[comp.graphics.visualization] 3d viewer survey

lance@motcsd.csd.mot.com (lance.norskog) (12/05/90)

	3D Viewing Hardware Vendor Survey #1
	Dec. 4, 1990

This survey is limited to companies claiming to ship to anyone
with the bucks (more about this below).  So far, I've found 
three LCD shutter systems, one LCD shutter hack project,
one LCD monitor system, and one LCD parallax system.

This posting is not an endorsement of any vendor or product.

Please send more, I'll maintain this list.

LCD Shutter systems:
	
	Haitex X-Specs 3D for the Amiga line.
	Haitex Resources, Inc.
	208 Carrollton Park, #1209
	Carrollton, TX  75006

	Hardware: LCD shutter pair mounted in a welder's visor.
		  Small black box that with an Amiga joystick port
		  on one side and two 1/8" 3-pin jacks on the other.
		  The Amiga side just uses 5V/0 as an input square
		  wave, and feeds a 25V wave to the shutters.
		  You can fan those two plugs out to more shutter
		  sets.

	Software: An arcade game, a molecule displayer, a stereo
		  picture viewer, a few pictures, a utility for
		  taking right&left views generated by ray-tracers
		  and viewing those.

		  List: $110.

	Haitex appears to be out of business.  I ran out and bought a pair,
	you might find a set at the Amiga stores.  The number given in
	my product booklet "has been changed and is not listed at the 
	customer's request".  Their BBS phone # (the source of my
	technical info and pinouts, ask if you want them) doesn't
	answer.

	
	Vision Research Graphics
	99 Madbury Road
	Durham, NH  03824
	vox: 603-868-2270
	fax: 603-868-1352
	
	Hardware: Reselling Haitex visor, going to their own design.
		  (Soon, one hopes.) PC Card which drives visor.
	  	  Card also listens to signal from VGA/EGA to monitor,
		  notices vertical retrace and interrupts.  
		  List: $250 for card/glasses/cable/support.
		  Goes up jan 1.
		  Various other goodies: extra glasses $75,
		  3-axis trackball $150.  (One presumes this means
		  it can be twisted.  Carpal tunnel, here we come!)
	Software: Software development kit.
		  3D routines, switcher hardware driver, binary library.
		  Not clear what's available in source form.

	An engineer answered the phone and we chatted.  He said the Haitex
	visors can run at up to 80-90 HZ before crosstalk makes them
	unuseable.  Several VGA and high-end cards can run at dot clocks
	which support 90-120 HZ performance.


	Crystal Eyes 3D
	StereoGraphics Corporation
	2171-H East Francisco Blvd.
	San Rafael, CA  94901
	vox: 415-459-4500
	fax: 415-459-3020

	Hardware: LCD glasses with an infrared receiver.
		  Emitter sits atop your monitor, you need to be	
		  within 6-8 feet.
		  $995 for glasses & emitter, $845 glasses only.
		  These are the lower grade LCD they sell.
		  The higher grade ones are $2000.  They have better
		  "extension ratio" and are aimed at workstation users.
		  Various other gizmos for doing stereo video production.
	Software: None from StereoGraphics, but they have a catalog
		  of vendors that support them.  They also have a 
		  listing of monitors and PC cards which support 120HZ
		  operation.  The cheapest monitor lists for $2000.
		  I've seen the Ikegami 20inch (flat tension mask!)
		  in stores for $2000.  The PC cards seem to be $2000+
		  also.

	Their target is pro use instead of home use.
	All their gear runs at 120HZ.  Later their literature
	mentions "extinction ratio" as does the Haitex specification,
	so I think that's the real term; I'm guessing it means
	the amount of light blockage achieved.


	SEGA 3D glasses
	Juri Munkki <jmunkki@jut.fila.fi>  
	(I had poor luck with the above mail address.)

	Mr. Munkki has a circuit that takes 12V/0V inputs (the modem 
	ports of any serial port) and controls the SEGA 3D spex.
	If you write him politely, he'll send you the part
	list and a 2-color gif of the circuit.  It's a single-layer
	board, no big deal.  You chip-burners out there, take note!
	The parts should cost $10-$20, and the goggles cost $35.
	They may be out of production, it's a little tough to
	figure out. 
	
    The general scoop is that cheap shutter systems run at 60 HZ,
    30 per eye.  This gives severe flicker.  The flicker drops when
    you run them at 80-90 HZ, and disappears at 120 HZ.  This corresponds
    to the standard monitor speed spread of 30 to 60HZ.

    Theoretically, an IBM or joystick port should be able to drive the
    Haitex.  They need 5V 33mA, which is more than a parallel port has.
    IBM parallel ports don't have a solid 5V out, but the joysticks do.
    A serial port could definitely handle the mA, but you need to build
    a voltage divider circuit to feed 5V into it instead of 12V.  I
    flunked electronics; this whole paragraph is suspect.

    Vision Research's current PC card is all analog, like the Munkki
    circuit.  They're doing a new card that uses a ROM to supply
    waveforms to the visors instead of the current analog circuit,
    as this gives better control.  

    Also, a new type of visor material is available which blurs on 
    command instead of going opaque.  The rumor is that this gives 
    the same or better performance as opaque LCD and doesn't make 
    the room dim, because the full amount of light still comes through.  
    We'll see.

LCD Monitor system:
	
	VideoPhones (??)
	VPL Research
	Redwood City, CA

	Hardware:  Helmet with two LCD monitors: $7500 
		   With 3D Polhemus magnetic sensors: $9500
		   The LCD monitors are NTSC.  Some sort of very
		   expensive glove and suit with all sorts of
		   sensors.  Coming Really Soon Now: $200 version
		   Mattel Power Glove with full computer access.
	System:
		   Twin SGI rendering machines are controlled by
		   a Mac. (!!)  $250,000 for research version.
	
	Darling of the media.  Who does their publicity?

	I don't have literature on VPL, and the above description
	is distorted by my memory.


LCD Interference system:

	DTI 100M
	Dimension Technologies, Inc.
	176 Anderson Avenue
	Rochester, NY  14607
	vox: 716-442-7450
	fax: 716-442-7589

	Hardware: Wacky.  Special screen with no glasses!
		This is a backlit LCD screen from portable computers.
		It's based on vision parallax.  (You may need a diagram 
		that I have and you don't to visualize the concept.)

		The backlight is a grid with very bright thin 
		lines.  The net effect is that light from grid
		line X goes through LCD pixel X to get to the left
		eye but goes through pixel X+1 to get to the right
		eye.  The next grid line over feeds pixels X+2 and X+3.
		This gives you separate control over each eye
		but half as many pixels.  The plate is an inch or two
		behind the LCD screen.  You have to be in the horizontal
		plane of the LCD screen to see the effect, with several
		"sweet spots" in a semicircle around the display.

		The screen is 640x480, giving a 16-level gray scale of
		320x480 pixels.  "Objects seem to come out of the screen
		and extend into it."   Viewing area, 6" x 8".
		328 lines on the backing grid.  

		The full box is 12"x13"x2", tiltable.
		Alleged to be very solid construction.
		List: PC $6300 Mac $7900; comes with special
		Yamaha video controller that speaks to LCD displays.
		(This is very different from a CRT).

	Software: PC and Mac drivers for controlling the display.
		Some sort of 3D cursor library.

	Salesman hadn't heard of the X Window system.  I told him
	PEX was his biggest target market.  Claimed to be doing 
	custom stuff for various biggies (Nasa, Army, etc.).

	If you feel like hacking one of these up from a cannibalized
	laptop, it's very patented.  Sorry, no patent #'s handy.

murray@sun13.scri.fsu.edu (John Murray) (12/07/90)

In article <2283@greek.csd.mot.com> lance@motcsd.csd.mot.com (lance.norskog) writes:
>
>
>	3D Viewing Hardware Vendor Survey #1
>	Dec. 4, 1990
>
>LCD Monitor system:
>	
>	VideoPhones (??)

    EyePhone

>	VPL Research
>	Redwood City, CA
>
>	Hardware:  Helmet with two LCD monitors: $7500 
>		   With 3D Polhemus magnetic sensors: $9500
>		   The LCD monitors are NTSC.  Some sort of very
>		   expensive glove and suit with all sorts of
>		   sensors.  Coming Really Soon Now: $200 version
>		   Mattel Power Glove with full computer access.

Unless they've changed the prices since SIGGRAPH '90, it's $9800 for the
EyePhone. I hadn't heard about them offering the EyePhone without the
Polhemus sensor. They also have the DataGlove, a device you wear like
a glove that registers hand position and orientation in 3-space (like
the EyePhone does for the head) and position of the thumb and fingers.
DataGlove goes for $8800. I have heard that they are working on some
sort of "datasuit" like you referred to above, that tracks the position
of all the limbs, but a) I don't think it's out yet, and b) I don't even
want to *hear* the price tag when it does come out! :-)

For more info, here's some text from a hype-sheet from VPL:
    "The EyePhone is a head-mounted display that incorporates wide-
  angle binocular optics, color... LCD screens, a Polhemus tracking
  system, a microphone, and high quality audio headphones in a comfor-
  table and convenient package.  The quality of the video image is
  enhanced by a proprietary optical diffusion element.  The interface
  consists of two NTSC video inputs, two line level audio inputs, one
  mic level audio output, and RS232 or RS422 serial I/O"

They are indeed allegedly working on a $200 RS-232 version of the
Mattel Power Glove (which they have the rights to.) Byte magazine
had an article sometime this year about the Power Glove's internal
workings and interface. (they reverse-engineered it, or something)

>	System:
>		   Twin SGI rendering machines are controlled by
>		   a Mac. (!!)  $250,000 for research version.

Correct, as far as the system goes. The Mac is the system control,
the two Personal Irises are, in my understanding, strictly 3D rendering
engines.
   I don't remember if your total package price is correct or not.
Keep in mind, though, that the total package includes some pretty huge
software packages that provide the interface between the various devices
and the simulated environment.

>	Darling of the media.  Who does their publicity?

A) They have the best "Oh WOW! Gee WHIZ!" system available off the shelf.
  (it's a very high $100k's shelf to most of us, but nonetheless..)
B) I think they've got a formidable set of patents.. (If they don't by this
  stage, they might as well give it up right now..)
C) Founder and CEO Jaron Lanier makes for a wonderful media figure for
  news teams trying to cover a very esoteric scientific field - virtual
  reality. You can't exactly call him a stereotypical boring, dry scientist :-)

>	I don't have literature on VPL, and the above description
>	is distorted by my memory.

Well, that's a few additional tidbits for you. Here's some more:

VPL Research, Inc.
656 Bair Island Rd.
Third Floor
Redwood City, CA 94063
(415) 306-1150 (phone)
(415) 361-1845 (fax)

I don't work for VPL, or represent them in any way. I just happen to
have some small familiarity with their stuff, and I happened to have some of
their literature on hand when I saw your note.

-- 
Disclaimer: Yeah, right, like you really believe I run this place.
John R. Murray              |        "Never code anything
murray@vsjrm.scri.fsu.edu   |          bigger than your head.."
Supercomputer Research Inst.|               - Me

jcs@crash.cts.com (John Schultz) (12/07/90)

  Haitex is not out of business, they have relocated to Charleston SC:

    Haitex Resources
    P.O. Box20609
    Charleston, SC 29413-0609
    (803) 881-7518

  I don't represent Haitex, but I did write the videogame packaged with the
glasses. If you don't use bright colors, the flicker isn't too bad. The larger
problem is ghosting (low extinction LC material). But I suspect that if the
e-ratio is brought up, so too will the flicker increase.
  There is also an X-Specs developer's kit available. I just received a copy
of it and it looks pretty good (they're selling a beta version). I'm using
the X-Specs in my real time stereo simulation system (all custom software)
and they work pretty good. I'm getting 30 frames/sec with simple terrain.
Any questions about stereo 3D on the Amiga, fire away.


  John