[comp.graphics.visualization] a taste

andyrose@batcomputer.tn.cornell.edu (Andy Rose) (11/07/90)

This may give you an idea of what is up at Dept. Vis Cornell Theory Center.
This was an application for credit for an independent study (undergrad
type stuff).


September 17, 1990

Methodology of Interactive Scientific Simulation II

Visualization of Fluid Flow, Prof. Liu, Civil and Environmental 
Engineering

Researchers in computationally intensive fields are often confronted 
with problems of data representation when producing results 
intended for analysis by humans.  When vast amounts of numbers are 
computed in short order, more inventive ways of representing, 
displaying, and rendering data are needed.  The users of the 
computing facilities at the Cornell National Supercomputing Facility 
have the capability of producing just such quantities of data, and the 
Department of Visualization is responsible for applying advanced 
techniques to meet this need.  Because of recent advances in 
hardware it is now possible to simulate phenomenon while 
interacting with the computer, as opposed to specifying parameters 
before hand and running simulations unmonitered. Investigators are 
also provided tools to efficiently manipulate the display of data, 
providing control over color, point of view, lighting, and scale for 
creating displays with the most scientific merit.  Because these 
applications require expensive equipment, little has been written 
about the merits of one visualization technique over another.

I will work this semester with Prof. Liu, visualizing the results of 
inquiries into the nature of fluid flows.  This type of data is common 
to many scientific investigations (time based lists of particle 
positions) and the work will have significant fall out for the 
Department of Visualization.  Tools will be written to read arbitrary 
scientific data, and hopefully emerging standards for representing 
such data can be compared.  Methods to display "fluid flow" data will 
be investigated, starting with displaying each point as a sphere, 
using existing software.  Inquiries into the efficacy of other 
techniques such as isosurfaces, volume rendering, and particle 
advection will be made. A previous investigation into balancing 
visual complexity and interaction speed was completed last 
semester (Methodology of Interactive Scientific Simulation, March 8 
1990, Prof. M. Salpeter) and results from that project will help 
guide this work.  Information concerning acceptability of feedback 
speed for a researcher was gained, and this "reaction time" was 
found to be less important than previously thought.  This could be 
because most researchers are unfamiliar with real time interaction, 
mostly gained from using quick computers (or video games).  

The main objectives of this study are:

To find ways of representing general scientific data, especially in 
reference to existing standards such as the Hierarchical Data Format 
Vset from the National Center for Supercomputing Applications, U. 
Illinois, Champagne- Urbana.

To develop tools for reading such data to conform to the 
specifications of the Advanced Visualization System from Stardent 
Computers.  This software has been used successfully to visualize 
wide ranging types of data and indicates the direction that 
visualization is taking.  AVS allows the researcher access to many 
tools which use standardized data formats and exist within in a user 
defined "network".  The researcher is able to view his data in a 
number of ways in one session, rather than developing code for each 
visualization technique. 

To develop tools specifically for displaying "fluid flow" data and 
analyzing the value of these tools.  Methods include plotting, 
rendering of spheres, isosurface display, and 3D vector display.

To evolve a system in the Department of Visualization whereby a 
researcher can move from data generation to video tape output 
without the almost constant intervention and hand-holding now 
required.  The main areas of investigation are in scheduling the 
resources of the video equipment and the graphic workstations, both 
of which are limited resources.

I will be producing video animations for Liu and a paper examining 
these issues and others which may arise.


-- 
Andrew Newkirk Rose '91 Department of Visualization CNSF/Theory Center
632 E & T Building, Hoy Road Ithaca, NY 14583  
607 254 8686  andy@cornellf.tn.cornell.edu