokey
hard drive speeds. With the Quantum and Wren drives I've got on my A3000
I get between 900 and 1000 KBytes per second transfer rates, through the
file system. And I've measured 1.9 MEGABYTES/second on a Fujitsu 1.2 GB
drive I had on loan.

As this line of discussion is going to burst into unrestrained flames,
I've set the followup-to comp.sys.amiga.advocacy, is there a similar Mac
group?
-- 
Blaine Gardner @ Evans & Sutherland  580 Arapeen Drive, SLC, Utah 84108
blgardne@javelin.sim.es.com     or    ...dsd.es.com!javelin!blgardne
DoD #0046   My other motorcycle is a Quadracer.         BIX: blaine_g

ullevig@tramp.Colorado.EDU (Ullevig Zachary A) (03/04/91)

In article <1991Mar3.223546.12173@rice.edu> robbins@arcadien.rice.edu (Thomas Robbins) writes:
>However, I'm disappointed with the entertainment/sound/video. I have
>just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
>68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
>clippings, sound/music emulation, and GAMES. (The color version of
>Falcon put my Mac version to shame!) And he had *hundreds* of cool
>games compared to maybe 4 comparable Mac games.
>
>What's the deal? My friend says that it's because it has built-in
>graphics co-processors.
>
>I'm actually considering buying one of these, to supplement my mac.
>(Heaven help me--a machine with DOS!) IS IT WORTH IT? I would use it
>only for games, but I worry at buying a machine that's already four
>years old, what with computer equipment being obsolete even before the
>ink on your check is dry. And heck, it's only about the price of a good
>modem!
>
>Thanks in advance for your help.
>

Think about the target market for each machine.  The Amiga computers are not
designed to be great computers, but they are designed to take a big chunck out
of the game market.  They don't have much power, but they are given great
graphics and sound to make for good game machines.  Macs are too expensive to
buy simply as a game computer, so less games are made for the macs and most
mac users don't care that there are no graphics co-processors.


______________________________________________________________________________
|        Zach Ullevig        |          "I like maxims that don't            |
|   University of Colorado   |       encourage behavior modification."       |
| ullevig@tramp.colorado.edu |                                --Calvin       |
|____________________________________________________________________________|

fstuart@eng.auburn.edu (Frank Stuart) (03/04/91)

In article <1991Mar4.013846.26519@gsm001.uucp> gsm@gsm001.uucp (Geoffrey S. Mendelson) writes:
>>I'm actually considering buying one of these, to supplement my mac.
>>(Heaven help me--a machine with DOS!) IS IT WORTH IT? 
>
>
>Amiga-Dos as it is called is not MS-DOS.  It is a very good multitasing
>operating system with a built in window interface. It also has a command
>line interface for people who prefer to type.  Many people have switched
>from Macs to Amigas and vice versa because they prefered one over the other.
>
>Being a Mac person, you will be happier with an Amiga than with an IBM
>clone. 
>-- 
>----------------------------------------------------------------------------
>|  Geoffrey S. Mendelson  |  Computer Software Consulting    |    Dr.      |
>|  (215) 242-8712         |  IBM Mainframes, Unix, PCs, Macs |    Who      |
>|  uunet!gsm001!gsm       |                                  |    Fan  too!| 
>----------------------------------------------------------------------------
>|          WANTED:  PAL VIDEO TAPES (VHS or BETA) inquire within.          |
>|                  Especialy "missing" Dr Who Episodes.                    |
>---------------------------------------------------------------------------

Don't forget AMAXII and bridgeboards.  These allow you to actually "be" either
a Mac (running slightly faster than a Mac Plus) or an I*M clone (for those of
you with a keen interest in spreadsheets ;>)

--Frank
fstuart@eng.auburn.edu

dbert@mole.ai.mit.edu (Douglas Siebert) (03/04/91)

In article <1991Mar4.013846.26519@gsm001.uucp> gsm@gsm001.uucp (Geoffrey S. Mendelson) writes:
>robbins@arcadien.rice.edu (Thomas Robbins) asks about the Amiga:
>>
>>What's the deal? My friend says that it's because it has built-in
>>graphics co-processors.
>
>The Amiga has built into it graphics and sound coprocessors. They make an
>Amiga with a 7 mhz 68000 equivalent to a 25mhz 68030/68882 Mac when it comes
>to video games.  In other applications, the machine is slightly faster than
>a clasic Mac (or Mac Classic). 


I don't see why anyone thinks this is very unusual....after all, many of the
same people who designed the Amiga and made it what it is today also
designed the 8-bit Ataris.  Both were designed with co-processors to take
the workload off the main CPU, and both were designed to be great with both
graphics and sound.  Both similiarly have ignored getting their computers
recognized as being intended for very "serious" use.  I still have a working
8-bit Atari which I still used occasionally up until a couple months ago when
I got my Mac.  One of the main reasons I chose a Mac and not an Amiga w/Mac
emulation is that I remembered that trying to find *anything* software or
hardware wise for the Atari became all but impossible a couple years ago,
while the old Apple IIs are still alive (though barely!)  Macs have found their
way into businesses and Universities, while Amigas, with few exceptions,
have not.
 
Ten years from now, when the Mac "Classic" is a box containing a 80MHz
68040, 64M RAM and a 4G HD, Amigas will probably sit down in basements
like my 8-bit Atari does.  With it's color graphics and co-processors to
support it's 1.79MHz 6502, it can play better games than my Mac Plus can.
But when I want to do serious work....
 


--
________________________________________________________________________
Doug Siebert                                     dbert@albert.ai.mit.edu
MBA Student (2nd year)
The University of Iowa

dave@cs.arizona.edu (Dave P. Schaumann) (03/04/91)

This is all a very nice & civilized discussion, but could I ask everyone
who feels obligated to follow up a favor?  This thread is currently being
cross-posted to *4* different groups, which IMHO is at least 2 too many.

I'm setting followups of this post to comp.sys.amiga.advocacy (the Amiga
group where this most properly belongs), and comp.sys.mac.misc.

Please, please, pretty please with a 68040 on top, please set followups!!

Thank you for your support.

-- 
		Dave Schaumann		dave@cs.arizona.edu
'Dog Gang'!  Where do they get off calling us the 'Dog Gang'?  I'm beginning to
think the party's over.  I'm beginning to think maybe we don't need a dog.  Or
maybe we need a *new* dog.  Or maybe we need a *cat*! - Amazing Stories

david@kessner.denver.co.us (David Kessner) (03/04/91)

In article <98707@unix.cis.pitt.edu> tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:
>Wow.  Bet you're going to get a lot of replies on this one!  Anyway, my
>roommate had an Amiga 2000 w/ 40 meg HD and I have a Mac II (8 meg RAM,
>100 meg HD).  My personal feelings after using his extensively is that
>the Amgia just doesn't _feel_ right.  I don't know how to quantify this.
>Hardware-wise, I thought, "Wow, maybe I made a mistake," since the Amiga
>cost so much less.  But then I used the thing.  A feeling of amateurishness
>pervaded the entire system: the keyboard, the mouse, the operating system,
>the speed of the hard drive.
(stuff deleted)
>Tob - tesst4@unix.cis.pitt.edu

Although I am not a Mac fan, and not anti-Amiga-- I have to agree with this
observation.  The windowing system isnt as refined as other computers,
especally on the low-res screens.  The mouse is a bit clunky, and the new
mouse that comes with the A3000UX is not much better.  The software is a bit
remanicent of the C-64 where everyone has their own way of doing things, with
flashy logos and "cute" touches.

All of these combine to give the Amiga a less-than-professional _feel_.  And
can leave the user with a negative opinion of the computer.

There are many useful programs that are worthwhile (on the Amiga), now their
programers should refine them.  Workbench 2.0 is a nice start, but there is a
long way to go.

Notice how none of this says anything about ther usefullness of the computer.
But just how it presents itself.  Here is where the other computers have a 
big benifit-- like the Mac, Sparcs, NeXT, and even MS-Windows.  

These problems will improve over time, but it will go faster if it is publicly
acknoledged.

					- David K

-- 
David Kessner - david@kessner.denver.co.us            | do {
1135 Fairfax, Denver CO  80220  (303) 377-1801 (p.m.) |    . . .
This is my system so I can say any damn thing I want! |    } while( jones);

jmunkki@hila.hut.fi (Juri Munkki) (03/04/91)

In article <1991Mar3.223546.12173@rice.edu> robbins@arcadien.rice.edu (Thomas Robbins) writes:
>However, I'm disappointed with the entertainment/sound/video. I have
>just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
>68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
>clippings, sound/music emulation, and GAMES.
>
>What's the deal? My friend says that it's because it has built-in
>graphics co-processors.

This group has been through this discussion a few times, but I feel that
it might be time to talk about these things again.

The real bottleneck on our fast 68030-based machines is NuBUS. NuBUS
video cards have an effective RAM access time of 300 ns. Compare this
with 120 ns on the Mac II and 80 ns on the IIci. There is no way to
get faster access to the video card, so changing a large area on the
screen is quite hard to do without a coprocessor sitting on the video
card.

The Amiga is much more powerful for game graphics for several reasons. First,
it has the grahics coprocessor chips that allow easy double buffering and
quick access to bitmaps. Second, it doesn't use "chunky" pixel maps. The
amiga has separate bitplanes for each bit in the pixel. If you want to
change 32 pixels on the screen and you want to do it really quickly, you
do not need to change more than 32 bits. Of course one has hardware sprites
to work with too. While they are somewhat limited, they are just fine for
most games. (Disclaimer: I've never programmed the Amiga. I was just _very_
interested when I first read about the Lorraine computer from Amiga Inc.)

This doesn't mean that you can't develop good games for the Macintosh.
It just means that if a games programmer wants to write games, he/she
will more probably either choose the amiga, because it's so nice to work
with or the PC, because you can make more money with PC games.

>I'm actually considering buying one of these, to supplement my mac.
>(Heaven help me--a machine with DOS!) IS IT WORTH IT? I would use it
>only for games, but I worry at buying a machine that's already four
>years old, what with computer equipment being obsolete even before the
>ink on your check is dry. And heck, it's only about the price of a good
>modem!

A graphics accelerator will probably make your normal applications work
faster, but most games will not benefit from it. People will certainly
not start developing games just because you bought a graphics accelerator.

Let me tell you about Project STORM.

I said that you can't modify large areas on the screen. The Mac also comes
in a large variety of screen sizes and depths. The most typical depth on
color macs is probably 8 bits/pixel, so that's what STORM currently supports.
The remaining problem is to limit the amount of data to move to and from the
card and to make the game scale up nicely on a 19" high resolution monitor.

The solution that was chosen for STORM was to use vector graphics. Vectors
are thin lines, so only a small percentage of the pixels on the screen need
modification even when a large amount of animation appears to be happening
on the screen. Vector games are also extremely easy to scale to any screen
size.

Project STORM works equally well on a 320x200 screen (who knows, maybe there
will be a PC or Amiga version with low resolution support) as on a two page
2048x1024 monitor. (A faster processor is recommended for large screens, but
you can do very well without.)

We are now very close to completion. The game does 20 frames of double
buffered color animation. We are compatible with multifinder background
tasks running or even under A/UX. All you need is an 8 bit video card.
(IIci, si and LC internal video cards work too, of course.)

We are going to look for a publisher for STORM, the first demo copy
will go out on Friday. (To beta testers: don't worry, I'll send you
a new version soon [tomorrow or Wednesday]. You haven't been forgotten.)

It is quite possible that the animation toolkit that I wrote will be
available as shareware (with a license agreement for commercial
stuff).

It's possible to support the Sega 3D glasses with the animation kit,
so after STORM is ready, I'll start working on a game that allows you
to use the glasses for stereo 3D. (I have a few ideas, but nothing
concrete yet...maybe a tank game.)

One more thing:

	If you want more games for the Mac, start buying what there is
	now. Remember to pay for shareware games too. By supporting Mac
	game developers, you will increase the odds of them writing more
	games.

So, use your money for the games, not the accelerator. Macintosh graphics
accelerators are very different from the amiga chips anyway.

   ____________________________________________________________________________
  / Juri Munkki	    /  Helsinki University of Technology   /  Wind  / Project /
 / jmunkki@hut.fi  /  Computing Center Macintosh Support  /  Surf  /  STORM  /
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

melling@cs.psu.edu (Michael D Mellinger) (03/04/91)

In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:

   Think about the target market for each machine.  The Amiga computers are not
   designed to be great computers, but they are designed to take a big chunck out
   of the game market.  They don't have much power, but they are given great
   graphics and sound to make for good game machines.  Macs are too expensive to
   buy simply as a game computer, so less games are made for the macs and most
   mac users don't care that there are no graphics co-processors.

Having dedicated hardware to handle graphics, sound, DMA, etc. is a
great idea.  That's why Apple and several third party companies sell
graphic accelerators for the Mac.  Apple even put a 6502 in the Mac
IIfx so that it can have DMA.  Of course you need Unix to actually use
it.  You would think that the Amiga would be more expensive than the
Mac since it has all that extra hardware.

Try thinking of other things you can do with great graphics besides
games.  Multimedia ring a bell?  Hypercard 2.0 might include direct
color support if the Mac had graphics hardware.  MacroMind Director...


-Mike

BTW: I'm not an Amiga weenie, I'm a NeXT weenie.  But you do have to
give credit where it is due.

talso@leo.unm.edu (Daniel Talso) (03/04/91)

	What the fuck is this? They guy already have a Mac, he wanted
your opinions on Amiga as a game machine, that was all he wanted to know
not something like my Mac is better than your Amiga, or My Amiga is faster
than your Mac!!!!

raible@cbmvax.commodore.com (Bob Raible - LSI Design) (03/04/91)

In article <1991Mar4.030134.7183@mintaka.lcs.mit.edu> dbert@mole.ai.mit.edu (Douglas Siebert) writes:
>
>I don't see why anyone thinks this is very unusual....after all, many of the
>same people who designed the Amiga and made it what it is today also
>designed the 8-bit Ataris.  Both were designed with co-processors to take
>the workload off the main CPU, and both were designed to be great with both
>graphics and sound.  Both similiarly have ignored getting their computers
>recognized as being intended for very "serious" use.  I still have a working
>8-bit Atari which I still used occasionally up until a couple months ago when
>I got my Mac.  One of the main reasons I chose a Mac and not an Amiga w/Mac
>emulation is that I remembered that trying to find *anything* software or
>hardware wise for the Atari became all but impossible a couple years ago,
>while the old Apple IIs are still alive (though barely!)  Macs have found their
>way into businesses and Universities, while Amigas, with few exceptions,
>have not.
> 

In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
the ultimate game machine. It wasn't until CBM came along that the
decision was made to make a personal computer out of it. Soon afterwards
it got kinda silly with certain influential upper management types
deciding to take the Amiga upscale. The result was a marketing fiasco,
the A1000. This was to some extent corrected by the subsequent design
and release of the A500 and A2000. Though both machine shared almost
identical guts, they did a better job of addressing the needs of two 
different market segments. Oh yeah, before I get flamed by the 150K
diehard A1000 fans out there, I think the A1000 is as neat as you all
do. I just feel it was marketed all wrong. The A500 did much better in
the marketplace and the revenue it has produced has in large part made
it possible for us to keep pumping out new high end machines. It also
makes it financially feasible for the software developers to write all
kinds of really neat game software. Also since the architecture has been
around for five years they have gotten really sophisticated about
wringing out the maximum performance out of our hardware. I worked for
TI consumer before I joined Commodore, and I've seen this phenomenon
occur with the 99/4 as well as CBM's C64. It takes a while for the game
writers to write good code on new hardware and figure out the shortcuts.

>________________________________________________________________________
>Doug Siebert                                     dbert@albert.ai.mit.edu
>MBA Student (2nd year)
>The University of Iowa

mpierce@ewu.UUCP (Mathew Pierce) (03/04/91)

In article <98707@unix.cis.pitt.edu>, tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:
[stuff about Amiga HD's being as slow as Mac's floppy deleted]
I have the same feeling, but just the opposite!  When I use the Mac at school,
I am amazed at how slow it is!  It seems like my amiga's floppies are as
fast as the Mac's hard drives!
> hard drive seemed scarcely faster than my floppies.  We couldn't even 
> install most games on the hard drive due to the copy-protection!  Battle
I agree with you on the CP, it's insane but with the number of pirate 
dirtbags out there, some people go to extremes!
> Amiga itself.  The hardware inside is very nice.  However, almost all aspects
> of the user interface (hardware and software), coupled with the slow drives,
Your roomy must have had a slow controller and/or HD because the Amiga beats the
pants off of Mac when it comes to HD speed.
> if the _standard_ screen resolution ever evolves beyond 320X200) I think the
You really should get your facts straight and try to nail down what you mean
by "standard", because all of my apps run in 640*200 default, unless I set
them to 640*400.  There are 4 standard resolutions - 320*200, 320*400,640*200
640*400, not to mention the overscan modes, but then I bet you didn't know
that.
> Tob
> tesst4@unix.cis.pitt.edu
Matt Pierce

mpierce@ewu.UUCP (Mathew Pierce) (03/04/91)

In article <1991Mar4.022332.8904@csn.org>, ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:
> In article <1991Mar3.223546.12173@rice.edu> robbins@arcadien.rice.edu (Thomas Robbins) writes:
[stuff about how friends A500 w/ 68000 blows away own MacII in games deleteed.]
> 
> Think about the target market for each machine.  The Amiga computers are not
> designed to be great computers, but they are designed to take a big chunck out
> of the game market.  They don't have much power, but they are given great
> graphics and sound to make for good game machines.  Macs are too expensive to
> buy simply as a game computer, so less games are made for the macs and most
> mac users don't care that there are no graphics co-processors.
It's ignorant statements made by ignorant bozo's like the one above that get
flame wars going, so let me oblige you...bozo...  The amiga runs the same CPUs
as the Macs, so there is no power lacking there.  With the coprocessors working
in parrallel with the cpu, it's like two people working on a job instead of one.
Now you can't tell me that you by your little ol' lonesome can stack a truck of
hay faster than me and my able bodied brother, so don't go tellin' me that your
computer can draw stuff, access drives, access comunication ports, or what have
you faster than my computer with multiple processors on the job.  Now what do 
you think that great game playing machines have to be to be real fun??? They
got to have performance, the more the better!!  If your computer can't perform 
as well at games, while it's running a better CPU, you tell me - which 
machine is lacking in the power area???  I'll give you a hint - it starts with
M, and its name is part of the name of a big ol' greasey burger you can get at
a place that also starts with an 'M'. Got that.....bozo
Oh, here's the smiley so that I don't get flamed :^)
> ______________________________________________________________________________
> |        Zach Ullevig        |          "I like maxims that don't            |
> |   University of Colorado   |       encourage behavior modification."       |
> | ullevig@tramp.colorado.edu |                                --Calvin       |
> |____________________________________________________________________________|

jma@beach.cis.ufl.edu (John 'Vlad' Adams) (03/04/91)

In article <98707@unix.cis.pitt.edu> tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:
>Wow.  Bet you're going to get a lot of replies on this one!  Anyway, my
>roommate had an Amiga 2000 w/ 40 meg HD and I have a Mac II (8 meg RAM,
>100 meg HD).  My personal feelings after using his extensively is that
>the Amgia just doesn't _feel_ right.  I don't know how to quantify this.

You are welcomed to this opinion.  That's why we have the "BIG THREE" of 
the personal computers -- Apple, Commodore, and IBM.  However, my personal
feelings are how can someone feel comfortable with a machine that
doesn't have a CLI or arrow keys?

>Hardware-wise, I thought, "Wow, maybe I made a mistake," since the Amiga
>cost so much less.  But then I used the thing.  A feeling of amateurishness
>pervaded the entire system: the keyboard, the mouse, the operating system,
>the speed of the hard drive.  

I use the "Big Three" extensively at home and at work.  I don't see the
"amateurishness" in any of the three you've mentioned.  The keyboard
is solid enough for me to maintain a sustained typing speed of 80 CPS.
The mouse tracks quite well, and having two buttons (or the option of three)
allows more choices in a GUI (especially X-Windows.)  And I have to call you
out on your insult of the OS.  The Amiga is the only PC with a native
real-time multitasking pre-emptive OS.  There is hardly anything 
amateurish about it, especially with the power of the message ports
within Intuition.  Let's take the hardware a step further.  Rather
than burdening the CPU with maintaining the display, a co-processor
generates the graphics.  Want to do animation on a Mac?  Better have
an 030, else you'll have time to run to the corner store for some
IBC rootbeer.  :)

>After using it, I realized _why_ the Mac costs so much more.  

Now wait a minute.  The Mac series could be sold for *MUCH*
less.  It has simply been Apple's policy since the Apple II
to charge a high profit.  Come on, the Apple //e still
lists for over $800, and it's a highly limited 8bit micro.
For that price, one can purchase a 286 clone or an Amiga
500.  (Not to mention almost puchasing a Mac Classic.)

>Indeed, this seems like a 
>prime use for Amigas

Sure, hacking is one of the uses on an Amiga.  But it's not the only.
It's *the* machine for desktop video, especially with the advent
of the Video Toaster.  It is also the most efficient system for
running a multi-line BBS (due to it's native OS.)  The Amiga
does a pretty damn good job at running System V R4 as well.


>, based on the plethora of swollen-ego, flashy-graphics
>pirates' intros to crcked games ("KRACKED BY THE MUTILATOR!!!!!" in zillions
>of colors flashing on the screen while some rockin' tune blasts out of the
>speakers).

Tich Tich.  I've seen pirated cracked games on the Mac with "flashy
screens" as well.

>And now, I suppose, I'm finally getting to the point of the
>posting, namely, should you get one for games use?

I couldn't answer this, since I use my Amiga for running a BBS
and developing C code at the same time.

>The downsides are 1. the infuriatingly slow disk drives,

This is the one point I'll grant you.  The floppies are slow, although
that's been alleviated under AmigaDOS 2.0 with the fast filing system on
floppies.

>and 2. the copy protection on _everything_.

Wrongo.  None of the software I run is copy protected.

>It's not bad enough that Steve's
>hard drive seemed scarcely faster than my floppies.

Sounds like Steve didn't have his system set up correctly.
I get 820 kilobytes per second transfer rates on my
HD.  A friend gets 1.5 MB/second on his, but then he
has 700 meg HDs opposed to my 40 and 105 meggers.

>We couldn't even 
>install most games on the hard drive due to the copy-protection!  Battle
>Squadron, a great game, took minutes to start a new game after you died.
>Got you pretty grumpy real quick.  If you want to play adventures or RPGs
>(Drakken is wonderful!), and you can live with the miserable i/o speed,
>sure, get an Amiga.

Oh, so now you are only moaning about the *GAMES* being copy protected.
Big deal.  I could care less about the games.

>In conclusion, I don't want to be too critical of the
>Amiga itself.  The hardware inside is very nice.  However, almost all aspects
>of the user interface (hardware and software), coupled with the slow drives,
>really turned me off on the machine for now.  If these things improve (and
>if the _standard_ screen resolution ever evolves beyond 320X200) I think the
>Amiga will be a great machine.  Oh yeah.  The users should start being 
>tres bitchy like Mac users about copy protection.  The amount of CP in the
>Amiga world is staggering.  

Perhaps you ought to try another round with someone else's Amiga.
Oh, Steve might want to take his machine in.  
I regularly run mine in 660x540 mode.
--
John  M.  Adams   --****--   Professional Student      ///
Internet: jma@reef.cis.ufl.edu       Genie:  vlad     ///  Only the Amiga
Sysop of The Beachside, Amiga BBS, Paragon 2.0858  \\V//  Makes it Possible
Fido Net 1:3612/557.   904-492-2305     (Florida)   \X/

jma@beach.cis.ufl.edu (John 'Vlad' Adams) (03/04/91)

In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:
>
>Think about the target market for each machine.  The Amiga computers are not
>designed to be great computers, but they are designed to take a big chunck out
>of the game market.  They don't have much power, but they are given great
>graphics and sound to make for good game machines.  Macs are too expensive to
>buy simply as a game computer, so less games are made for the macs and most
>mac users don't care that there are no graphics co-processors.


The Amiga, with it's open architecture, is made to be anything one
makes of it.  How can you say they don't have much power what with
the Agnus, Paula and Denice custom DMA co-processors.  The Amiga
3000 can hardly be called low power with it's 030 and 882.  If
that's not fast enough, an 030 clocked at 50MHz is available
for the 2000 series and the 3000 series has a slot waiting for the
040.  It costs half as much to run a 3000UX (System V R4) vs.
a IIFX with A-UX 2.0.  And if the Mac had a graphics co-processor,
EVERY user would notice since everything on the Mac is dependent
on the graphics!

Gawd, I should have known it would be a mistake subscribing to the
Mac groups.  All I'm reading are incorrect statements about the
Amiga.

Equipiping
an Amiga 2000 with an 030 card costs a lot less than an 0
>
>
>______________________________________________________________________________
>|        Zach Ullevig        |          "I like maxims that don't            |
>|   University of Colorado   |       encourage behavior modification."       |
>| ullevig@tramp.colorado.edu |                                --Calvin       |
>|____________________________________________________________________________|


--
John  M.  Adams   --****--   Professional Student      ///
Internet: jma@reef.cis.ufl.edu       Genie:  vlad     ///  Only the Amiga
Sysop of The Beachside, Amiga BBS, Paragon 2.0858  \\V//  Makes it Possible
Fido Net 1:3612/557.   904-492-2305     (Florida)   \X/

felixh@sunspot.ssl.berkeley.edu (Felix Hack) (03/04/91)

Expires: 
Sender: 
Followup-To: 
Distribution: 
Organization: /etc/organization
Keywords: 

  Well, at the risk of ignoring all these flames and things, let
me just point out that last year a friend of mine, who has a Mac SE,
saw my Amiga 500, was impressed, very impressed, and then bought
a 500 for himself.  He uses it only for games, but we can't fault
him too much, can we?  He's not a computer hacker, nor is he
interested in learning another OS after the Mac's (I know, I know,
the Mac is for idiots, oops, no it's the most elegant thing around,
no WB 2.0 is, is not, is too . . . .)
  Put simply, if you can get a good price, buy an Amiga 500.  You'll
like it a lot.

cg@ami-cg.UUCP (Chris Gray) (03/04/91)

Asside from using an Amiga to play the neato games, you might consider one
if you are interested in programming. It takes a while to get into it (there
are LOTS of system and library routines on the Amiga), but it can be quite
rewarding. I'm basically a programming junkie, and I love doing some of
the things that the Amiga system lets me do. Things that would be much less
pleasant on MSDOS or a Mac. My current project is a MUD (Multi-User-Dungeon)
which lets several people play at once (connecting over serial ports or
whatever other methods you have). All events are asynchronous, and I'm
using a client/server model with message passing. This sort of setup is,
as near as I can figure, the only reasonable way to do what I want to do.
To the best of my knowledge, it would be pretty well impossible under
MSDOS or on the Mac (I REFUSE to take over the machine - I want to leave
the standard multi-tasking available). I could probably do much the same
thing under OS/2, but it would never run on a $600 computer there!

Another aspect of the Amiga that I find neat is that you can be busy typing
commands into a pretty standard shell (like edit-compile-link-test, etc.),
and then with a couple of keystrokes pop into a full colour game with
sprites, sounds, lots of action, etc. Games that let you do that are still
not all that common, but they are coming. Anything I do will certainly let
you do it, since I develop and test while sitting in the same chair. Its
an aspect that not too many people need, be I sure missed it on the mono-
chrome Sun workstations! [Quit rambling, Chris - you're off topic!!]

--
Chris Gray   alberta!ami-cg!cg	 or   cg%ami-cg@pembina.cs.UAlberta.CA

amhartma@silver.ucs.indiana.edu (Andy Hartman - AmigaMan) (03/05/91)

God, I said that I wouldn't get into this...

In article <1991Mar4.030134.7183@mintaka.lcs.mit.edu> dbert@mole.ai.mit.edu (Douglas Siebert) writes:
>I don't see why anyone thinks this is very unusual....after all, many of the
>same people who designed the Amiga and made it what it is today also
>designed the 8-bit Ataris.  Both were designed with co-processors to take
>the workload off the main CPU, and both were designed to be great with both
>graphics and sound.  Both similiarly have ignored getting their computers
>recognized as being intended for very "serious" use.  I still have a working
>8-bit Atari which I still used occasionally up until a couple months ago when
>I got my Mac.  One of the main reasons I chose a Mac and not an Amiga w/Mac
>emulation is that I remembered that trying to find *anything* software or
>hardware wise for the Atari became all but impossible a couple years ago,
>while the old Apple IIs are still alive (though barely!)  Macs have found their
>way into businesses and Universities, while Amigas, with few exceptions,
>have not.

Kind of agree on this, but not really.   The Amiga and the Mac both have 
different places in business.  The Mac is used by companies as a PC while the
Amiga is used by universities as a UNIX box and by cable companies to control
what you see on TV.  Each has their place, but they are different.

>Ten years from now, when the Mac "Classic" is a box containing a 80MHz
>68040, 64M RAM and a 4G HD, Amigas will probably sit down in basements
>like my 8-bit Atari does.  With it's color graphics and co-processors to
>support it's 1.79MHz 6502, it can play better games than my Mac Plus can.
>But when I want to do serious work....

Boy, do I dare respond to this?!?  YES!

Do you really think that Apple is going to spend their money on upgrading the
classic?  I'm sure that that statement was meant in jest, but c'mon...
This just shows the kind of infantile response as to a question of their 
computer's adequacy.

As an reader of the Amiga boards, I've changed the distribution to the 
two main groups (c.s.a.m, and c.s.m.m) and redirected followups to 
comp.sys.amiga.advocacy.

I would appreciate other posters doing the same.

>Doug Siebert                                     dbert@albert.ai.mit.edu

AMH
--
* Andy Hartman       | I'd deny half of this crap anyway!| "Somedays, you just
* Indiana University |   amhartma@silver.ucs.indiana.edu |  can't get rid of a
*    //	 Amiga Man   |   AMHARTMA@rose.ucs.indiana.edu   |  bomb!" 
*  \X/	 At Large!   |        or just "Hey putz!"        | - Batman (original)

maxc1553@ucselx.sdsu.edu (InnerTangent - human1) (03/05/91)

I noticed that the mac people in this discussion always compare their more
expansive equipments with amiga 500.      

Why don't you mac-heads be fair for a change and compare the still-more-
expansive mac plus with A500;  and compare A3000 with your high-end-macs.

Personally, I know that I prefer A500.  My reasons are:  I like graphics, 
music, and awsome demos/games.  They are pleasant to watch/hear, and fun to 
play.  I believe that my A500 is good/fair in almost everything. and for you
business-only macintosher types, let me point out that Business if fine, but 
it's not everything.  

I uses my Amiga500 at home, as a 'Personal Computer'.  a personal computer is
NOT only a business computer.  It should be personal enough to entertain you,
please you, help you remember, help your school work, and of course, help you
simplify your business work.

My Macintosh emulator let me do almost everything a overpriced-macSE can
do, with some inconvience (like loading up the emulator first).  But it will
do just fine.  I use the emulator mainly for school work - LightSpeed Pascal,
LightSpeed C.  (But I feel so boxed-in when the emulator is running - I missed
the flexabilities of amiga's multitasking environment.  I am sorry that fellow
mac'ers can't share this, because multifinder is a joke - not meant as an 
insult)

I'm sure you must have a reason for owning your computer.  We all do.  
But, please make sure you are fair in your arguments.  And, learn enough
about the other computer before you immaturely comment about it.

Thank you.




-- 
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   +     All those moments will be lost in time, like tears in the rain.   +
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   +   (*) Maxc1553@ucselx.sdsu.edu    (*) Billy - InnerTangent - Human1   +

es1@cunixb.cc.columbia.edu (Ethan Solomita) (03/05/91)

In article <98707@unix.cis.pitt.edu> tesst4@unix.cis.pitt.edu (Tobish E Smith) writes:
>Wow.  Bet you're going to get a lot of replies on this one!  Anyway, my
>roommate had an Amiga 2000 w/ 40 meg HD and I have a Mac II (8 meg RAM,
>100 meg HD).  My personal feelings after using his extensively is that
>the Amgia just doesn't _feel_ right.  I don't know how to quantify this.
>Hardware-wise, I thought, "Wow, maybe I made a mistake," since the Amiga
>cost so much less.  But then I used the thing.  A feeling of amateurishness
>pervaded the entire system: the keyboard, the mouse, the operating system,
>the speed of the hard drive.  After using it, I realized _why_ the Mac costs
>so much more.  I would have killed for this machine when I was in high school,

	The person may have bought a very cheap 40MB HD, but the
one that Commodore sells is a 19ms Quantum and the speed is
excellent. Depending on how old the HD/controller of your
roommate's was, or cheap, that could've affected it.
	The mouse and keyboard are personally taste, but a lot of
people like them and a lot of people don't. Those are things that
just can't satisfy everyone. Too personal.
	As to the OS, 2.0 has been out on 3000s and for
developers since last summer and should be burned into rom for
all Amigas this spring.
	-- Ethan


	Upon leaving office, Ronald Reagan began renting an
office in the penthouse of the Fox Plaza, the Los Angeles
high-rise used as the location for the terrorist movie "Die
Hard".

kenh@hscfsas1.harvard.edu (Ken Hancock) (03/05/91)

In article <1991Mar4.184750.27373@ucselx.sdsu.edu> maxc1553@ucselx.sdsu.edu (InnerTangent - human1) writes:
>I noticed that the mac people in this discussion always compare their more
>expansive equipments with amiga 500.      
>
>Why don't you mac-heads be fair for a change and compare the still-more-
>expansive mac plus with A500;  and compare A3000 with your high-end-macs.

Because we mac-heads are talking about the Amiga 500 as a game machine.
It's great for games -- specifically for the reasons stated.  The
built-in coprocessors make graphics and sound fly.

I only wish that Apple would do the same for the mac.  Even a simple
bit-blitter in hardward would enable the mac to do some cool games.
The demo of OIDS comes as close as I've seen to decent annimation
on the mac.

Ken

-- 
Ken Hancock             | INTERNET: kenh@hscfsas1.harvard.edu
Isle Systems            | Compuserve: >INTERNET:kenh@hscfsas1.harvard.edu 
Macintosh Consulting    | AOL: KHancock 
                        | Disclaimer: My opinions are mine,
                        | your opinions are yours.  Simple, isn't it?

dsherif@libserv1.ic.sunysb.edu (Darin D Sheriff) (03/05/91)

>
>Think about the target market for each machine.  The Amiga computers are not
>designed to be great computers, but they are designed to take a big chunck out

Come again??!!  Are you for real?  Could you explain how you arrived at your
conclusion?  

>of the game market.  They don't have much power, but they are given great
>graphics and sound to make for good game machines.  Macs are too expensive to

Obviously an opinion based on little or no knowledge of the subject at hand.
As for 'game machines'.  If people wants to make games for these machines
becuase their built in goodies makes them ideal for games, that's their affair.
The point I am trying to make is that their talents for graphics and sounds
can be, and are used for other purposes other than games.

>buy simply as a game computer, so less games are made for the macs and most
>mac users don't care that there are no graphics co-processors.

This is an assumption on your part.
>
>______________________________________________________________________________
>|        Zach Ullevig        |          "I like maxims that don't            |
>|   University of Colorado   |       encourage behavior modification."       |
>| ullevig@tramp.colorado.edu |                                --Calvin       |
>|____________________________________________________________________________|
A list of all known amigas out there for those not in the know.
Commodore makes their amigas in several flavors,

Amiga 1000.  Discontinued but very usable.  (I still have and use one)

Amiga 500 (made for the average user in mind, though many professionals use
them as well. 

Amiga 2000 For the professional though many induviduals use them also.

Amiga 2500 and Amiga 3000 and Amiga 3000UX - These are very powerfull
machines comparable to the Mac II line.

There are many powerfull pieces of software and hardware that make use of 
these machines' capabilities.  Not that everything in Amigaland is a bed of
roses; its not, but in no respect are these machines inferior.

So my misguided friend, do some research before you post.
-- 
Darin Sheriff; Amiga 1000 owner.        dsherif@csserv2.ic.sunysb.edu
People don't pirate software.  Computers pirate software.
Disclaimer: It wasn't me.  It was Chucky.  He did it.

t22918@ursa.calvin.edu (Matt Ranney) (03/05/91)

maxc1553@ucselx.sdsu.edu (InnerTangent - human1) writes:

>I'm sure you must have a reason for owning your computer.  We all do.  
>But, please make sure you are fair in your arguments.  And, learn enough
>about the other computer before you immaturely comment about it.

>Thank you.

Thank _you_  This is a voice of reason that we've all been in need of.
"Micro Bashing" as it's been called, has taken place for quite a while,
among several different computers.  The fact is: different computers are
for different things.  If you want to you use your computer for something,
and an IBM is the best computer to do the job, by all means, go buy a clone.
For what I do, the Amiga is the best computer.  (Yes, that does include
alot of gaming and music qriting/listening)
--
Matt Ranney                mranney@wybbs.mi.org           		
t22918@ursa.calvin.edu     mranney@mole.ai.mit.edu (or any other FSF machine)

bkuo@girtab.usc.edu (Benjamin Kuo) (03/05/91)

I agree with several of the posters in previous messages--LIMIT THIS THREAD!
Despite the original message's plea for just opinions on getting an Amiga
500 for games, this is starting to degenerate into another flame-war. People
are not reading the articles, drawing conclusions, and I see an imminent
deluge of uninformed articles flowing from these message threads!

Could we kill this thread, before it gets out of hand? Or at least limit
the newsgroups to at most two. We're even bickering about hard drive speeds,
which are VERY SUBJECTIVE to the HD manufacturer, NOT THE COMPUTER.  My
hard drive has an access of 19ms, but when I hook up another, slower
40ms access time drive, of course it slows--but does that make the same machine
slower? Not a chance.

I hope this doesn't provoke flames, but instead limits this thread. It's
just an enormous pain to pick out four articles you're interested in out of
a glut of fifty or sixty... :-)

farren@sat.com (Michael J. Farren) (03/05/91)

raible@cbmvax.commodore.com writes:
>In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
>the ultimate game machine. It wasn't until CBM came along that the
>decision was made to make a personal computer out of it.

Oy vey!  Perhaps Commodore should print a little pamphlet for its employees,
with a little history in it...

The Amiga was evolved into a personal computer some time before Commodore
ever got their hands on it.  I have in my possession a complete set of Amiga
documentation from 1983-1984, when Amiga, Inc. was simply that, and it shows
an Amiga with a keyboard, 5-1/4" floppy drive, memory expansion slot (on
the top of the case, so that expansion modules could be "stacked"), and
several other attributes of a personal computer.  While it might have
started out as a simple game machine, it was much more than that before
the advent of CBM.
-- 
+-----------------------------------------------------------------------+
| Michael J. Farren                                      farren@sat.com |
|                        He's moody, but he's cute.                     |
+-----------------------------------------------------------------------+

raible@cbmvax.commodore.com (Bob Raible - LSI Design) (03/05/91)

In article <1991Mar05.010601.18832@sat.com> farren@sat.com (Michael J. Farren) writes:
>raible@cbmvax.commodore.com writes:
>>In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
>>the ultimate game machine. It wasn't until CBM came along that the
>>decision was made to make a personal computer out of it.
>
>Oy vey!  Perhaps Commodore should print a little pamphlet for its employees,
>with a little history in it...
>
>The Amiga was evolved into a personal computer some time before Commodore
>ever got their hands on it.  I have in my possession a complete set of Amiga
>documentation from 1983-1984, when Amiga, Inc. was simply that, and it shows
>an Amiga with a keyboard, 5-1/4" floppy drive, memory expansion slot (on
>the top of the case, so that expansion modules could be "stacked"), and
>several other attributes of a personal computer.  While it might have
>started out as a simple game machine, it was much more than that before
>the advent of CBM.
>-- 
>+-----------------------------------------------------------------------+
>| Michael J. Farren                                      farren@sat.com |
>|                        He's moody, but he's cute.                     |
>+-----------------------------------------------------------------------+

Vat do you vant already, good chips or good history? Obviously there are
a few gaps in my education, and the metamorphosis started earlier than I
had related. All I learned about the early history of Amiga & Co. was
anecdotal, gleaned from conversations with BArt,Dale etal. As far as CBM
supplying history lessons, the situatin was quite the opposite with a
news blackout imposed on all CBM employees who were not directly
involved in the project. Copies of the Lorrine spec had serial numbers
on them and were tightly controlled. It was like working for the
military. Certainly not the good old days from my perspective.

nwickham@carina.unm.edu (Neal C. Wickham) (03/05/91)

Geese ....I don't know how anyone could argue that Mac is better than Amiga

when an Amiga can emulate (nearly perfectly) a Mac.  I heard just today that

the new AMax is going to support color and the new system 5 (?) for Mac.  I 

also tested today two machines side by side ...Amiga (68000) ...Mac (68020) on

how fast they would pop up a window and the Amiga was more than twice as fast.


Apple is not what it was.  It is now a bunch of market oriented money grubbing

fast timers who bought a name.  I think all the BS about Mac is simply a 

testement to the power of mass subliminal advertising and the gulability of

american consumers.  I too am tired of hearing just how damn much more 

"prfessional" Mac is or how Mac just ..."feels" better.  So why don't

you Mackers just keep your unresolved psychosexual feelings to your selves!

You can keep buying Mac and we will keep buying Amiga and will put our savings

into Apple stock.

                                     NCW
 

nwickham@carina.unm.edu (Neal C. Wickham) (03/05/91)

In article <1991Mar05.070007.11494@ariel.unm.edu> nwickham@carina.unm.edu (Neal C. Wickham) writes:
>the new AMax is going to support color and the new system 5 (?) for Mac.  I 
>
>also tested today two machines side by side ...Amiga (68000) ...Mac (68020) on
>
>how fast they would pop up a window and the Amiga was more than twice as fast.
>


...I didn't mention that is was the same Mac windows since the Amiga was under
   the Amax emulator poping up the windows twice as fast.
>
>                                     NCW
> 

blgardne@javelin.es.com (Blaine Gardner) (03/05/91)

Follow-up To: comp.sys.amiga.advocacy

bkuo@girtab.usc.edu (Benjamin Kuo) writes:

Hi Ben!

>I agree with several of the posters in previous messages--LIMIT THIS THREAD!

Once again, I'm directing followups to comp.sys.amiga.advocacy, and I
suggest everyone else do the same.

> We're even bickering about hard drive speeds,
>which are VERY SUBJECTIVE to the HD manufacturer, NOT THE COMPUTER.  My
>hard drive has an access of 19ms, but when I hook up another, slower
>40ms access time drive, of course it slows--but does that make the same machine
>slower? Not a chance.

My point about hard drive speeds is that the DMA interfaces commonly
available (and shipping as standard equipment on most A2000's and all
A3000's) are far faster than the non-DMA interface on the Macs. Unless
it's a dog-slow (Seacrate) drive, ANY drive will run faster on the Amiga
than it will on the Mac.

As I've mentioned in another message, a 1.2 gigabyte Fujutsu produced
peak read speeds of 1.9 megabytes/second on the A3000, about 500
kilobytes/sec on an IBM 386, and a feeble 300 kilobytes/sec on a Mac II.
This was the same drive tested on all three systems. And in tests on a
dozen other drives, the same kind of results were obtained. There are
some very slow drives out there, but the Mac won't let the really fast
ones fly.
-- 
Blaine Gardner @ Evans & Sutherland  580 Arapeen Drive, SLC, Utah 84108
blgardne@javelin.sim.es.com     or    ...dsd.es.com!javelin!blgardne
DoD #0046   My other motorcycle is a Quadracer.         BIX: blaine_g
  Anticipation, anticipation, is making me late, is keeping me waiting.

darkstar@wam.umd.edu (Martin Walser) (03/06/91)

In article <1991Mar05.070007.11494@ariel.unm.edu> nwickham@carina.unm.edu (Neal C. Wickham) writes:
>Geese ....I don't know how anyone could argue that Mac is better than Amiga
>when an Amiga can emulate (nearly perfectly) a Mac.  I heard just today that
>the new AMax is going to support color and the new system 5 (?) for Mac.  I 
>also tested today two machines side by side ...Amiga (68000) ...Mac (68020) on
>how fast they would pop up a window and the Amiga was more than twice as fast.
>Apple is not what it was.  It is now a bunch of market oriented money grubbing
>fast timers who bought a name.  I think all the BS about Mac is simply a 
>testement to the power of mass subliminal advertising and the gulability of
>american consumers.  I too am tired of hearing just how damn much more 
>"prfessional" Mac is or how Mac just ..."feels" better.  So why don't
>you Mackers just keep your unresolved psychosexual feelings to your selves!
>You can keep buying Mac and we will keep buying Amiga and will put our savings
>into Apple stock.
>                                     NCW

I was going to stay out of this stupid flame war, but now I must vent. I don't
give a flying F$#@ whose damned machine is better. I don't care if the Amiga
has AMAX or if it will support system7 or if it's faster or if a pink and green
elephant comes free with every purchase! KEEP IT OUT OF MY NEWSGROUPS!!!

I like my Mac... You may like your Amiga. FINE!  I don't give a sh*t. But don't
you rag on my machine because I chose it for my needs. I looked at both Macs 
and Amigas when I went to buy. I chose Mac. I like it. End of statement. You
chose Amiga. You like it. Fine.  But don't give me any of this crap about
unresolved psychosexual feelings because of the computer I chose. You obviously
are hypocritical because you are doing the same thing back. (i.e.- "My computer
is better than yours... Nyah! Nyah!").

Take it somewhere else... I subscribe to the Mac groups to read about things
for my MAC. So quit using up MY bandwidth. I don't mind intelligent debate
about the usefulness of certain hardware additions or deficiencies, but keep
the damn opinions out of it. And this isn't just directed at the Amiga people.
Some of you Mac people are no better. If you want to scream all day at each
other about how your computer is better, TAKE IT TO EMAIL.

<steps off soapbox>

Mart  <darkstar@cscwam.umd.edu>

elg@elgamy.RAIDERNET.COM (Eric Lee Green) (03/06/91)

From article <19467@cbmvax.commodore.com>, by raible@cbmvax.commodore.com (Bob Raible - LSI Design):
> In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
> the ultimate game machine. It wasn't until CBM came along that the
> decision was made to make a personal computer out of it. Soon afterwards

Wrongo. One of the original Amiga guys wrote a story about the history of
Amiga Corporation (RIP). A bunch of doctors wanted to build a game machine,
and hired Miner & friends to do it. Then the bottom dropped out of the game
machine market, around '83 or so. So then they re-worked it into a personal
computer. Jerry Pournelle saw one of the original prototypes, which was a
bunch of TTL stuffed onto a couple of huge circuit boards and kludged onto
a Sage Microsystems 68000-based machine's bus, & wrote about it in Byte in
'84 or so. This was long before Commodore came into the picture.

Commodore's contribution was to force the developers to release it to the
public before the OS was finished. Commodore was a bit strapped for cash,
at the time, and there were rumors of bankruptcy. Thus the popular
conception that Amigas are unreliable... in the early days, they WERE. As
you'd suspect, given that the developers told Commodore that they'd need
six more months and Commodore gave them two, releasing the code
un-finished.

> deciding to take the Amiga upscale. The result was a marketing fiasco,
> the A1000. This was to some extent corrected by the subsequent design

Too true. I flamed Commodore myself back then, saying that if they expected
to be taken seriously with no hard drive interface, they were deluding
themselves. A machine with no hard drive interface is a game machine.
Period. Of course Commodore pointed to Tecmar, but Tecmar never shipped.
It was over ten months before hard drive interfaces started shipping in
quantity for the Amiga.

And now the problem in the Amiga hard drive interface market is glut :-).
(I can think of over a dozen SCSI interfaces, ranging from awefully slow
programmed I/O capable of maybe 200K/second, to the super-fast DMA designs
capable of 2MB/sec or more).

--
Eric Lee Green   (318) 984-1820  P.O. Box 92191  Lafayette, LA 70509
elg@elgamy.RAIDERNET.COM               uunet!mjbtn!raider!elgamy!elg
 Looking for a job... tips, leads appreciated... inquire within...

ccastcr@prism.gatech.EDU (Russo, Chris A.) (03/06/91)

robbins@arcadien.rice.edu (Thomas Robbins) writes:

>First of all, this is not intended to start a flame-war, merely some
>observations I've noted with a request for informative comments.

Not intended to start a flame war, but it definitely will.  It's
been discussed before.

>I have been a die-hard Macintosh user for five years now, leading

I'm a die hard Mac user too, doesn't mean it's untouchable, tho.

>However, I'm disappointed with the entertainment/sound/video. I have
>just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
>68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
>clippings, sound/music emulation, and GAMES. (The color version of
>Falcon put my Mac version to shame!) And he had *hundreds* of cool
>games compared to maybe 4 comparable Mac games.

There are no comparable Mac games.  Sadly, that's the total truth.

>What's the deal? My friend says that it's because it has built-in
>graphics co-processors.

That's it exactly.  Its graphics coprocessor does all of the memory moves
required to animate.  The Mac on the other hand, uses its cpu for _EACH_
cryin' out loud memory move.

>I'm actually considering buying one of these, to supplement my mac.
>(Heaven help me--a machine with DOS!) IS IT WORTH IT? I would use it
>only for games, but I worry at buying a machine that's already four
>years old, what with computer equipment being obsolete even before the
>ink on your check is dry. And heck, it's only about the price of a good
>modem!

Nah, buy one of the newer game systems like Genesis or Turbografx.  They're
pretty awesome too.  Or better yet, wait until the Super Nintendo comes
out later this year.  I think it's called Super Famicom now.  Don't despair
too much, tho.  I bet you Apple puts a graphics coprocessor in one of their
machines before the turn of the century.


-- 
Russo, Chris A.
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr
Internet: ccastcr@prism.gatech.edu

rubin@ganymede.cis.ohio-state.edu (daniel j rubin) (03/06/91)

There is no comparison between the Amiga and the Mac when it comes to games.
The graphics power on the Amiga is overwhelming.  I love the Mac for its user
friendliness and its ability to support super-simple menu and button type
screens so the user can relate to the computer.  The Mac is way to slow
to support any kind of serious fast-paced graphic programs, there is so much
overhead going on to support the idea that Apple has to make all future 
machines compatible with old ones ect.... For instance, there is no way to 
move the screen memory pointer on the Mac, the area in memory used for the
screen is fixed (ok, mabey earlier versions had two screen memory areas, but
that certainly was not too versital anyway).  You have to be able to do tricks
and do things that are not normal to create good graphics and hence good games.
I remember programming on the Atari 8-bits and using the screen memory pointers
to scroll at fast speeds even though the machine itself was not that fast, the
same thing goes with VBlank interrupts, altering the display list, being
able to turn off the screen and rotate colors by messing with memory registers.
All of this stuff made it possible to make hi-speed, relitivly good graphics
on a slooowwww computer.  The Mac, on the other hand, is a faster computer, but
not nearly fast enough to do all that without the graphics co-processor chips
and those neat little tricks that you need to be able to play on the computer
itself.  Apple does not want you to touch the computer guts without interfaces,
which is a great idea to support the purpose of the Mac.  If I was buying a
computer for graphics, games are just one little part of all the graphics
applications out there, I would most certainly buy a Amiga.

							- Dan Rubin

nwickham@triton.unm.edu (Neal C. Wickham) (03/06/91)

Yep, ...I'm sorry that I didn't realize that I was posting to any Mac groupes. 

I thought I was responding only to the comp.sys.amiga.games and to Mac usrers 

posting to it.   I've only been reading the News sinc January and should have

been a little more sure of what I was doing before I got all "critical".

                                    NCW

melling@cs.psu.edu (Michael D Mellinger) (03/06/91)

In article <90997@tut.cis.ohio-state.edu> rubin@ganymede.cis.ohio-state.edu (daniel j rubin) writes:

    [A statement about the Mac being faster than the Amiga deleted]

I doubt if a comparable Mac is really faster than the Amiga.  The A500
is a low-end machine in the same price category as a Classic.
Commodore does have a high-end machine in the 3000.  It should be
pretty fast since it is a 25MHz 68030(same as the IIci).

Apple wins because of the quality and diversity of Mac software.  The
Mac's OS always looked more professional too(IMHO).  Although, I have
been told Amiga DOS 2.0 is much better.  A few good apps like Quark
XPress, WP 5.0, and a Lotus 123 for the Amiga would improve its image.
This is why NeXT will slowly penetrate Apple's market.  They have some
good software available by well know companies, with more on the way.
NeXT will not suffer the same fate as Commodore.  They big question is
how long will it take before people stop saying: "but there are N
thousand programs for the Mac."

-Mike

bruce@zuhause.MN.ORG (Bruce Albrecht) (03/06/91)

In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:
>Think about the target market for each machine.  The Amiga computers are not
>designed to be great computers, but they are designed to take a big chunck out
>of the game market.  They don't have much power, but they are given great
>graphics and sound to make for good game machines.  Macs are too expensive to
>buy simply as a game computer, so less games are made for the macs and most
>mac users don't care that there are no graphics co-processors.

I'll match my Amiga 3000 against any MacII except the MACIIfx anyday.  It's
faster, and cheaper.  The only drawback is that there's a lot more business
oriented software for the Mac than the Amiga.  On the other hand, since I can't
afford much software for the Amiga, I'd be able afford much less for the Mac,
since the Mac commercial software tends to be pricier.
--


bruce@zuhause.mn.org	   

bruce@zuhause.MN.ORG (Bruce Albrecht) (03/06/91)

In article <1991Mar4.030134.7183@mintaka.lcs.mit.edu> dbert@mole.ai.mit.edu (Douglas Siebert) writes:
>Ten years from now, when the Mac "Classic" is a box containing a 80MHz
>68040, 64M RAM and a 4G HD, Amigas will probably sit down in basements
>like my 8-bit Atari does.  With it's color graphics and co-processors to
>support it's 1.79MHz 6502, it can play better games than my Mac Plus can.
>But when I want to do serious work....

Ten years from now, the Amiga 500 equivalent will probably be a 80 MHz 68040,
etc., but sells for two-thirds the price of the Mac.  Today's stock Amiga 3000 
contains a 25 MHz 68030+68882 FPU (extra on most MacIIs), 2 Mbytes RAM (expandable
to 18 Mbytes on the motherboard), 50 Mbytes SCSI HD, for less than the cost of a 
slower MacII without an FPU.  The Amiga 3000 was designed so one can add a 
68040 card to the machine.  There are several important applications where the 
ones available for the Amiga pale in comparison to the Mac apps (spreadsheets,
for example), there are others like WP/DTP where the Amiga ones are just as good,
and are cheaper.  As to doing serious work on the Mac, its lack of a command line
interface makes it painful to do anything that can and should be automated.


bruce@zuhause.mn.org	   

chucks@pnet51.orb.mn.org (Erik Funkenbusch) (03/06/91)

farren@sat.com (Michael J. Farren) writes:
>raible@cbmvax.commodore.com writes:
>>In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
>>the ultimate game machine. It wasn't until CBM came along that the
>>decision was made to make a personal computer out of it.
>
>Oy vey!  Perhaps Commodore should print a little pamphlet for its employees,

I agree.  I have a transcription of a lecture given by RJ Mical (one of the
founders of the Amiga) that was circulated several times on the net.  he
claims that the Amiga was ALWAYS intended to be a killer computer, however
they had to convince the original investors it was going to be a game machine
in order to get cash out of them.  
>with a little history in it...
>
>The Amiga was evolved into a personal computer some time before Commodore
>ever got their hands on it.  I have in my possession a complete set of Amiga
>documentation from 1983-1984, when Amiga, Inc. was simply that, and it shows
>an Amiga with a keyboard, 5-1/4" floppy drive, memory expansion slot (on
>the top of the case, so that expansion modules could be "stacked"), and
>several other attributes of a personal computer.  While it might have
>started out as a simple game machine, it was much more than that before
>the advent of CBM.
>-- 
>+-----------------------------------------------------------------------+
>| Michael J. Farren                                      farren@sat.com |
>|                        He's moody, but he's cute.                     |
>+-----------------------------------------------------------------------+

UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
ARPA: crash!orbit!pnet51!chucks@nosc.mil
INET: chucks@pnet51.orb.mn.org

tope@enea.se (Tommy Petersson) (03/06/91)

In article <27263@uflorida.cis.ufl.EDU> jma@beach.cis.ufl.edu (John 'Vlad' Adams) writes:
>In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:

(I don't really care)

COMP.SYS.AMIGA.ADVOCACY!

Yes, take it to

comp.sys.amiga.advocacy!

carter@cat27.cs.wisc.edu (Gregory Carter) (03/07/91)

My computer comes with a mouse to kill you know, I just got done gutting
the thing, kinda a mess but it works neato, and its got a soft coat too.

None of your computers have this I bet.

Mine is better..ca cause its got a real mouse, not a fake one and aaand its
a white mouse too, I named him George, and even though I had to kill
George, I smashed his brains before I gutted him, he is still kinda
cute in a Frankenstein sort of way..

So thats why I bought my Brand X computer.  There.

--Greggy

nwickham@triton.unm.edu (Neal C. Wickham) (03/07/91)

>I doubt if a comparable Mac is really faster than the Amiga.  The A500
>is a low-end machine in the same price category as a Classic.
>Commodore does have a high-end machine in the 3000.  It should be
>pretty fast since it is a 25MHz 68030(same as the IIci).
>

1) The Classic costs about twice as much as the 500

2) Computer speed is not somthing open to a lot of conjecture.  There were
   several posts a few months back displaying test results of the 3000 under
   Amax running some Mac software called Speedometer.  The 3000, under the
   emulator was faster than all of the Macs except the fx which is an $11000
   machine.  Someone pointed out that for the price of the fx, you could buy
   three complete Amiga 3000 systems.   

>Apple wins because of the quality and diversity of Mac software.  The
>Mac's OS always looked more professional too(IMHO).  Although, I have
>been told Amiga DOS 2.0 is much better.  A few good apps like Quark
>XPress, WP 5.0, and a Lotus 123 for the Amiga would improve its image.
>This is why NeXT will slowly penetrate Apple's market.  They have some
>good software available by well know companies, with more on the way.
>NeXT will not suffer the same fate as Commodore.  They big question is
>how long will it take before people stop saying: "but there are N
>thousand programs for the Mac."

Readysoft is coming out with AmaxIII which will support color and the new
system 7 OS.  We may have soon have Mac compatibles like we now have IBM
compatibles.  And of course they will cost less.  So anyone will be able
to run all that superior software on the machine of their choice.

NeXT... people taking a second mortgage out on their house to affort one ...?
I'll believe it when I see it!

                                   NCW

>
>-Mike

elg@elgamy.RAIDERNET.COM (Eric Lee Green) (03/07/91)

From article <23550@hydra.gatech.EDU>, by ccastcr@prism.gatech.EDU (Russo, Chris A.):
> robbins@arcadien.rice.edu (Thomas Robbins) writes:
>>only for games, but I worry at buying a machine that's already four
>>years old, what with computer equipment being obsolete even before the
>>ink on your check is dry. And heck, it's only about the price of a good
>>modem!
> Nah, buy one of the newer game systems like Genesis or Turbografx.  They're
> pretty awesome too.  Or better yet, wait until the Super Nintendo comes
> out later this year.  I think it's called Super Famicom now.  Don't despair
> too much, tho.  I bet you Apple puts a graphics coprocessor in one of their
> machines before the turn of the century.

The problem with all those newer game systems is that none of them have the
number of games available for the Amiga 500. If you're buying a system
to play games on, it's hard to beat the Amiga 500. There will always be
more games for the 500, because it takes much fewer resources for a
developer to WRITE games for the 500... I remember one developer who
wrote a decent game using his Amiga 1000 with two floppy drives, 512K,
and Aztec C 3.4. Then he got jacked out of his royalties by the publisher,
but that's life... anyhow, it's not like with the dedicated game systems,
where you have to buy a very expensive developer setup in order to get
things done. (My current Amiga setup, about $3,000 worth, is more than
enough to do Amiga development).

I've seen hundreds of good, playable games for the Amiga. You'll have a
hard time convincing me that the Super Nintendo will have hundreds of games
anytime in the near future.

As for obsolescence... game machines don't become obsolete. Commodore sold
over 250,000 Commodore 64's in Germany alone last year. We're talking about
a limited 8-bit computer that's MUCH older than the Amiga 500 (which was
released in ?'88?). The only thing that will make the Amiga 500 obsolete
will be some other computer with much better graphics selling for the same
price. And they'll have to be MUCH better, because otherwise it won't
overcome the difference in available games software.

--
Eric Lee Green   (318) 984-1820  P.O. Box 92191  Lafayette, LA 70509
elg@elgamy.RAIDERNET.COM               uunet!mjbtn!raider!elgamy!elg
 Looking for a job... tips, leads appreciated... inquire within...

ewm@mdavcr.UUCP (Eric W. Mitchell) (03/07/91)

In article <27261@uflorida.cis.ufl.EDU> jma@beach.cis.ufl.edu (John 'Vlad' Adams) writes:

- STUFF DELETED -

>I use the "Big Three" extensively at home and at work.  I don't see the
>"amateurishness" in any of the three you've mentioned.  The keyboard
>is solid enough for me to maintain a sustained typing speed of 80 CPS.
                                                                ^^^^^^^

Wow!!!  I've owned dot matrix printers a lot slower!!!

Man, what a great skill.  If you can *think* this fast, you could
fire off major applications in an afternoon!!!

;-]

Eric


-- 
==========================================================================
Eric Mitchell                      |   "We're Screwed!!!"
Ph. 604-278-3411 Fax. 604-278-2936 |
email  !uunet!van-bc!mdavcr!ewm    |	- Spaced Invaders.
    or ewm%mda.ca@wimsey.bc.ca     |
    or ewm@mda.ca		   |
==========================================================================

zerkle@iris.ucdavis.edu (Dan Zerkle) (03/07/91)

Holy MACerel!  This thread just ran out out of control.  It's time for
those magic words:

TAKE IT TO .ADVOCACY!!

(Damn, that felt good.)

Yes, that's right.  This thread is just about to lose any informative
value whatsoever (I can see it coming).  It should not be discussed in
any Amiga group except comp.sys.amiga.advocacy.  Therefore, I am
directing all followups away from the other Amiga group.  Until
comp.sys.mac.advocacy shows up, I'm not sure where followups on that
end should go....

When you feel a need to respond, please direct your own followups to
comp.sys.amiga.advocacy, and away from the other Amiga groups.  This
is done by putting a message in your header like:

Followup-To: comp.sys.amiga.advocacy

Many people will appreciate this and worship your very toenails if you
do it properly.

"Thank you for your cooperation."
			       -Robocop


           Dan Zerkle  zerkle@iris.eecs.ucdavis.edu  (916) 754-0240
           Amiga...  Because life is too short for boring computers.

steve@wildcat.UUCP (Steve Holland) (03/07/91)

>In article <23550@hydra.gatech.EDU> ccastcr@prism.gatech.EDU (Russo, Chris A.) writes:
>robbins@arcadien.rice.edu (Thomas Robbins) writes:
>[Bunch of stuff deleted]
>>However, I'm disappointed with the entertainment/sound/video. I have
>>just been shocked at seeing a friend's Amiga 500, with its mere 7MHz
>>68000, for crying out loud, BLOW AWAY my 68030 Mac with the Amiga video
>>clippings, sound/music emulation, and GAMES. (The color version of
>>Falcon put my Mac version to shame!) And he had *hundreds* of cool
>>games compared to maybe 4 comparable Mac games.
>There are no comparable Mac games.  Sadly, that's the total truth.

Yes. this is NEWS! It has been common knowledge for years. that the Amiga 
has the fastest graphics and best games around 
>>What's the deal? My friend says that it's because it has built-in
>>graphics co-processors.
>
>That's it exactly.  Its graphics coprocessor does all of the memory moves
>required to animate.  The Mac on the other hand, uses its cpu for _EACH_
>cryin' out loud memory move.

Even worse: the first Macs didn't even have a display chip or anything.
Not only did they do all graphics moves with the processor, but THE VIDEO
OUTPUT was done by the processor. The neat trick they used was to load
a word of graphics memory into a processor register, then connect one of
the data bus's lines DIRECTLY to the monitor. It outputed this word,
and then did a binary shift-right. This was repeated for each of the 16 
bits. This is what made the early Macs so SLOOOOWWWWWWWW.

>>I'm actually considering buying one of these, to supplement my mac.
>>(Heaven help me--a machine with DOS!) IS IT WORTH IT? I would use it
>>only for games, but I worry at buying a machine that's already four
>>years old, what with computer equipment being obsolete even before the
>>ink on your check is dry. And heck, it's only about the price of a good
>>modem!
Actually the A500 can be brought all the way up to 68030/25mhz capability
with currently available boards, and certain sources indicate that an 
'040 board may be on the way soon.

>Nah, buy one of the newer game systems like Genesis or Turbografx.  They're
>pretty awesome too.  Or better yet, wait until the Super Nintendo comes
>out later this year.  I think it's called Super Famicom now.  Don't despair
>too much, tho.  I bet you Apple puts a graphics coprocessor in one of their
>machines before the turn of the century.

Game machines like the Genesis and Turbografix pale in comparison.

----------->Steve Holland<-----------
Internet: wildcat!steve@alfalfa.com  | "I never let my schooling get in the
USENET:  ...!alphalpha!wildcat!steve | way of my education" -Mark Twain
<if alfalfa doesn't work, try alphalpha>

al158305@mtecv2.mty.itesm.mx (Gustavo Cordova Avila) (03/08/91)

mpierce@ewu.UUCP (Mathew Pierce) writes:

>In article <1991Mar4.022332.8904@csn.org>, ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:
>> In article <1991Mar3.223546.12173@rice.edu> robbins@arcadien.rice.edu (Thomas Robbins) writes:
>[stuff about how friends A500 w/ 68000 blows away own MacII in games deleteed.]
>> 
>> Think about the target market for each machine.  The Amiga computers are not
>> designed to be great computers, but they are designed to take a big chunck out
>> of the game market.  They don't have much power, but they are given great
>> graphics and sound to make for good game machines.  Macs are too expensive to
>> buy simply as a game computer, so less games are made for the macs and most

   I have some comments.. I think you're the kin of people that thinks
that It's supposed to be impressive to see a word processor respond to
a keypress in less than 1/2 second.. way to go, great performance,
I can just hear you: "wow! it's screaming!!". Meanwhile, my Ami is
chugging along playing music in the background in stereo, with a telcom
program downloading some stuff, a little clock window flying around,
a decompressors un-archiving some files I just downloaded and a game
screen behind all that for playing while waiting.

   Ah! I forgot. And also, this "game machine" drives hard disks at
almost 2 megabytes/sec, more than twice the speed of your "seriuos"
machine.

   REMEMBER: If it's a game machine, it's the most powerful the
industry can create.

Gustavo..

sheesh.. what a dumb ass..no wonder he's a mac user.

-- 
| From Mexico!  Majoring in Electronics Systems Engineering, |
| ITESM presents to you: Gustavo Cordova Avila!!!            |
| And then I woke up :) +------------------------------------+
+-----------------------+

nwickham@triton.unm.edu (Neal C. Wickham) (03/08/91)

>In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes:
>>Think about the target market for each machine.  The Amiga computers are not
>>designed to be great computers, but they are designed to take a big chunck out
>>of the game market.  They don't have much power, but they are given great
>>graphics and sound to make for good game machines.  Macs are too expensive to

I would like to know what this assertion is based on.  There were several posts
on comp.sys.amiga several months ago comparing an Amiga 3000 with all of the 
Macs.  The Amiga was under the Amax emulator running a Mac program called
Speedometer which measures computer speed in several different ways.  The
Amiga 3000 turned out to run faster than all of the Macs except the fx which
costs nearly three times as much.

Also, Commodore is now after the Scientific and Higher Education markets.  No
one will ever catch up with IBM in the business market.  I listened to a
prominent engineer speak yesterday and he said that one thing you'd better
bring with you to the engineering field is knowlege in the use of computers,
and, he said, especially in computer graphics!  So, graphics and graphics 
co-processors are important in more than just games.

Also, while I'm on my soapbox. ...there was some German guy on Computer
Cronicles (sp?) awhile back and he was making comparisons between the german
and american markets.  He that in America, Joe Sixpack will hop out of his 
car, run into a coputer store, look around for 15 minutes, and will buy a Mac
with his credit card.  In Germany, the german buyer will shop around for at
the very least, a month or two before spending that kind of money.  The german
buyer will ask each representive for technical specifications, techinical
evaluations, and will get third party technical evaluations, and he will read
all of the above before buying a computer.  All computer stores in Germany,
keep plenty of specifications and evaluations around due to the constant demand
for them. ....well  Amiga is the largest selling computer in Germany as it is
in the UK and in europe in gereral.  That has to tell you something.  And I 
also believe it will do better here amoung technically oriented people who 
will also base their purchases, at least in part, on a technical evaluation
rather than  ...a 30 second TV comercial or something.  The software will
follow.  There is already a lot of good stuff coming out of europe and else
where.  Some guy from New Zealand (sp?) just this week came out with 
IBeM which is an XT emulator for only $30.  



                                  Gad!
                                                   NCW

Doug_B_Erdely@cup.portal.com (03/08/91)

Just wanted to point out to Eric Green that Tecmar did in fact ship a HD for
the Amiga. I saw, and worked with one myself. So they did make and ship such a
beast. Not that it was the greatest... in my opinion, Tecmar did the Amiga
a favor when they got out of Amiga peripherals.

	- Doug -

Doug_B_Erdely@Cup.Portal.Com

jph@ais.org (Joseph Hillenburg) (03/08/91)

In article <00668212609@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes:
>From article <19467@cbmvax.commodore.com>, by raible@cbmvax.commodore.com
                            ^^^^^^^^^                        ^^^^^^^^^
(Bob Raible - LSI Design):
>> In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
>> the ultimate game machine. It wasn't until CBM came along that the
>> decision was made to make a personal computer out of it. Soon afterwards
>
>Wrongo.

Check who you're following up on next time.

>--
>Eric Lee Green   (318) 984-1820  P.O. Box 92191  Lafayette, LA 70509
>elg@elgamy.RAIDERNET.COM               uunet!mjbtn!raider!elgamy!elg
> Looking for a job... tips, leads appreciated... inquire within...



-- 
   //   Joseph Hillenburg, Secretary, Bloomington Amiga Users Group
 \X/  joseph@valnet.UUCP     jph@irie.ais.org       jph@albert.ai.mit.edu
       "Only Apple could slow down a 68030 chip" --Computer Shopper

David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) (03/08/91)

> if the _standard_ screen resolution ever evolves beyond 320X200) I 
think the...
 
To which I present, clipped from another active screen using snap:
 
               Video Mode:  NTSC      
      Normal Display Size:  700 x 230 
     Maximum Display Size:  466 x 262 
       Pixel Aspect Ratio:  1:1.166
 
Note that I'm not currentlu running in interlace, and that I'm running
on an Amiga500.  I believe that with a Multiscan and the new chipset,
resolution runs up to 1280x480 or even 1280x700 (something similar to
IBM 8514/A resolution, but I digress...)
 
Aparently you know as little about Amigas as I do about Macs!   Some of 
the stuff I've heard in this thread is hilarious!  Floppies as slow as 
hard drives, game machine only, etc.  It's all about as true as saying
all Macs are black and white.  Now about that one mouse button....



--  
David Plummer - via FidoNet node 1:140/22
UUCP: ...!herald!weyr!70!David.Plummer
Domain: David.Plummer@f70.n140.z1.FIDONET.ORG
Standard Disclaimers Apply...

David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) (03/08/91)

>of the game market.  They don't have much power, but they are given 
great graphics and sound....
 
Interesting.  So how times slower is the GVP 68030-50MHz board than a
Mac IIfx?  Just what DO you consider powerful?  I shudder to think.



--  
David Plummer - via FidoNet node 1:140/22
UUCP: ...!herald!weyr!70!David.Plummer
Domain: David.Plummer@f70.n140.z1.FIDONET.ORG
Standard Disclaimers Apply...

avatar@MAPLE.CIRCA.UFL.EDU (03/09/91)

I shouldn't begin on this thread, and I will not say much. I am about to do
a little unbacked up Mac bashing.

All these people who talk about the benefits of a Mac. Sure, it's cute, but
there is no real difference, IMHO, between the Mac 'OS' and Workbench. The
Mac's looks a little better, but it can sometimes be a pain to use, just
because of low responsiveness sometimes.

On the other hand, opposite the Mac, is a useful computer, the IBM/clones(even
though clones will be gone and the prices will go back up way out of my price
range). The IBM runs much better software, has better hardware, etc. just
because it has a MUCH wider spread. This has been IBM's success, the non
patenting, which will all change, now. Sure, you don't have menu's and stuff,
unless you have windows, which is IBM's standard poor imitation of an Amiga,\
but dos is still extremely easy to use.

Then you slide back over to the middle. This is where you find the Amiga. The
Amiga(maybe not the 500 as much, but look at the XT's out at the time) rests
fairly in the middle. It also has the problem of being run by one company, but
its low cost opens it to everyone. It has the best features of the IBM with
the good feature of the MAC, the graphic interface.

So this is how I place the three computers:

Mac: Minor applications stuff for not-necessarily-gifted people in departments
	of corporations.
IBM: Hardcore business applications and programming for businesses and
	corporations.
Amiga: Multimedia businesses and most important in my case, the Home.

(note: this does not include the good computers like mini's and mainframes)
(further note: this is off the top of my head)

AVATAR@maple.circa.ufl.edu

mitroo@magnus.ircc.ohio-state.edu (Varun Mitroo) (03/11/91)

In article <27373@uflorida.cis.ufl.EDU> AVATAR%oak.decnet@pine.circa.ufl.edu writes:
>I shouldn't begin on this thread, and I will not say much. I am about to do
>a little unbacked up Mac bashing.
>
>All these people who talk about the benefits of a Mac. Sure, it's cute, but
>there is no real difference, IMHO, between the Mac 'OS' and Workbench. The
>Mac's looks a little better, but it can sometimes be a pain to use, just
>because of low responsiveness sometimes.

Okay, I'd like to see any mac lover justify this:  Last year, I was working
on an important paper on a mac.  I was using WordPerfect, I think.  Anyway,
I loaded in my paper off the disk, and gave the disk to a friend who had some
of her things on it.  No problem, I thought - I'll just save the updated file
onto another disk or on the hard drive.  Wrong!!  When I tried saving the file,
a requester came up asking for "such and such disk" to be replaced in the
drive!?!  Why?  I wanted to save the file on another disk.  No problem, I
thought, I'll just click the "cancel" box.  Wait a minute... There is no
cancel box!  The machine was completely dead until I replaced THAT SAME DISK
into the drive.  I had to go running around campus trying to find my friend
with that disk just so I could stick it into that stupid drive for that
precious second until it changed disks.

I don't know.  To me this is not what computing is all about.  Trying to put
the cursor over a word with the mouse on a puny flickering black & white 9"
screen is not my idea of advanced word processing.  When I tried printing the
file, I had to WAIT 20 MINUTES for the printout.  The proctor working there
told me this is normal, AppleTalk is just slow.  Remember:  "Only a Macintosh
gives you so much power to do so many things so quickly and so easily."

					Varun Mitroo
					mitroo@magnus.acs.ohio-state.edu

PS - When was the last time Apple actually came out with anything innovative
rather than a rehash of old technology?  What other company is bringing a new
product with a 68000 in it for $1000?

trotter@ENUXHA.EAS.ASU.EDU (Russell T. Trotter) (03/11/91)

I agree being forced to insert a disk with no cancel box is a
bit inconveinent....maybe more in your case but anyway..just for 
future reference you can "cancel" that dialog by typing
Command - period , or hold the open apple button down and press
the "."   

Also I don't think it's fair for you to note isolated instances such
as your slow appletalk and apply this to your opinion of Macs.  At  our
university we have Mac and PC networks.  Our Mac network is quite
efficient and relatively fast, whereas some PC net setups are much 
slower, but I still don't hate PC's  })

jon@brahms.udel.edu (Jon Deutsch) (03/11/91)

In article <1991Mar10.182432.9314@magnus.ircc.ohio-state.edu> mitroo@magnus.ircc.ohio-state.edu (Varun Mitroo) writes:
>In article <27373@uflorida.cis.ufl.EDU> AVATAR%oak.decnet@pine.circa.ufl.edu writes:
>>
>
>Okay, I'd like to see any mac lover justify this:  Last year, I was working
>on an important paper on a mac.  I was using WordPerfect, I think.  Anyway,
>I loaded in my paper off the disk, and gave the disk to a friend who had some
>of her things on it.  No problem, I thought - I'll just save the updated file
>onto another disk or on the hard drive.  Wrong!!  When I tried saving the file,
>a requester came up asking for "such and such disk" to be replaced in the
>drive!?!  Why?  I wanted to save the file on another disk.  No problem, I
>thought, I'll just click the "cancel" box.  Wait a minute... There is no
>cancel box!  The machine was completely dead until I replaced THAT SAME DISK
>into the drive.  I had to go running around campus trying to find my friend
>with that disk just so I could stick it into that stupid drive for that
>precious second until it changed disks.

	Well, there is a quick-n-easy solution to that particular problem.
	But, I have a feeling that THAT is not what you are upset about.
	I think that you are upset about the fact that the Mac has a 
	shell about 1-mile-thick.  You can't do anything unless it wants
	IT wants you to.  You might cringe at this idea, but it is probably
	the best idea for office work, where people generally don't know
	what they are doing, and probably don't care.  This kind of protection 
	is good for a particular type of user.  The same goes for the
	average college shmoe who just wants to type in a paper, and
	doesn't want to be bothered with 'computer jargon'.

	So, for people like you and me, who can't stand not being
	able to do what we want to do with our computer, there is
	the Amiga.  

	So, why bash Macs?


>					Varun Mitroo
>					mitroo@magnus.acs.ohio-state.edu
>
>PS - When was the last time Apple actually came out with anything innovative
>rather than a rehash of old technology?  What other company is bringing a new
>product with a 68000 in it for $1000?

When's the last time C= came out with anything *really* innovative?
68000 for under $1000? Besides C=?  How about Apple and Atari?

If Macs are so bad, don't use them.  That's how I handle IBMs.


       X-------------------+--------------+-----------------------X
       |  |   |\       |>jon@brahms.udel.edu<|  "For my 2 cents,  |
       | \|on |/eutsch |>>-----------------<<|  I'd pay a dollar" |
       X------+--------------------+--------------------+---------X

aru@mentor.cc.purdue.edu (Sriram Ramkrishna) (03/11/91)

In article <1991Mar10.182432.9314@magnus.ircc.ohio-state.edu> mitroo@magnus.ircc.ohio-state.edu (Varun Mitroo) writes:
>
>drive!?!  Why?  I wanted to save the file on another disk.  No problem, I
>thought, I'll just click the "cancel" box.  Wait a minute... There is no
>cancel box!  The machine was completely dead until I replaced THAT SAME DISK
>into the drive.  I had to go running around campus trying to find my friend
>with that disk just so I could stick it into that stupid drive for that


Yeah, I have had this problem happen to me a lot, it is very annoying.  However,
did you know that you can do a <command> <.> and it should get rid of the
requester?  Amiga handles it better of course. :-)  Still, things like that is
not very productive in my opinion.
>precious second until it changed disks.
>
>I don't know.  To me this is not what computing is all about.  Trying to put
>the cursor over a word with the mouse on a puny flickering black & white 9"

I can certainly agree with you there!  I don't like small monitor, and that
is too small for me.  Most of the time I am squinting at the screen.  Thats
why I use the MacIIs in the lab.  Much better..Yeah yeah I know you can replace
the monitor with something else...big deal.  Extra cost.


>screen is not my idea of advanced word processing.  When I tried printing the
>file, I had to WAIT 20 MINUTES for the printout.  The proctor working there
>told me this is normal, AppleTalk is just slow.  Remember:  "Only a Macintosh
>gives you so much power to do so many things so quickly and so easily."

Hmmm, we run an apple talk system here, and I don't find it slow at all.  
We have about 35 MacII under appletalk and they are quite fast.  Better
than the novell network we have.

>
>PS - When was the last time Apple actually came out with anything innovative
>rather than a rehash of old technology?  What other company is bringing a new
>product with a 68000 in it for $1000?

Agreed.  I don't think Apple has really come up with anything.

One of my largest complaints that I have about the Mac is data integrity.  I
have had cases where I would insert a mac disk, find it is okay then take 
out and put it back in and it wouldn't work.  Also for no reason, a Mac could
crash without any sort of explanation of why.  Users would bitch and moan to
me and I could not give them an explanation of why they lost a part of their
file or anything like that.  One funny case was when I had a friend who 
complained that his disk was not working.  I took his disk, shook it like
hard and gave it a small tap and inserted into the drive.  Meanwhile, my
friend is looking at me with complete disbelief.  Needless to say, the disk
was recognized. :-)

	Sri (aru@mentor.cc.purdue.edu)

	Sri

epayne@x102a.harris-atd.com (payne edward 01471) (03/11/91)

-------------------------------------------------------------------------------
Ed Payne                       |     Harris, GASD     | If I only had more than
epayne@x102a.ess.harris.com    |     Melbourne, Fl    | 3 lines....

elg@elgamy.RAIDERNET.COM (Eric Lee Green) (03/11/91)

From article <3$P-B6-@irie.ais.org>, by jph@ais.org (Joseph Hillenburg):
> In article <00668212609@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes:
>>From article <19467@cbmvax.commodore.com>, by raible@cbmvax.commodore.com
> (Bob Raible - LSI Design):
>>> In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be
>>> the ultimate game machine. It wasn't until CBM came along that the
>>> decision was made to make a personal computer out of it. Soon afterwards
>>Wrongo.
> Check who you're following up on next time.

I *KNOW* who I'm following up to :-). Actually, it's not Bob's fault. Most
of Commodore's present engineers came on board long after the original
Amiga team had been laid off/dispersed/quit/whatever. Not to mention that
Bob is an LSI designer, not a programmer, and thus is probably a hobbiest,
at best, when it comes to Amiga software etc. (Not that there's anything
wrong with that... Dave Haynie's a hardware guy, but his DiskSalv, a hobby
software project, has saved many people's hard drives).

Not to mention that I talked to a Commodore engineer oh, a month or so ago,
who confides that he's a Unix guy basically, a latecomer to the Amiga. Of
course, the guy had also produced a decent-selling Amiga utility before
joining Commodore... but he wasn't there when the Amiga was introduced, he
doesn't know.

--
Eric Lee Green   (318) 984-1820  P.O. Box 92191  Lafayette, LA 70509
elg@elgamy.RAIDERNET.COM               uunet!mjbtn!raider!elgamy!elg

jms@vanth.UUCP (Jim Shaffer) (03/12/91)

In article <27373@uflorida.cis.ufl.EDU> avatar@MAPLE.CIRCA.UFL.EDU writes:
>
> the IBM/clones(even
>though clones will be gone and the prices will go back up way out of my price
>range). The IBM runs much better software, has better hardware, etc. just
>because it has a MUCH wider spread. This has been IBM's success, the non
>patenting, which will all change, now.

What?  Did I miss a major news item?

--
*  From the disk of:  | jms@vanth.uucp		     | "There's UFOs over New
Jim Shaffer, Jr.      | amix.commodore.com!vanth!jms | York, and I ain't too
37 Brook Street       | uunet!cbmvax!amix!vanth!jms  | surprised."
Montgomery, PA 17752  | 72750.2335@compuserve.com    |	    (John Lennon)

awessels@ccwf.cc.utexas.edu (Allen Wessels) (03/12/91)

In article <1991Mar10.182432.9314@magnus.ircc.ohio-state.edu> mitroo@magnus.ircc.ohio-state.edu (Varun Mitroo) writes:

>Okay, I'd like to see any mac lover justify this:  Last year, I was working
>on an important paper on a mac.  I was using WordPerfect, I think.  Anyway,
>I loaded in my paper off the disk, and gave the disk to a friend who had some
>of her things on it.  No problem, I thought - I'll just save the updated file
>onto another disk or on the hard drive.  Wrong!!  When I tried saving the file,

What do you mean "you loaded in [your] paper off the disk"?  Just because you
opened a file does NOT mean the entire document is in memory.  

>a requester came up asking for "such and such disk" to be replaced in the
>drive!?!  Why?  I wanted to save the file on another disk.  No problem, I

Could it be that it needed part of the file to save to the other disk?   Hmm.

>thought, I'll just click the "cancel" box.  Wait a minute... There is no
>cancel box!  The machine was completely dead until I replaced THAT SAME DISK
>into the drive.  I had to go running around campus trying to find my friend

Well, if you spent some time reading the basic Mac docs learning that the 
command-period key cancels most operations you'd have been able to get out of
that situation.  There isn't a computer around without some of those "gotchas".

>with that disk just so I could stick it into that stupid drive for that
>precious second until it changed disks.

That annoying feature saves many users from overwriting information on disks
they inadvertantly swapped out.

>I don't know.  To me this is not what computing is all about.  Trying to put
>the cursor over a word with the mouse on a puny flickering black & white 9"
>screen is not my idea of advanced word processing.  When I tried printing the

Poor thing, I bet you have the same problem opening your mailbox.  That little
door is soooo much smaller than your front door (even though the keys are 
roughly the same size.)  Get a clue.  10 point type is 10 point type.

>file, I had to WAIT 20 MINUTES for the printout.  The proctor working there
>told me this is normal, AppleTalk is just slow.  Remember:  "Only a Macintosh
>gives you so much power to do so many things so quickly and so easily."

So your proctor is brain-dead about Mac stuff.  AppleTalk is slow for many users
printing to ImageWriters.  It is not slow for one.  Your situation is typical
for lab setups where they have tens of people accessing network resources all 
at once.

>PS - When was the last time Apple actually came out with anything innovative
>rather than a rehash of old technology?  What other company is bringing a new
>product with a 68000 in it for $1000?

What utter bullshit.  Go post in forum where you know something about what 
you're talking.  Apple is selling you a machine with a 512k ROM, good
sound output, built-in networking, hi-density floppy drive, SCSI interface,
and and extensible keyboard/mouse bus for list price of $1000 (who pays list?)

Please describe to me the comparable product you were thinking of.

rjc@geech.ai.mit.edu (Ray Cromwell) (03/12/91)

In article <45435@ut-emx.uucp> awessels@ccwf.cc.utexas.edu (Allen Wessels) writes:
>In article <1991Mar10.182432.9314@magnus.ircc.ohio-state.edu> mitroo@magnus.ircc.ohio-state.edu (Varun Mitroo) writes:
>
>>PS - When was the last time Apple actually came out with anything innovative
>>rather than a rehash of old technology?  What other company is bringing a new
>>product with a 68000 in it for $1000?
>
>What utter bullshit.  Go post in forum where you know something about what 
>you're talking.  Apple is selling you a machine with a 512k ROM, good
>sound output, built-in networking, hi-density floppy drive, SCSI interface,
>and and extensible keyboard/mouse bus for list price of $1000 (who pays list?)
>
>Please describe to me the comparable product you were thinking of.

A500 $500
TrumpCard SCSI $170
Color Monitor $200
AE High Density Drive (1.56mb) $189

Total-$1050
Missing:AppleSlowTalk networking. Who wants it. Take your pick of 
Amiga ethernet boards, Dec,TSS net, Amiganet, Parnet, etc.

Advantages: Built in multitasking operating system. Color output with
hardware sprites, a blitter chip for animation, NTSC composite compatible,
COPPER Coprocessor, Built in Stereo with VARIABLE dma allowing you
to change the pitch/frequency of digitized sample and play songs
with ZERO processor intervention, 2 disk drives, HIGH SPEED SCSI
controller(DMA),  built in keyboard, expansion slot, mouse.

The Mac Classic is B&W, 9" monitor.

Disadvantages: The Amiga isn't backed by a multibillion dollar
gluttonous unscrupulous corperation with bad business practices like
trying to copyright intuitive concepts.

dinn@ug.cs.dal.ca (Michael "Moose" Dinn) (03/12/91)

In article <45435@ut-emx.uucp> awessels@ccwf.cc.utexas.edu (Allen Wessels) writes:
>>PS - When was the last time Apple actually came out with anything innovative
>>rather than a rehash of old technology?  What other company is bringing a new
>>product with a 68000 in it for $1000?
>
>What utter bullshit.  Go post in forum where you know something about what 
>you're talking.  Apple is selling you a machine with a 512k ROM, good
>sound output, built-in networking, hi-density floppy drive, SCSI interface,
>and and extensible keyboard/mouse bus for list price of $1000 (who pays list?)
>
>Please describe to me the comparable product you were thinking of.

Well, How about an A500 with execllent sound output (4 voice stereo), 880K
floppy, 4096 colors and greater speed than the Mac? SCSI can be added for
~$150, and the networking for about the same. Mouse too. The CPU with
drive costs $500 or so... so, add it all up and get $900 list out of it.
The only thing the MAc has over that is the keyboard/mouse bus. And we have
Color, far superior sound, and besides, I can run all Mac stuff on my Amiga
too. Sound superior? I think so.
--
 Michael Dinn, Sysop of the Moose's Swamp - Nova Scotia's largest Amiga BBS
 +1 (902) 463-0483, 3/12/24/48/96/14,400 baud * 170 Megabytes online
 School: mdinn@ac.dal.ca, dinn@ug.cs.dal.ca     | These are my opinions and
 Work:   01Moose@ac.dal.ca, 01Moose@dalac.bitnet| noone else's. (blame me :-)

jms@vanth.UUCP (Jim Shaffer) (03/13/91)

In article <45435@ut-emx.uucp> awessels@ccwf.cc.utexas.edu (Allen Wessels) writes:
>
>What do you mean "you loaded in [your] paper off the disk"?  Just because you
>opened a file does NOT mean the entire document is in memory.

Well, the average user is probably not going to expect
pseudo-virtual-memory in his word processor!  Besides, doesn't this make
scrolling through the file slower?

>Well, if you spent some time reading the basic Mac docs learning that the
>command-period key cancels most operations you'd have been able to get out of
>that situation.  There isn't a computer around without some of those "gotchas".

When I was in college, if I walked into a Mac lab to do something (this was
before I owned an Amiga!) I usually couldn't find any manuals if my life
depended on it.  I certainly never saw the actual Mac system manuals, as
opposed to the applications manuals.  Why not put a "cancel" button in the
requester?  And I thought one of the selling points of the Mac was that
end-users didn't have to know anything about the OS?

>That annoying feature saves many users from overwriting information on disks
>they inadvertantly swapped out.

The Amiga also tracks disks by volume name, but it also has a "cancel"
button right in the open where you can see it.	And for some reason, the
times I've had to replace an Amiga floppy have never been as annoying (or
as frequent) as the times I've had to replace a Mac floppy.

>What utter bullshit.  Go post in forum where you know something about what
>you're talking.  Apple is selling you a machine with a 512k ROM, good
>sound output, built-in networking, hi-density floppy drive, SCSI interface,
>and and extensible keyboard/mouse bus for list price of $1000 (who pays list?)

But what are they doing with that 512k ROM?  They're not even
multi-tasking!	Good sound output?  I assume you mean through the built-in
speakers?  Or have they added RCA jacks now?  And what about color?  (I
admit you've got me on the networking and SCSI, but I can't think of any
reason I'd need an "extensible keyboard/mouse bus."

Plus, Apple's attitude toward their "rights" to their look-and-feel is
repulsive, to put it kindly.

Please note, followups to comp.sys.amiga.advocacy!

--
*  From the disk of:  | jms@vanth.uucp		     | "There's UFOs over New
Jim Shaffer, Jr.      | amix.commodore.com!vanth!jms | York, and I ain't too
37 Brook Street       | uunet!cbmvax!amix!vanth!jms  | surprised."
Montgomery, PA 17752  | 72750.2335@compuserve.com    |	    (John Lennon)

cs220x2a@ducvax.auburn.edu (CS220X) (03/13/91)

>onto another disk or on the hard drive.  Wrong!!  When I tried saving the file,
>a requester came up asking for "such and such disk" to be replaced in the
>drive!?!  Why?  I wanted to save the file on another disk.  No problem, I
>thought, I'll just click the "cancel" box.  Wait a minute... There is no
>cancel box!  The machine was completely dead until I replaced THAT SAME DISK
>into the drive.  I had to go running around campus trying to find my friend
>with that disk just so I could stick it into that stupid drive for that
>precious second until it changed disks.
> 
>I don't know.  To me this is not what computing is all about.  Trying to put
>the cursor over a word with the mouse on a puny flickering black & white 9"
>screen is not my idea of advanced word processing.  When I tried printing the
>file, I had to WAIT 20 MINUTES for the printout.  The proctor working there
>told me this is normal, AppleTalk is just slow.  Remember:  "Only a Macintosh
>gives you so much power to do so many things so quickly and so easily."
> 
>					Varun Mitroo
>					mitroo@magnus.acs.ohio-state.edu
> 
>PS - When was the last time Apple actually came out with anything innovative
>rather than a rehash of old technology?  What other company is bringing a new
>product with a 68000 in it for $1000?

I realize this is a Mac games conference and not supposed to support this kind 
of debate, but I couldn't let such erroneous comments go by.

1) The reason WordPerfect did not satisfy you is because it is simply a port over 
from the DOS version.  If it implemented the user interface in the way that 
Apple specifies, you would have had a "Cancel" box, etc., etc.  (WordPerfect 
2.0 seems much better though).  Don't blame the Mac for WordPerfect putting 
out a sorry product, just switch to Word or MacWrite II.

2)  APPLETALK IS NOT MEANT TO COMPETE WITH ETHERNET. It is intended to be an 
economical (built-in even) networking solution for the small business or other 
network.  You are not supposed to say, wire a university with AppleTalk, 
though some people, like yourself, think that's what Apple intended.  If you 
want EtherNet speed...BUY ETHERNET!

3)  Apple comes out with more innovative products than any other computer 
company.  What company has slashed prices like Apple?  What company has 
introduces new models almost every single year?  Face it, Apple is on the 
cutting edge.  Yes, it needs to add a graphics coprocessor, but considering a 
16 mhz SE/30 doing all its own graphics can outpreform a 20 mhz 386 running 
Windows with a separate processor, it's obvious Apple does some amazing 
technology tricks.

Finally, let's move this debate to some other conference...say the Mac 
miscellaneous or the Amiga advocate.  Just tell me where it goes, because 
those who flame the Mac the most are those who don't use them much.

Wade Williams
cs220x2a@ducvax.auburn.edu

v125lqbx@ubvmsa.cc.buffalo.edu (Brian T McColpin) (03/13/91)

In article <jms.3409@vanth.UUCP>, jms@vanth.UUCP (Jim Shaffer) writes...
>In article <27373@uflorida.cis.ufl.EDU> avatar@MAPLE.CIRCA.UFL.EDU writes:
>>because it has a MUCH wider spread. This has been IBM's success, the non
>>patenting, which will all change, now.
> 
>What?  Did I miss a major news item?
> 

Just OS/2.  Nothing to worry about.  :-)

rjc@geech.ai.mit.edu (Ray Cromwell) (03/13/91)

In article <91MAR12.134551@ducvax.auburn.edu> cs220x2a@ducvax.auburn.edu writes:
>2)  APPLETALK IS NOT MEANT TO COMPETE WITH ETHERNET. It is intended to be an 
>economical (built-in even) networking solution for the small business or other 
>network.  You are not supposed to say, wire a university with AppleTalk, 
>though some people, like yourself, think that's what Apple intended.  If you 
>want EtherNet speed...BUY ETHERNET!

   Huh? WHat use is it in Education, if you can't say, wire  up a classroom
to one printer.

>3)  Apple comes out with more innovative products than any other computer 
>company.  What company has slashed prices like Apple?  What company has 
>introduces new models almost every single year?  Face it, Apple is on the 
>cutting edge.  Yes, it needs to add a graphics coprocessor, but considering a 
>16 mhz SE/30 doing all its own graphics can outpreform a 20 mhz 386 running 
>Windows with a separate processor, it's obvious Apple does some amazing 
>technology tricks.

  Oh come on, wake up. The reason Apple releases new models every year
is because the Mac doesn't have an open architecure to expand. The 
Amiga 2000 is so expandible, it's still a useful machine, even with the 
introduction of the A3000. Apple's slashed prices? GET REAL. All Apple
did was lower the prices to what they should have been years ago! Apple's
been overpricing their products for years! The Mac Classic is nothing more than
a repackaged Mac (e.g. Old technology) with a slightly lower price and a 
new name. Apple release more innovative products than any computer company?
NAME THEM. Not a single Mac computer is ahead of it's time, nor does it
deliver hardware power for a low price. The 7mhz Amiga 1000 can 
outperform the Mac IIfx at graphics sound and animation, and it was released
in 1985.

>Finally, let's move this debate to some other conference...say the Mac 
>miscellaneous or the Amiga advocate.  Just tell me where it goes, because 
>those who flame the Mac the most are those who don't use them much.

I'd altered the followup's line to comp.sys.amiga.advocacy.

>Wade Williams
>cs220x2a@ducvax.auburn.edu

mpierce@ewu.UUCP (Mathew Pierce) (03/13/91)

[stuff deleted about WP requesting user to put missing disk into Mac, with no
option but to find the disk, or reboot and lose all.  ie NO CANCEL BUTTON ON REQUESTER!
> >					Varun Mitroo
> >					mitroo@magnus.acs.ohio-state.edu
> > 
> >PS - When was the last time Apple actually came out with anything innovative
> >rather than a rehash of old technology?  What other company is bringing a new
> >product with a 68000 in it for $1000?
> 1) The reason WordPerfect did not satisfy you is because it is simply a port over 
> from the DOS version.  If it implemented the user interface in the way that 
> Apple specifies, you would have had a "Cancel" box, etc., etc.  (WordPerfect 
> 2.0 seems much better though).  Don't blame the Mac for WordPerfect putting 
> out a sorry product, just switch to Word or MacWrite II.
I don't know about wordperfect, but I had this same experience with our SE here in
the lab - I put in my disk, did some work, and removed it, but its icon remained. I
then clicked on the disk, and a requester poped up telling me to put my disk back in,
the requester had no cancel button what so ever - my options were to either put the 
disk back in, or reboot.  This is the SYSTEM software, not an app, so what's the deal?
[stuff about appletalk not being ethernet deleted]
> 3)  Apple comes out with more innovative products than any other computer 
> company.  What company has slashed prices like Apple?
Name an innovative product that isn't a repackageing of old technology.  Slashing
prices is not innovative.
                                                        What company has 
> introduces new models almost every single year?  
These new models are repackages, they are not innovative, changing the number of
expansion slots is not innovative.  Selling a unit with a hard drive already 
packaged in it is not innovative.  Heck, MacWorld even called Apple the least 
innovative computer comapany of all, the stopped being innovative long ago.
>                                                   Face it, Apple is on the 
> cutting edge.
Apple is certainly breaking new ground in the legal area, but that's about it.  If
they spent as much money on innovation, as they do on lawsuits, they would probably
be more innovative.
  Yes, it needs to add a graphics coprocessor, but considering a 
> 16 mhz SE/30 doing all its own graphics can outpreform a 20 mhz 386 running 
> Windows with a separate processor, it's obvious Apple does some amazing 
> technology tricks.
No, Motorola does some amazing technonoy tricks.
> Wade Williams
> cs220x2a@ducvax.auburn.edu
Matt Pierce

peter@sugar.hackercorp.com (Peter da Silva) (03/13/91)

In article <91MAR12.134551@ducvax.auburn.edu> cs220x2a@ducvax.auburn.edu writes:
> 3)  Apple comes out with more innovative products than any other computer 
> company.

The last innovative product that came out of Apple... let's see. How about the
original Macintosh? What have they done since then that wasn't just putting
faster chips in the same basic box?

> 16 mhz SE/30 doing all its own graphics can outpreform a 20 mhz 386 running 
> Windows with a separate processor, it's obvious Apple does some amazing 
> technology tricks.

My response to this paragraph is in comp.sys.amiga.advocacy, per your request.
-- 
Peter da Silva.   `-_-'
<peter@sugar.hackercorp.com>.

rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) (03/14/91)

In article <108.27D9CFB6@weyr.FIDONET.ORG>, David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) writes:
>> if the _standard_ screen resolution ever evolves beyond 320X200) I 
> think the...
>  
> To which I present, clipped from another active screen using snap:
>  
>                Video Mode:  NTSC      
>       Normal Display Size:  700 x 230 
>      Maximum Display Size:  466 x 262 
>        Pixel Aspect Ratio:  1:1.166

I think he was getting at that the games use the 320X200 mode.

------------------------------------------------------------------------------
Ryan 'Gozar' Collins 	  Question for IBM Users:      rlcollins@miavx1.BITNET
   ||||   Power Without     How DO you move/copy a      rc1dsanu@miamiu.BITNET
  / || \  The Price!!	      Subdirectory?               R.COLLINS1 on GEnie
------------------------------------------------------------------------------

pwb@newt.phys.unsw.OZ.AU (Paul W. Brooks) (03/14/91)

In article <00668212609@elgamy.RAIDERNET.COM>, elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes:
> 
> And now the problem in the Amiga hard drive interface market is glut :-).
> (I can think of over a dozen SCSI interfaces, ranging from awefully slow
> programmed I/O capable of maybe 200K/second, to the super-fast DMA designs
> capable of 2MB/sec or more).
> 

Could you post a brief summary of the SCSI interfaces you know about,
maybe in order fastest-to-slowest - I'm sure I'm not the only one who
would like to know which 'dogs' to avoid! Maybe anyone who has info. on
others might like to add their collective knowledge?

> --
> Eric Lee Green   (318) 984-1820  P.O. Box 92191  Lafayette, LA 70509
> elg@elgamy.RAIDERNET.COM               uunet!mjbtn!raider!elgamy!elg
>  Looking for a job... tips, leads appreciated... inquire within...


Paul Brooks        |Internet: pwb@newt.phys.unsw.edu.au
Uni. of N.S.W.     |If you have trouble sleeping, try lying on the end of
Kensington NSW 2033|   your bed. With a little luck you'll drop off. 
AUSTRALIA          |                              - Mark Twain. 

kpmiller@uokmax.ecn.uoknor.edu (Kent P Miller) (03/14/91)

>Well, How about an A500 with execllent sound output (4 voice stereo), 880K
>floppy, 4096 colors and greater speed than the Mac? SCSI can be added for
>~$150, and the networking for about the same. Mouse too. The CPU with
>drive costs $500 or so... so, add it all up and get $900 list out of it.
>The only thing the MAc has over that is the keyboard/mouse bus. And we have
>Color, far superior sound, and besides, I can run all Mac stuff on my Amiga
>too. Sound superior? I think so.
I can't handle it.  Add the cost of the scsi bus (150), a monitor (250-300),
and what do you have?  500+150+300 = 950!  Mac Classic.  Plus, you'd better
add about $50 to replace that cheap piece of crap disk drive button that
keeps breaking on all my friends Amiga.  (a Mac Classic street price is
even less.  Can you get a Amiga with a 40Mb HD and monitor for 1100? Maybe,
but don't be telling me you can do it for much less)

Oh, by the way, if you are thinking of flaming me back, you'd better do
it by mail.  This subject has now hit my kill file.  Trying to keep
my blood pressure down, you know.

-- 
-----------------------
Kent Miller
KENT@aardvark.ucs.uoknor.edu
Bitnet -> KENT@uokucsvx

chucks@pnet51.orb.mn.org (Erik Funkenbusch) (03/15/91)

cs220x2a@ducvax.auburn.edu (CS220X) writes:
>3)  Apple comes out with more innovative products than any other computer 
>company.  What company has slashed prices like Apple?  What company has 
>introduces new models almost every single year?  Face it, Apple is on the 
>cutting edge.  Yes, it needs to add a graphics coprocessor, but considering a 
>16 mhz SE/30 doing all its own graphics can outpreform a 20 mhz 386 running 
>Windows with a separate processor, it's obvious Apple does some amazing 
>technology tricks.
>
>Finally, let's move this debate to some other conference...say the Mac 
>miscellaneous or the Amiga advocate.  Just tell me where it goes, because 
>those who flame the Mac the most are those who don't use them much.
>
>Wade Williams
>cs220x2a@ducvax.auburn.edu

Wrong!  the people who flame the mac most are people that use it quite often
AND use other computers as well.  I use a Mac daily in my duties as Editor of
a local magazine, i edit, typeset, keyline, the whole nine yards.  while i
admit that the support for outline fonts in the OS is a definate advantage,
it's the ONLY advantage.  The interface is slow, clumsy, and wastes ALOT of
time.  it's attempt at multi-tasking is so unusable (at least to someone who
has REALLY used multi-tasking) that i prefer to single task with it, rather
than suffer jerky performance.  It's graphics are slow especially when you get
into 8 or 24 bits, and other than cute macro programs that i don't trust,
there is no way to automate any processes.  on our IIcx we've gone through 3
keyboards in 1 year and our dealer (computerland) tells us it's a "common
problem".  As for "slashing prices" going from outrageous to overpriced is not
what i call slashing.  you are still not getting a bang for your buck, because
cheaper to apple means just that.  CHEAP.  it took them so long to get the
production prices of the classic down so they could still make an outragos
profit.  for what it is, the classic should cost half of what it does.

UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
ARPA: crash!orbit!pnet51!chucks@nosc.mil
INET: chucks@pnet51.orb.mn.org

chucks@pnet51.orb.mn.org (Erik Funkenbusch) (03/15/91)

rlcollins@miavx1.acs.muohio.edu (Ryan 'Gozar' Collins) writes:
>In article <108.27D9CFB6@weyr.FIDONET.ORG>, David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) writes:
>>> if the _standard_ screen resolution ever evolves beyond 320X200) I 
>> think the...
>>  
>> To which I present, clipped from another active screen using snap:
>>  
>>                Video Mode:  NTSC      
>>       Normal Display Size:  700 x 230 
>>      Maximum Display Size:  466 x 262 
>>        Pixel Aspect Ratio:  1:1.166
>
>I think he was getting at that the games use the 320X200 mode.
>
>------------------------------------------------------------------------------
>Ryan 'Gozar' Collins 	  Question for IBM Users:      rlcollins@miavx1.BITNET
>   ||||   Power Without     How DO you move/copy a      rc1dsanu@miamiu.BITNET
>  / || \  The Price!!	      Subdirectory?               R.COLLINS1 on GEnie
>------------------------------------------------------------------------------


Very few games use 320x200.  almost all games use 640x200. 

UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
ARPA: crash!orbit!pnet51!chucks@nosc.mil
INET: chucks@pnet51.orb.mn.org

daveh@cbmvax.commodore.com (Dave Haynie) (03/15/91)

In article <00668668801@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes:
>From article <3$P-B6-@irie.ais.org>, by jph@ais.org (Joseph Hillenburg):
>> In article <00668212609@elgamy.RAIDERNET.COM> elg@elgamy.RAIDERNET.COM (Eric Lee Green) writes:
>>>From article <19467@cbmvax.commodore.com>, by raible@cbmvax.commodore.com
>> (Bob Raible - LSI Design):
>>>> In fact Jay Miner (former Atari guru) ...
>>>Wrongo.
>> Check who you're following up on next time.

>I *KNOW* who I'm following up to :-). Actually, it's not Bob's fault. Most
>of Commodore's present engineers came on board long after the original
>Amiga team had been laid off/dispersed/quit/whatever. 

Well, a few of us, like me and Bob, have been at C= since before the Amiga.
Some of us were among the first to get "into" the Amiga, but it started out
on the user or hobby level first.  For instance, I started using and 
programming an Amiga in 1985, but I didn't get to work on the hardware until
the very end of 1986.  Some of the IC folks now working on Amiga stuff got
into it even later.  Even old timers get their stories a little mixed up,
and of course, we here on the Right Coast got a totally different picture of
the goings on at Amiga than those who started the whole thing over there on
the Left.  Bob's chip designs are far more accurate than his story telling.
And it wasn't that far off, anyway.  The _stated_ goal, orginally, of the
Amiga design team was to make an ultimate game machine, and that's how they
started attracting money.  That they wanted to, and actually managed to do more 
was certainly apparent by the time C= got involved.  And the term "game 
machine" really shouldn't be a degradation, anyway.  Basically, video games 
need to do many of the same kinds of things that personal computers need to do, 
only faster.  The guts of many commercial video games, especially back in '85
when the Amiga was introduced, are far more sophisticated than your typical PC.  



-- 
Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests"
   {uunet|pyramid|rutgers}!cbmvax!daveh      PLINK: hazy     BIX: hazy
	"What works for me might work for you"	-Jimmy Buffett

farren@sat.com (Michael J. Farren) (03/16/91)

chucks@pnet51.orb.mn.org writes:
>
>Very few games use 320x200.  almost all games use 640x200. 

Where do you come by this "information"?  Almost all games use 320X200,
as the speed hit you take with 16 colors in hires mode is considerable.

-- 
+-----------------------------------------------------------------------+
| Michael J. Farren                                      farren@sat.com |
|                        He's moody, but he's cute.                     |
+-----------------------------------------------------------------------+

peter@sugar.hackercorp.com (Peter da Silva) (03/17/91)

In article <4326@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
> Very few games use 320x200.  almost all games use 640x200. 

Name one.
-- 
Peter da Silva.   `-_-'
<peter@sugar.hackercorp.com>.

rjc@geech.ai.mit.edu (Ray Cromwell) (03/17/91)

In article <1991Mar16.162630.16865@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes:
>In article <4326@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
>> Very few games use 320x200.  almost all games use 640x200. 
>
>Name one.

Workbench Lander. :-) Sorry, couldn't resist.

 A game in 640x200 using 16 colors would be possible, but it would have to
use sprites almost entirely. Not that bad. The C64 used sprites for
almost every moving object in most of it's games. Tricks have to be used to
multiplex the sprites. (like the raster boundaries between groups of
8 sprites would be dynamic, instead of fixed like vsprites on the Amiga.)
 A using 640x200x3 bitplanes would be possible since that's the bandiwdth
used by a HAM screen. Pioneer Plague proved a game in HAM was possible.
8 colors is very limiting, the copper would have to poke a new palette
every few scanlines otherwise the game would look too plain.

I don't think using hires mode would add much to the game. More colors 
and faster animation make games look better. HI-res would only stifle it.


>-- 
>Peter da Silva.   `-_-'
><peter@sugar.hackercorp.com>.

chucks@pnet51.orb.mn.org (Erik Funkenbusch) (03/17/91)

farren@sat.com (Michael J. Farren) writes:
>chucks@pnet51.orb.mn.org writes:
>>
>>Very few games use 320x200.  almost all games use 640x200. 
>
>Where do you come by this "information"?  Almost all games use 320X200,
>as the speed hit you take with 16 colors in hires mode is considerable.
>
>-- 
>+-----------------------------------------------------------------------+
>| Michael J. Farren                                      farren@sat.com |
>|                        He's moody, but he's cute.                     |
>+-----------------------------------------------------------------------+


Nearly every game i own, (over 100 of them) 95% of them use 640x200.  nearly
all Psygnosis games use 640x200.  the only games that really don't are ports
from EGA IBM games.

UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
ARPA: crash!orbit!pnet51!chucks@nosc.mil
INET: chucks@pnet51.orb.mn.org

chucks@pnet51.orb.mn.org (Erik Funkenbusch) (03/17/91)

peter@sugar.hackercorp.com (Peter da Silva) writes:
>In article <4326@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
>> Very few games use 320x200.  almost all games use 640x200. 
>
>Name one.
>-- 
>Peter da Silva.   `-_-'
><peter@sugar.hackercorp.com>.


Shadow of the Beast.

I can name tons more, but of course i would need to go through them to make
certain which ones do and don't

UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
ARPA: crash!orbit!pnet51!chucks@nosc.mil
INET: chucks@pnet51.orb.mn.org

rjc@geech.ai.mit.edu (Ray Cromwell) (03/18/91)

In article <4341@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
>peter@sugar.hackercorp.com (Peter da Silva) writes:
>>In article <4326@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
>>> Very few games use 320x200.  almost all games use 640x200. 
>>
>>Name one.
>>-- 
>>Peter da Silva.   `-_-'
>><peter@sugar.hackercorp.com>.
>
>
>Shadow of the Beast.
>
>I can name tons more, but of course i would need to go through them to make
>certain which ones do and don't

 Wrong, SOTB uses 320x200x5 bitplanes (32 colors). 640x200x4 (maximum 16
colors) would block the blitter chip from chip ram access for most of the
time. Because of this, a SOTB in 640 mode would be too slow and you wouldn't
have all those giagantic objects on the screen moving smoothly.

>UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
>ARPA: crash!orbit!pnet51!chucks@nosc.mil
>INET: chucks@pnet51.orb.mn.org


--
/~\_______________________________________________________________________/~\
|n|   rjc@albert.ai.mit.edu   Amiga, the computer for the creative mind.  |n|
|~|                                .-. .-.                                |~|
|_|________________________________| |_| |________________________________|_|

cpca@marlin.jcu.edu.au (Colin Adams) (03/18/91)

In article <4338@orbit.cts.com> chucks@pnet51.orb.mn.org (Erik Funkenbusch) writes:
>farren@sat.com (Michael J. Farren) writes:
>>chucks@pnet51.orb.mn.org writes:
>>>
>>>Very few games use 320x200.  almost all games use 640x200. 
>>
>>Where do you come by this "information"?  Almost all games use 320X200,
>>as the speed hit you take with 16 colors in hires mode is considerable.
>>
>
>Nearly every game i own, (over 100 of them) 95% of them use 640x200.  nearly
>all Psygnosis games use 640x200.  the only games that really don't are ports
>from EGA IBM games.
>

You must need you eyes checked....

Very few arcade games use 640*200, certainly not any of the Pygnosis games
I've seen.  The video access makes it way too slow (unless you want a 4/8
color game).

>UUCP: {amdahl!tcnet, crash}!orbit!pnet51!chucks
>ARPA: crash!orbit!pnet51!chucks@nosc.mil
>INET: chucks@pnet51.orb.mn.org


-- 
Colin Adams                                  Shadowplay 
James Cook University                        Amiga Developers
Computer Science Department                  
Internet : cpca@marlin.jcu.edu.au

David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) (03/18/91)

 RG> David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) writes: 
 RG> >> if the _standard_ screen resolution ever evolves beyond 320X200) 
 RG> I  
 RG> > think the... 
 RG> >   
 RG> > To which I present, clipped from another active screen using snap: 
 RG> >   
 RG> >                Video Mode:  NTSC       
 RG> >       Normal Display Size:  700 x 230  
 RG> >      Maximum Display Size:  466 x 262  
 RG> >        Pixel Aspect Ratio:  1:1.166 
 RG>  
 RG> I think he was getting at that the games use the 320X200 mode. 
 
You mean they make GAMES for this thing too?



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David.Plummer@f70.n140.z1.FIDONET.ORG (David Plummer) (03/18/91)

Dave Haynie writes:
The guts of many commercial video games, especially back in '85
when the Amiga was introduced, are far more sophisticated than your 
typical PC.
 
Case in point, I've got an Atari Tempest machine here, which, in 1979, 
ran 1024 by 800 color vector graphics.  It runs at a "Turbo" 2MHz (just 
like a 128 :-) 6502.  Best of all, since it predates FPU chips, and 
required massive vector rotations (who could store precalced in 3K?) it 
has a math BOARD about the size of the A500 motherboard.
 
I've dumped the ROMS, and its really quite elegant the way these people 
programmed, but the hardware in this machine is really quite intriguing.



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