nms@ukc.ac.uk (N.M.Smith) (01/29/91)
Could someone please tell what kind of speed of operation the floating point emulator is capable of, say in mflops? I am intending for a project to build a floating point unit so I don't want to make a unit that is slower than the emulator. Also could so kind soul tell me what is the latest version of the emulator available? Also does anyone know of a program what will allow me to replace the backdrop (minus icon bar) with a sprite please? The info server at Newcastle does not seem to have such a program. If you do know of one, can you please mail me to say where I can get it. Thanks a lot Nick -- /\ / / \ / / /--- 'Life, like or loathe it, you can't ignore it' / \/ / /___ . - Marvin the paranoid android.
pmoore@cix.compulink.co.uk (Paul Moore) (05/14/91)
Hi, I have an application which I am looking to make into a module. Specifically, it is a C port of the perl language. I would like to make a module, so I can RMLoad it once, and have perl available like Basic. The process seems reasonably straightforward to me, reading my C manual. However, the program uses the Shared C library, and the Floating Point Emulator extensively. (Ie, it is written in C, and it uses floating point variables.) I have heard rumours that it is not possible to use the FPE from within a module. Is there any truth in this? If so, how can I make a program which uses floating point into a module??? Surely it must be possible? Gustav. E-Mail: pmoore%cix@ukc.ac.uk or: gustav@tharr.UUCP
gtoal@castle.ed.ac.uk (G Toal) (05/14/91)
In article <1991May13.184500.13782@demon.co.uk> Paul Moore <pmoore@cix.compulink.co.uk> writes:
:Hi,
:
:I have an application which I am looking to make into a module.
:Specifically, it is a C port of the perl language. I would like to make
:a module, so I can RMLoad it once, and have perl available like Basic.
What!!! - I thought Perl binaries were usually about a meg big!
You *really* want that kicking around when you're not using it?