arjen@hcsrnd.UUCP (Arjen Uittenbogaard) (03/15/91)
Currently, I am working on a project on simulation and visualization. I am looking for visualization techniques that are realistically enough to cause natural reactions from the spectator (large screen, vizualization dome, helmet display,...). Apart from the techniques, I would also like to know whether research has been carried out on the psychological effects of different simulation and visualization techniques: how much realism is needed for humans to get the impression that they are part of the reality being displayed? All hints and references would be appreciated. (Post on this group or try email to the address mentioned below.) ------------------------------------------------------ | Arjen Uittenbogaard PO Box 20020 | | HCS Industrial Automation 7302 HA Apeldoorn | | Phone: (..31)55 498646 Netherlands | | | | email: arjen@hcsrnd.uucp.nl | ------------------------------------------------------
arjen@hcsrnd.UUCP (Arjen Uittenbogaard) (03/15/91)
I wrote: >All hints and references would be appreciated. (Post on this group or try >email to the address mentioned below.) > ------------------------------------------------------ > | Arjen Uittenbogaard PO Box 20020 | > | HCS Industrial Automation 7302 HA Apeldoorn | > | Phone: (..31)55 498646 Netherlands | > | | > | email: arjen@hcsrnd.uucp.nl | > ------------------------------------------------------ Please change the above email address to: hcsrnd!arjen@hp4nl.nl or ....!hp4nl!hcsrnd!arjen Sorry. Arjen.
rick@hanauma.stanford.edu (Richard Ottolini) (03/19/91)
In article <908@hcsrnd.UUCP> arjen@hcsrnd.UUCP (Arjen Uittenbogaard) writes: > >Apart from the techniques, I would also like to know whether research has >been carried out on the psychological effects of different simulation and >visualization techniques: how much realism is needed for humans to get the >impression that they are part of the reality being displayed? > Perhaps you are confusing the techniques of scientific visualization and virtual reality. The goal of the former is insight into data. Realism is one way to do this, but not the goal. With regards to your question, the flight simulation people may have concrete numbers.
honig@ics.uci.edu (David Honig) (03/21/91)
In article <908@hcsrnd.UUCP> arjen@hcsrnd.UUCP (Arjen Uittenbogaard) writes: > > >Currently, I am working on a project on simulation and visualization. I am >looking for visualization techniques that are realistically enough to >cause natural reactions from the spectator (large screen, vizualization >dome, helmet display,...). > >Apart from the techniques, I would also like to know whether research has >been carried out on the psychological effects of different simulation and >visualization techniques: how much realism is needed for humans to get the >impression that they are part of the reality being displayed? Talk to a visual perception person, or look in the perception literature. Studieds have been done showing, eg, that a stimulus witha wide visual angle is necessary to induce involuntary balancing reactions. Look under visuo-motor reflexes, looming, visually guided navigation. -- David A. Honig $15e9 for a war = $ 60 /person... but hey, it was as entertaining as a dozen movies, what a deal, next please...