[comp.sys.amiga.misc] Animations from IFF images

sah@ukc.ac.uk (S.A.Hill) (04/22/91)

I am posting this query from a friend who does not have access to the network.
I will forward any replies or followups:

Steve Hill.
-----

 Does anyone know of package - PD or commercial - that is capable of making
an animation from a series of IFF files? What I am looking for is a program
that will create the animation and allow it to be played without having to use
the original package. I think that DPaint III allows you to animate, but does
not produce a stand-alone output (?) - thus you need DP III to get anywhere.

 The famous juggler demo is a good example of what I am looking for, because
the animation is run by calling a utility (movie I think) that will play the
stored scenes. 

 I have got an idea of how these are made - storing the first image and then the
differences between one image and the next or by compressing the images, and
decompressing them at play back time, - but no idea of how to do it.

 It would be great if a program for doing this was on a Fish disk, but if not,
then having to buy it would not be the end of the world.

Thanks.

billc@cryo.UUCP (William J. Coldwell) (04/23/91)

In article <7378@harrier.ukc.ac.uk> sah@ukc.ac.uk (S.A.Hill) writes:
>I am posting this query from a friend who does not have access to the network.
>I will forward any replies or followups:
>
>Steve Hill.
>-----
>
> Does anyone know of package - PD or commercial - that is capable of making
>an animation from a series of IFF files? What I am looking for is a program
>that will create the animation and allow it to be played without having to use
>the original package. I think that DPaint III allows you to animate, but does
>not produce a stand-alone output (?) - thus you need DP III to get anywhere.

Yes and No.  Yes, I know of a PD program that will do what you are asking.
No, DPaint has a "Play" program to play the animation that you have created
in DPaint (or any other ANIM OP-5).

> The famous juggler demo is a good example of what I am looking for, because
>the animation is run by calling a utility (movie I think) that will play the
>stored scenes. 
> I have got an idea of how these are made - storing the first image and then the
>differences between one image and the next or by compressing the images, and
>decompressing them at play back time, - but no idea of how to do it.

You don't need to know _how_ it works, just that it _does_ work.  This is
why we have a standard for it.

> It would be great if a program for doing this was on a Fish disk, but if not,
>then having to buy it would not be the end of the world.

It's on FF #428 under the name CyroUtils (sic), the program is called
"BuildANIM".

>Thanks.

Our pleasure.
--
  +------+ William J. Coldwell  Amiga Attitude Adjuster  Cryogenic Software
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