annala@neuro.usc.edu (A J Annala) (01/05/91)
I have not used the LBL SCRY package extensively. It is much smaller in size than any of the other source code available systems described previously. It installed quite easily on my SUN system. As described below, SCRY provides an excellent example of how to perform compute intensive tasks on supercomputers, display intermediate results at a workstation, and use an ibm pc to operate a stand alone insert edit frame by frame animation controller for making movies of computational fluid dynamics (and other) simulations. I cannot recommmend this system positively or negatively -- however, if you are interested in the generation of video movies on a $10,000 or less investment then you may learn much from examining this system. Alexander-James Annala Neural, Informational & Behavioral Sciences Program HEDCO Neuroscience Building, Room 534 University of Southern California Los Angeles, CA 90089-2520 ------------------------------------------------------------------------------- The following is reprinted from the scry software distribution literature: ------------------------------------------------------------------------------- Scry is a distributed image handling system that pro- vides both image compression and transport on local and wide area networks, and a collection of higher level graphics and scientific visualization functions. The system can be dis- tributed among workstations, between supercomputers and workstations, and between supercomputers, workstations and video animation controllers. The system is most commonly used to produce video based movie displays of time dependent data and complex 3D data sets, and to handle the images resulting from certain image processing operations. In the scientific visualization process, the system is typically used in one of two configurations. In the first, the supercomputer application generates data (e.g. flow field vectors) that are compressed and sent to a graphics workstation over a wide area network. The graphics worksta- tion environment is used to design and debug the graphics visualization for a movie. Finally, the raster images that represent the frames of the movie are compressed and sent over a local area network to the video animation controller. Alternatively, the data, and even its representation in terms of graphics primitives, may be too voluminous to rea- sonably transport across a network. In this case the visu- alization, rendering and image compression are all done on the supercomputer. The compressed images are then sent over a wide area or local area network to a user workstation at the local site. The image servers, that is the local systems that receive the image, can be either a window based workstation, such as a Sun color workstation using SunView, or a PC based animation controller. All of the image servers present the same interface to the client programs. A typical use of the Sun based server, for example, is to have a graphics window which displays the images as they come in from the remote supercomputer, while storing the compressed form of the image on disk for later video recording or preview. In the case of the PC server the images are recorded in video for- mat, either on tape or video-optical disk. Layered on top of the raster image interface are several visualization algorithms that are of general interest. One of these is is Lorensen's Marching Cubes [SIGGRAPH, 1987]. This algorithm provide a mechanism for displaying the level surfaces of a 3D scalar field of arbi- trary complexity. We have used this to explore mathematical functions by displaying a sequence of surfaces f(x,y,z)=c1,c2,c3 . . . . as a movie, as well as showing a single level surface evolving in time for applications such as flame-front propagation studies. The user interface to this algorithm entails specification of a 3D grid of func- tion values, the function value to be displayed, and the presentation details of color, light source position, view- ing position, etc. The system has been used to make a number of movies for Lawrence Berkeley Laboratory scientists. Scry led directly to new insights from scientific data because of the ease with which the system generates movies due to a simple software interface, the ubiquitous availability of video technology, and to the rapid turnaround between generating and viewing movie ``clips''. References: W. E. Johnston, D. E. Hall, J. Huang, M. Rible, and D. Robertson. ``Distributed Scientific Video Movie-Making''. Proceedings of the Supercomputing Conference 1988 (The Com- puter Society of the IEEE). Also available as LBL-24996, University of California, Lawrence Berkeley Laboratory, Berkeley, CA (1988). William E. Lorensen and Harvey E. Cline. Marching Cubes: A High Resolution 3D Surface Construction Algorithm 4 (July 1987), 163-169. Additional references can be found in the man pages. Note on this Distribution: This distribution consists of the source code and docu- mentation needed to build both the Scry servers and clients. The development of Scry is supported by the U.S. Department of Energy, Energy Research Division, under contract DE- AC03-76SF00098. This is the first revision of the original Scry distri- bution. It now runs under UNICOS on Cray's (as well as under UNIX on Sun's and Vaxen), with exceptions noted in the man pages. The main additions are an implementation of Lorensen and Cline's marching cube algorithm (for reference see above), the capability for 3D viewing, and an expanded Anima. There has been little change to the original material except for Anima. Scry is available by anonymous ftp (login: ``anonymous'', password: ``guest'') from csam.lbl.gov (128.3.254.6) in pub/scry.tar.Z (a compressed tar file, so don't forget to set binary mode in ftp). Be aware that the compressed file is just over 1 megabyte. Once on your machine, run uncompress on scry.tar.Z, and extract the files using tar xvf scry.tar scry We invite your comments and suggestions about this code. For further information contact: Bill Johnston, (wejohnston@lbl.gov, ...ucbvax!lbl-csam.arpa!johnston) or David Robertson (dwrobertson@lbl.gov, ...ucbvax!lbl-csam.arpa!davidr) Advanced Development Group MS 50B/3238 Lawrence Berkeley Laboratory 1 Cyclotron Road Berkeley, CA 94720