peterl@ibmpcug.co.uk (Peter Leaback) (03/10/91)
You are requesting a 32/32 divide into 47 bit result. I would question
whether you actually need that accuracy.
Virtually all real time 3D on microcomputers use 16 bit (or less)
projection accuracy. So I suggest you keep the values you wish to project
within 16 bits. So your divide will look like (x<<15)/y. If you want
a 32 bit world space, then you can do simple maths to still keep
projections within the 16bit range.
Regards,
Pete Leaback.
.
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