[comp.sys.amiga.misc] Action Replay

jc@crosfield.co.uk (jerry cullingford) (04/29/91)

In article <1991Apr25.004834.18950@contact.uucp> davidc@contact.UUCP (Ice Weasel) writes:

>Well, there *IS* a Monitor/Debugger/Freezer cartridge! It's called the
>Amiga Action Replay II and sells for around $100... It's GREAT and
>perfect for the applications you describe...

It may be great for a 500 - but I wouldn't bother on a 2000 - A friend of
mine bought the internal 2000 version, and it has some MAJOR shortcomings.

The board is a nice surface mount job, but:

It wouldn't boot with expansion memory (!!!!), or at least not the Microbotics
8-up card, (I tried it in my machine with the same result, so it isn't a
motherboard related thing, since mine's a different version).

And apparently it doesn't do some of the things it's supposed to.

If you're really into assembler it may be worthwhile if you can live
without the memory, but I'll stick to 'CPR' and 'C' myself :-)








-- 
+-----------------------------------------------------------------+     |
| Jerry Cullingford  #include <std.disclaimer>     +44 442 230000 |   ,-|--
| jc@crosfield.co.uk (was jc@cel.co.uk) or jc@cel.uucp      x3203 |   \_|__
+-----------------------------------------------------------------+ \___/

sschaem@starnet.uucp (Stephan Schaem) (04/30/91)

 Anybody programing with a 'monitor' on an amiga is crazy...
 Its nice if you need to look at some memory location during
 (disassembly) for debuging but other than that.
 Defenetly nice if you only have one amiga.I'm sure other prefere to use
 an amiga with the serial or paralelle port:-)

colas@lemur.inria.fr (Colas Nahaboo) (04/30/91)

In article <9803@suns7.crosfield.co.uk>, jc@crosfield.co.uk (jerry cullingford)
writes:
> In article <1991Apr25.004834.18950@contact.uucp> davidc@contact.UUCP (Ice
> Weasel) writes:
> It wouldn't boot with expansion memory (!!!!)

It works with only 2 megs fast ram, no more!
It is a great product, but with a really "hacky" feeling.
A friend of mine having a 4-megs ram board added a switch to disable it for
normal use: for using it, he disables his fast ram... which is Ok since AR do
not make use of fast ram anyways, and you use it to play games which do not use
fast ram anyways.

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Phone:(33) 93.65.77.70(.66 Fax), INRIA, B.P.109 - 06561 Valbonne Cedex, FRANCE.

DXB132@psuvm.psu.edu (05/01/91)

In article <11142@mirsa.inria.fr>, colas@lemur.inria.fr (Colas Nahaboo) says:

>It works with only 2 megs fast ram, no more!

Not surprising, since the ROM is mapped at $400,000, followed by 32K RAM.
There are enough other good tools that action replay is really not needed.

-- Dan Babcock

slmvk@cc.usu.edu (05/02/91)

In article <91120.143235DXB132@psuvm.psu.edu>, DXB132@psuvm.psu.edu writes:
> In article <11142@mirsa.inria.fr>, colas@lemur.inria.fr (Colas Nahaboo) says:
> 
>>It works with only 2 megs fast ram, no more!
> 
> Not surprising, since the ROM is mapped at $400,000, followed by 32K RAM.
> There are enough other good tools that action replay is really not needed.
> 
> -- Dan Babcock
-- 

	I think you all are missing the point of action replay here.  I had one
for the old C-64, and the porpose of this one is probably the same as that one:
it lets you rip software out of memory.  The old C-64 one was used primarily
by pirates, and this one is probably targeted at the same audience.  I got my
old one because of the fastload feature, but i noticed that the built-in
monitor, sprite editor, freezer, and dumper-packer were all basically pirate
tools.  This one looks about the same (I.E. it has a module ripper).

						Jon Taylor
						SLMVK@cc.usu.edu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"The only sin lies in hurting others unnecessarily.  Hurting YOURSELF is NOT
 sinful, just stupid." - Robert A. Heinlein
"Raise the speed limit.  Think of it as evolution in action" - from _Oath of
 Fealty_ by Larry Niven and Jerry Pournelle
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

colas@lemur.inria.fr (Colas Nahaboo) (05/02/91)

In article <91120.143235DXB132@psuvm.psu.edu>, DXB132@psuvm.psu.edu writes:
> There are enough other good tools that action replay is really not needed.

I use AR exclusively to add a "save game" feature to games lacking one (Lotus
turbo esprit, F19...) Granted, debugging with it would be cumbersome. I know
the "Nordic Power" device allows you to do this too, is it better made than AR?

-- 
Colas Nahaboo, colas@sa.inria.fr, Bull Research, Koala Project, GWM X11 WM
Phone:(33) 93.65.77.70(.66 Fax), INRIA, B.P.109 - 06561 Valbonne Cedex, FRANCE.

<DXB132@psuvm.psu.edu> (05/04/91)

In article <1991May2.094718.47650@cc.usu.edu>, slmvk@cc.usu.edu says:

>> Not surprising, since the ROM is mapped at $400,000, followed by 32K RAM.
>> There are enough other good tools that action replay is really not needed.
>>
>> -- Dan Babcock
>--

>        I think you all are missing the point of action replay here.  I had
>one
>for the old C-64, and the porpose of this one is probably the same as that
>one:
>it lets you rip software out of memory.  The old C-64 one was used primarily
>by pirates, and this one is probably targeted at the same audience.  I got my
>old one because of the fastload feature, but i noticed that the built-in
>monitor, sprite editor, freezer, and dumper-packer were all basically pirate
>tools.  This one looks about the same (I.E. it has a module ripper).

There are several programs that let you do all that in software, if you
have a 68010 or higher. (Well, not ALL that, but the most important stuff).
Action Replay is bought mainly by non-technical people.

-- Dan Babcock