stam@dgp.toronto.edu (Jos Stam) (04/27/91)
I got several replies concerning the problem I posted about the "marching cube" algorithm to display (triangularize) implicit surfaces. The problem is that certain triangles are not generated (the normals are ok, as I can see the interior of the surface through the hole...). Everyone pointed me to the ambiguous case: (in 2D) + / - + \ - / \____ / / / / or / / ___ / / \ - / + - \ + which might be the cause of the problem. However, my "holes" appear when the surface is nearly planar and isn't caused by the ambiguous case. My suspicion is that in certain extreme cases all the vertices of a cube are evaluated positively due to round-off errors, and hence no triangle is generated. One way to solve this problem is to store along with the vertices of the cubes, the corresponding vertex of the triangle generated. But this is tricky to program (I haven't tried it tho...) and increases storage by a large factor. If ever I solve this problem I'll post it to the net... cheers, Jos