jet@karazm.math.uh.edu (J Eric Townsend) (06/24/91)
In article <billc.3670@cryo.rain.com> billc@cryo.rain.com (William J. Coldwell) writes: >In article <13306@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes: >>you think it would be possible to get near-realtime raytraces??? >>(Just a passing VR thought...) > >As a _very_ rough explanation, a ray trace that took 30 minutes on a stock >3000 took about 12 minutes 040/3000. With 4, the time was about 4 minutes, Don't bother with real-time raytracing. Either do good rendering or rendering from precomputed radiosity. -- J. Eric Townsend - jet@uh.edu - bitnet: jet@UHOU - vox: (713) 749-2126 Skate UNIX! (curb fault: skater dumped) PowerGlove mailing list: glove-list-request@karazm.math.uh.edu