murray@csli.Stanford.EDU (Peter Murray) (03/07/91)
Hi everyone! I am working on an education application in Windows 3.0. Currently we are using Actor to write the GUI to a large body of code written in ANSI standard C. To do this (you probably know) we must build a giant DLL from which Actor can import functions. We are having endless difficulties getting the DLL to work correctly with Actor. In general, the Actor solution seems like a bit of a kludge. We must ship with every executable the Actor kernel, our .IMA, and the DLL. Yuck. If we switch now to C++ we would have to do a significant amount of re-coding. However, we would have only one file for distribution, and no DLL to muck with. QUESTIONS: 1) How is BC++ working? Does it complile ANSI C transparently? 2) How are the C++ Libaries (Glockenspiel etc)? What sort of support do they have for complex graphics and text? 3) Should we switch (somewhat mid-stream) to C++ (reasons like future updates, stability, one executable, etc)? Replies by e-mail would be GREATLY appreciated! Thanks a lot for any info! -Pete murray@csli.stanford.edu